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Author Topic: LocalAmbientSound  (Read 1541 times)

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May 25, 2011, 08:01:16 PM
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Offline Gummywormz

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LocalAmbientSound
« on: May 25, 2011, 08:01:16 PM »
EDIT: Fixed. The sound lump in the wad was too big.

Trying to make a sound play and then have the game change the music through ACS, here is what I have so far:
(the music sets but the sound doesn't play)


script 698 (void)
{
LocalAmbientSound("secret/epicbuttonsfx",127);
LocalSetMusic("ICM4");
}


I've also tried setting it to just the sound lump name but it didn't work either.