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Texture issues in MM8DW1
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Topic: Texture issues in MM8DW1 (Read 2082 times)
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September 03, 2016, 08:49:13 AM
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Xhatahx
Standard Member
*sregnif sevaelretni* stenet wef a evah I
Date Registered: September 03, 2016, 07:21:47 AM
Texture issues in MM8DW1
«
on:
September 03, 2016, 08:49:13 AM »
MM8DW1 is, if I'm allowed to be brutally honest, the ugliest fucking map in the game.
(click to show/hide)
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September 03, 2016, 08:50:40 PM
Reply #1
Russel
MM8BDM Extender
Doc Croc
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Date Registered: December 17, 2010, 11:11:25 PM
Re: Texture issues in MM8DW1
«
Reply #1 on:
September 03, 2016, 08:50:40 PM »
Most of these issues are more due to the renderer being bad. Software is horribly buggy and often unpredictable, which is why it's recommended to play this game using Open GL if you can, this can be changed under the Configuration tab in the launcher.
That being said, I fully agree that MM8DW1 could use some updates, especially on the visual side of things.
I'll leave this thread where it is so there's more ability to discuss it later.
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September 26, 2016, 04:57:53 PM
Reply #2
Xhatahx
Standard Member
*sregnif sevaelretni* stenet wef a evah I
Date Registered: September 03, 2016, 07:21:47 AM
Re: Texture issues in MM8DW1
«
Reply #2 on:
September 26, 2016, 04:57:53 PM »
BUMP!
I found some more issues.
(click to show/hide)
For the longest time, I didn't know this pickup was here!
The Tornado Hold should disappear on the bottomless pit.
Homing Sniper shouldn't be this hard to get, especially compared to how it's placed in MM8SEA.
Also, 8DW1MUS is a better music track than the one actually used.
Also I can't use OpenGL. I have a shit laptop.
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Texture issues in MM8DW1