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Author Topic: [TUTORIAL] Creating new skins for MM8BDM  (Read 192635 times)

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September 29, 2010, 12:41:10 PM
Reply #45

Offline Hallan Parva

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #45 on: September 29, 2010, 12:41:10 PM »
Is it possible to change the dialogue of pre-included skins with data files in the Skins folder?

As in, if I had a file in the Skins folder that dictated what CutMan said in a match, would it overwrite the in-game CutMan's speech?

September 29, 2010, 12:46:16 PM
Reply #46

Offline CutmanMike

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #46 on: September 29, 2010, 12:46:16 PM »
If you set up your own bot you can have as many chat files as you like. Check out the BOTINFO lump to get an example of how it's done.

October 10, 2010, 05:32:17 AM
Reply #47

Offline brawlman9876

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #47 on: October 10, 2010, 05:32:17 AM »
slight problem while making my brawlman skin, i have every rotation done correctly. however it says i dont and idk why...

It says sprite skin frame C is missing rotations.....and again its not....

EDIT: found the problem.

October 16, 2010, 08:20:12 PM
Reply #48

Offline TheBladeRoden

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #48 on: October 16, 2010, 08:20:12 PM »
Quote from: "CutmanMike"
Be sure to try out different weapons in the mirror. If your colors don't change when cycling through weapons, it means the palette is wrong. DOH! Unfortunately this means you have to fix it and extract the sprites from the sheet again, which is a pain! (trust me, I've done it a few times)

How do I change weapons in the mirror room?

October 16, 2010, 08:22:10 PM
Reply #49

Offline Korby

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #49 on: October 16, 2010, 08:22:10 PM »
console, give all, scroll through weaponry.

October 17, 2010, 04:30:24 PM
Reply #50

Offline mariofan130

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #50 on: October 17, 2010, 04:30:24 PM »
So we can make anyone we want right? Is it okay if we make a cameo character or something? (ex. Phoenix Wright, Arthur, Frank West etc.)

October 17, 2010, 04:33:59 PM
Reply #51

Offline Zero-EXE

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #51 on: October 17, 2010, 04:33:59 PM »
I wouldn't see why not! The things about custom skins is, like in games such as TF2, they're meant to maximize the personal enjoyment of the game of the player. If you want to see Phoenix Wright in 8BDM, there's nothing stopping you!

October 17, 2010, 05:19:38 PM
Reply #52

Offline brotoad

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #52 on: October 17, 2010, 05:19:38 PM »
yeah, there are no rules as to what skin you want to make! if you can make the sprites then you can make the skin!

October 17, 2010, 06:22:34 PM
Reply #53

Offline Korby

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #53 on: October 17, 2010, 06:22:34 PM »
I made a skin of a Triangular Prism on top of a Cylinder on top of a Rectangular Prism. I think you're aloud to make Phoenix Wright.

October 18, 2010, 01:16:02 AM
Reply #54

Offline RainsLikeSnow

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #54 on: October 18, 2010, 01:16:02 AM »
Quote from: "Korby"
I made a skin of a Triangular Prism on top of a Cylinder on top of a Rectangular Prism. I think you're aloud to make Phoenix Wright.

I want that skin...

October 26, 2010, 08:05:12 PM
Reply #55

Offline Max

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #55 on: October 26, 2010, 08:05:12 PM »
Alright, I suck at this.

I followed the commands up until the "Set Offsets" bit...

When I did that, Sheep Man was down and to the right of the +
that's not all, he had a massive white box around him (I set the transparency in GIMP seconds before).

How fixed?

October 26, 2010, 08:52:25 PM
Reply #56

Offline Kackebango

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #56 on: October 26, 2010, 08:52:25 PM »
Use another programm. I use Paint.net.

October 27, 2010, 09:49:56 AM
Reply #57

Offline Max

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #57 on: October 27, 2010, 09:49:56 AM »
It's all good. Just had to reset the transparencies for some reason.

MEGAEDIT:

I've followed every single command but I ended up with a .zip rather than a .pk3... I don't want to rename it in case it borks and I don't want to extract it in case that's the wrong thing to do...

Newb skin question. How fixed?

October 27, 2010, 05:00:06 PM
Reply #58

Offline Max

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #58 on: October 27, 2010, 05:00:06 PM »
I'm bumping this because I need that question answered and I know nobody will check this thread unless there's a new post  :ugeek:

Sozz

October 27, 2010, 06:41:36 PM
Reply #59

Offline Korby

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #59 on: October 27, 2010, 06:41:36 PM »
Did you try either: Renaming the .zip to .pk3 or using "Save as"?