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Author Topic: Turbo Man Stage Draft  (Read 8007 times)

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November 12, 2010, 09:20:19 PM
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Offline Myroc

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Turbo Man Stage Draft
« on: November 12, 2010, 09:20:19 PM »
So I have literally no idea about what stage the MM7 expansion for MM8BDM is in, but I came up with a rough draft of a possible Turbo Man stage which I drew in MSPaint in 5-10 minutes. It's a racetrack!

(click to show/hide)

This is just a rough draft and can use some major tweaking , but the basic principle is that the open racetrack area is optimal for long range weapons such as magnet missile and gyro attack, whereas the smaller side areas or the middle are are closed in and where more short-ranged attacks like metal blade and air shooter are effective.

Thoughts?

November 12, 2010, 09:21:50 PM
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Offline Mr. X

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Re: Turbo Man Stage Draft
« Reply #1 on: November 12, 2010, 09:21:50 PM »
I don't know either, but Mike said he was handling all of the MM7 stages and only asking for help if he needs it.

Plus, although a racetrack would fit Turbo Man, his stage was not a racetrack in MM7, so it wouldn't make sense.

November 12, 2010, 09:23:50 PM
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Offline Max

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Re: Turbo Man Stage Draft
« Reply #2 on: November 12, 2010, 09:23:50 PM »
His stage was a motorway, so it could make sense, I suppose.

November 12, 2010, 09:25:34 PM
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Offline Mr. X

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Re: Turbo Man Stage Draft
« Reply #3 on: November 12, 2010, 09:25:34 PM »
Yeah, but a good amount of it was indoors.

November 12, 2010, 09:53:06 PM
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Offline Myroc

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Re: Turbo Man Stage Draft
« Reply #4 on: November 12, 2010, 09:53:06 PM »
Well, I don't see how that is a problem. I know that stages are supposed to be similar to the ones they represent, but I feel that some liberties can be taken when it comes to stage design. A racetrack is sort of memorable and connects well to the resident Robot Master. The amount of indoors/outdoors areas can be balanced, as the outdoor part is not supposed to dominate the whole stage like in MM2's Dr.Wily Stage 1.

But then again, I only have two opinions so far. But if a general consensus is reached and the idea is deemed unfitting, then I can comply.

November 12, 2010, 10:38:55 PM
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Offline TERRORsphere

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Re: Turbo Man Stage Draft
« Reply #5 on: November 12, 2010, 10:38:55 PM »
What a boring looking symmetrical map

November 12, 2010, 11:00:37 PM
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Offline Myroc

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Re: Turbo Man Stage Draft
« Reply #6 on: November 12, 2010, 11:00:37 PM »
To be quite fair, a large amount of the stages are symmetrical.

November 12, 2010, 11:04:08 PM
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Offline Ivory

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Re: Turbo Man Stage Draft
« Reply #7 on: November 12, 2010, 11:04:08 PM »
It may in fact, be to large. Look at how wide and open that race track is. Wide open areas like that can be a large source of lag in larger games. Also that diagram shows a lack of of cover, which really worries me.

November 12, 2010, 11:24:43 PM
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Offline Mr. X

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Re: Turbo Man Stage Draft
« Reply #8 on: November 12, 2010, 11:24:43 PM »
Quote from: "Myroc"
I came up with a rough draft of a possible Turbo Man stage which I drew in MSPaint in 5-10 minutes.

There's your problem.  It should take longer than 5-10 minutes to make.

November 12, 2010, 11:58:28 PM
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Offline KillerChair

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Re: Turbo Man Stage Draft
« Reply #9 on: November 12, 2010, 11:58:28 PM »
I would like to see a teleporter/drop hole thing, to the truck mid boss thingy.
But thats just my thoughts.

November 13, 2010, 12:15:29 AM
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Offline Ivory

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Re: Turbo Man Stage Draft
« Reply #10 on: November 13, 2010, 12:15:29 AM »
Quote from: "KillerChair"
I would like to see a teleporter/drop hole thing, to the truck mid boss thingy.
But thats just my thoughts.

That would be pretty awesome.

November 13, 2010, 12:54:49 AM
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Offline brotoad

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Re: Turbo Man Stage Draft
« Reply #11 on: November 13, 2010, 12:54:49 AM »
the truck isn't very big though which could be a problem! maybe it would have to be two trucks next to each other havin a race!

November 13, 2010, 12:59:30 AM
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Offline Mr. X

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Re: Turbo Man Stage Draft
« Reply #12 on: November 13, 2010, 12:59:30 AM »
Yes.  Yes!  YES!

We're havin' ourselves a truck race!

November 13, 2010, 03:01:17 AM
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Offline TERRORsphere

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Re: Turbo Man Stage Draft
« Reply #13 on: November 13, 2010, 03:01:17 AM »
Quote from: "Myroc"
To be quite fair, a large amount of the stages are symmetrical.
To be quite fair, a large amount of fantastic Doom maps arn't symmetrical. Shouldn't custom maps improve on what Cutmanmike left us?

November 13, 2010, 10:02:44 AM
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Offline Myroc

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Re: Turbo Man Stage Draft
« Reply #14 on: November 13, 2010, 10:02:44 AM »
Quote from: "Mr. X"
Yes.  Yes!  YES!

We're havin' ourselves a truck race!

You mean like TF2's Convoy custom map? That would be freaking awesome.