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Author Topic: AMP 2  (Read 21686 times)

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June 14, 2012, 09:40:01 PM
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Offline Mendez

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AMP 2
« on: June 14, 2012, 09:40:01 PM »

Alex Mendez Presents Another Map Pack: AMP 2
"Change is good"
Produced by Alex "Bluebrawl" Mendez
Current version: 2.0 (Unreleased)

Features:
    15 MM8BDM maps produced by one mapper
    Kick-ass music from Fighter X, Danimal Cannon, and others
    Crazy aesthetics. Your definition of "Crazy" will vary.

PROGRESS BAR:
(click to show/hide)

AMP-MP 2.0 is in the works. Not much has been made, let alone tested, but what I can guarantee is that 99% of the gripes people had regarding this map pack will be looked over. The texture soup, the music, the gimmicks, and the horrible fact that some of these maps were so half-assed it wasn't even funny. The dick joke was kinda funny though, so nyeh.
No map will go untouched. No map will go unimproved. This is a promise I can make to you all, I will make sure that everything is just right for the players. Of course, I will still have full creative control over what goes into these maps, including the music, so I won't exactly produce a map pack made purely out of spoon-fed suggestions. This is meant to be the version of AMP that I can take full pride in. Thanks to all your feedback, I have a clear idea over what the hell will get chopped and what won't.
Proof of concept:
(click to show/hide)
Keep it locked on this topic, as updates will come in the future. Also, there MIGHT be some ranting and tutorials involved.

June 14, 2012, 09:43:39 PM
Reply #1

Offline Hallan Parva

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Re: AMP-MP 2
« Reply #1 on: June 14, 2012, 09:43:39 PM »
* two mappers and an architect

Also, have you started on any brand-new maps for AMP?

June 14, 2012, 09:46:48 PM
Reply #2

Offline Mendez

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AMP-MP 2 Screenshots
« Reply #2 on: June 14, 2012, 09:46:48 PM »
Rejected layouts:
AMP01 progress: http://www.cutstuff.net/forum/viewtopic.php?f=37&t=4472&start=20#p327417
(click to show/hide)
AMP02 Progress: http://www.cutstuff.net/forum/viewtopic.php?f=37&t=4472&start=30#p327563
(click to show/hide)
AMP14 Progress: http://www.cutstuff.net/forum/viewtopic.php?f=37&t=4472&start=30#p328009
Influences:
(click to show/hide)
Proof-of-concept maps
(click to show/hide)

June 14, 2012, 09:57:21 PM
Reply #3

Offline Mendez

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Re: AMP-MP 2
« Reply #3 on: June 14, 2012, 09:57:21 PM »
Quote from: "SmashBroPlusB"
Have you started on any brand-new maps for AMP?
AMP17 has been worked on a little bit, but only a bit. It was originally based on the "elevator concept" map I posted a long time back, but I felt like having that sort of gimmick would deter match flow. Hell though, doesn't mean you will never see it.

June 22, 2012, 08:10:32 PM
Reply #4

Offline Mendez

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Re: AMP-MP 2
« Reply #4 on: June 22, 2012, 08:10:32 PM »
Here's a small update to show this project isn't completely dead. I got work started on AMP13, so that's cool. 18 out of the 20 tracks have been selected for AMP-MP 2, although I'm still looking for 2 other tracks. One track will sound Temple-esque, and another track will replace DarkAura's musicsound Cave-esque. My next post might describe the excruciating process of finding music that isn't Fighter X, but still manages to keep the player's attention with uptempo beats and catchy rhythms. I added a new poll because I finally got works started on AMP13. It will use textures from loads of different stages (as is the AMP way) but will mostly revolve around MM3DW1 and Toad Man. I'll upload a screenshot in a bit, showing off the very basic work I have done so far. It's not bad though, so I hope you like.
Let me tell you, sifting through 1000 different chiptune tracks that are taking up 2GB of my hard drive is a huge pain in the arse, especially if you don't find something that sounds good. Oh crap, I'm supposed to get back to work on these maps.

June 22, 2012, 09:56:34 PM
Reply #5

Knux

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Re: AMP-MP 2
« Reply #5 on: June 22, 2012, 09:56:34 PM »
Quote from: "Bluebrawl"
It will use textures from loads of different stages (as is the AMP way) but will mostly revolve around MM3DW1 and Toad Man.
I vote for Underground Drains since it sounds cool. I would like to help you in this project so you'd get work done a lot faster, however I'm not sure I have much time for things like these anymore after I finish my CTF map and help my bro with his MM3TOPX. (Storm Drain sounds suspiciously like Pokemon. >_>)

But if you need me for anything like music compression or something I can help, send me a PM. I'll do my best.

