Cutstuff Home
CMM's Twitter
MM8BDM Wiki
ZDoom Wiki
Zandronum
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Advanced Search
Cutstuff Forum
»
Mega Man 8-bit Deathmatch
»
Help & Editing
»
LocalAmbientSound
Print
Pages: [
1
]
Author
Topic: LocalAmbientSound (Read 1541 times)
0 Members and 1 Guest are viewing this topic.
May 25, 2011, 08:01:16 PM
Read 1541 times
Gummywormz
Standard Member
Air Man Tile Enthusiast
Date Registered: December 23, 2010, 01:05:44 AM
LocalAmbientSound
«
on:
May 25, 2011, 08:01:16 PM »
EDIT: Fixed. The sound lump in the wad was too big.
Trying to make a sound play and then have the game change the music through ACS, here is what I have so far:
(the music sets but the sound doesn't play)
script 698 (void)
{
LocalAmbientSound("secret/epicbuttonsfx",127);
LocalSetMusic("ICM4");
}
I've also tried setting it to just the sound lump name but it didn't work either.
Logged
Print
Pages: [
1
]
Cutstuff Forum
»
Mega Man 8-bit Deathmatch
»
Help & Editing
»
LocalAmbientSound