August 19, 2012, 04:16:30 AM
Reply #6

Offline OrangeMario

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Re: AMP-MP 2
« Reply #6 on: August 19, 2012, 04:16:30 AM »
How did you guys agree on the title of the pack "Another Metal Please" (AMP), or at least how did it come to be? I've always wanted to know the backstory to this.

August 19, 2012, 06:35:46 AM
Reply #7

Offline Mendez

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Read this all in Christopher Walken's voice.
« Reply #7 on: August 19, 2012, 06:35:46 AM »
Hoo boy, where can I start. Well folks, I hope you're ready to read, because I've got quite the story to tell.
Spoilered due to being a long read.
(click to show/hide)
Why do I keep it named that way, though?
(click to show/hide)

August 19, 2012, 06:54:44 AM
Reply #8

Offline Ivory

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Re: AMP-MP 2
« Reply #8 on: August 19, 2012, 06:54:44 AM »
Alright. Just PM me when you want it reopened.

June 04, 2013, 11:36:01 PM
Reply #9

Offline Mendez

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How I make maps.
« Reply #9 on: June 04, 2013, 11:36:01 PM »


When I was younger, I used to just open up a map and look at the monitor until an idea popped up. With these new maps I'm producing, I want to slow down the process a bit and do my actual homework before I just go and make stuff. So what I'm about to show is a bit of a palette room I have going for AMP-MP 2. The new map name hasn't been decided, although I'm kinda leaning toward "NuthettaNature". It really depends on how the map comes through.
(click to show/hide)

The new approach I'm taking to getting these maps done goes like this:
-Research and ideas for sections/music
-Texture ripping and sampling ideas
-Palette room
-Tech demo of the sections
-Basic layout work
-Actual layout work
-Testing
-Aesthetic work out the wazoo (It's what I do baby)
-More testing
-More refinement
-More testing
-One last refinement
-One last test
-Store it in my hard drive until I give a damn about this project again

The main reason this map pack has been dead for the past year or so is because I never thought it was worth my time. I was too busy getting ready for college and doing schoolwork to care. Hopefully now that I'm done with this school year I'll have enough time and motivation to get back to this project again. I'm working with Glazty to produce 5 maps that really show off our potential as mappers. I think I planned to call it "Conceptual Fanatical", or maybe it was "Fanatical Conceptual". Either way, expect some actual progress over the next two months. I'm back baby.

June 05, 2013, 06:21:48 AM
Reply #10

Offline Rozark

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Re: AMP-MP 2
« Reply #10 on: June 05, 2013, 06:21:48 AM »
Nice, glad to see this up and running again.
While personally I didn't have a problem with pretty much anything in the previous version, it's glad to hear that maps are being fixed and more are being added. Seeing mappacks at all on bestever/being hosted are sparse right now.

Either way, best of wishes to you!

October 06, 2013, 10:05:07 PM
Reply #11

Knux

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Re: How I make maps.
« Reply #11 on: October 06, 2013, 10:05:07 PM »
Sorry to bump this, but I've been wondering about...
Quote from: "Mendez"
I'm back baby.
...for a while now. Is this going to continue? I sure hope it does.

October 11, 2013, 09:57:22 PM
Reply #12

Offline Mendez

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Re: AMP-MP 2
« Reply #12 on: October 11, 2013, 09:57:22 PM »
Fug, I forgot entirely about this project ever since the BSWT competition came along. Also, since I'm part of the dev team, I've been tasked with making two maps. Throw in a crapload of college assignments and clubs, aaaaaaaaaaand you get a project that's under hiatus. Again.

August 22, 2014, 05:35:17 PM
Reply #13

Offline Mendez

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Re: AMP-MP 2
« Reply #13 on: August 22, 2014, 05:35:17 PM »
Just a small update to say I'm still working on it. The plan now is to try and tweak some weapon layouts from the old maps and release a small update that replaces a couple of maps. Most notably, I'm planning on cutting AMP09, AMP12, AMP13, and AMP16

October 26, 2014, 07:18:00 PM
Reply #14

Offline Mendez

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Re: AMP-MP 2
« Reply #14 on: October 26, 2014, 07:18:00 PM »
Around this morning, I started working on a funny map. A few messages later, this turned into working on a REALLY funny map. This is a duel map that may or may not get into AMP. All I know is that it's finished.
OMFT.wad - One Map Made For Two
The music in the map is Anime Nic Cage by Wyatt Croucher
Here's some screenshots if you're curious (by the way, you should totes press automap when you've roamed around the stage for a while):
(click to show/hide)