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Author Topic: [TUTORIAL] Creating new skins for MM8BDM  (Read 191272 times)

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July 10, 2010, 11:04:18 PM
Reply #30

Offline CutmanMike

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #30 on: July 10, 2010, 11:04:18 PM »
You could try renaming one of your skins to Roll and see if it overwrites the old Roll. Then add "her" as a bot.

July 11, 2010, 09:39:01 PM
Reply #31

Offline squidgy617

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #31 on: July 11, 2010, 09:39:01 PM »
OR, you could look at bots in the SGC file. Here, I'll show you:
First, add a lump called BOT"insertbotname here", for example, BOTMFAN, for my Fan skin. Then, you put this in your skin.pk3, replacing the text how you like:
Code: [Select]
[IntroStrings]
"For Dr.Light!"
"Let's do this!"
"Mega Buster armed and ready!"
"Let's go!"

[FragStrings]
"Gotcha!"
"Take That!"
"Haha! Got ya!"
"Yeah!"

[KilledStrings]
"Ow! You got me!"
"Ugh... No fair!"
"I'll get you next time, $player_killed!"

[RoamingStrings]
"Here's my Mega Plan: YOU DIE!"
"I hope you're ready for this!"
"You can't hide from me!"
"You guys are going down!"
"Come on guys, let Dr.Light fix you!"
"You're making a huge mistake!"
"I hope you robots aren't hiding!"

[EnragedStrings]
"You're going down!"
"Wily has really messed you up!"
"You can't stop me!"

[WinStrings]
"Yes! I won!"
"Haha! Victory!"

[LoseStrings]
"Oh man... I lost?"
"Dr. Light... I failed you."
Then, add a lump called BOTINFO. Put this in there:
Code: [Select]
{
name = "cnMegaman"
accuracy = 4
intellect = 3
evade = 2
anticipation = 1
reactiontime = 2
perception = 1
favoriteweapon = "MegaBusterWep"
color = "00 00 00"
gender = "male"
skin = "Base"
class = "Megaman"
revealed = true
script = "humanbot"
chatlump = BOTMEGA
chatfrequency = 50
}
Here are some things to replace. First, change the skin name to whatever you called the skin in SKININFO. Make the name whatever you want, the c[letter] is just for color changing. The only other thing to change is the chatfrequency, which only changes how much they talk. I would use either 50 or 0, for "talk or don't talk", basically.

There, that's how ya make a bot.

Actually, I might take out the clearbots in bot info. I don't really know what its for.
Oh yeah, and change BOTMEGA to whatever you called the first lump.

EDIT: NVM, ignore this. I'm working on it.

July 29, 2010, 02:49:37 AM
Reply #32

Offline Deviddo

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #32 on: July 29, 2010, 02:49:37 AM »
I hope this is in the right Topic but um, I downloaded Squidgy617's Helmetless Mega Man skin, Put the zip in a "Skins" Folder in my "MM8BDM" Folder.  Then extracted the files.  I went ingame and I couldn't find the skin in the Player Setup.

Any help?

July 31, 2010, 06:43:49 AM
Reply #33

Offline Deviddo

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #33 on: July 31, 2010, 06:43:49 AM »
I got a problem.  I made all my images transparent but, the moment I put them into the psx3, whatever thing...  the transparent area became black.

Yes, it's .png.

EDIT: Nevermind, this post was made a long time ago and just not got "Accepted"  Someone else made the skin for me.

August 31, 2010, 12:54:00 AM
Reply #34

Offline PressStart

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #34 on: August 31, 2010, 12:54:00 AM »
NEW MegaMan sprites


August 31, 2010, 06:16:52 PM
Reply #35

Offline Deviddo

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #35 on: August 31, 2010, 06:16:52 PM »
..Oh drat.  Better remake Rock Skin.

Also, Is the side injured sprite removed?

September 02, 2010, 03:08:30 PM
Reply #36

Offline Bigruss91

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #36 on: September 02, 2010, 03:08:30 PM »
Quote from: "David5109"
Also, Is the side injured sprite removed?
Nope. It's not. And cut man. I tried to add my own sound but the game gave me an error saying "Invalid data encountered for texture MM8BDM-SGC.pk3:sounds/russdeat" How do I fix this?

September 02, 2010, 03:16:29 PM
Reply #37

Offline CutmanMike

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #37 on: September 02, 2010, 03:16:29 PM »
Can I see the skin? I get this error sometimes and I always forget what causes it.

September 02, 2010, 04:01:13 PM
Reply #38

Offline Bigruss91

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #38 on: September 02, 2010, 04:01:13 PM »
I mean sounds for my skin. You know. the pain sound and death sound.

September 02, 2010, 05:00:34 PM
Reply #39

Offline CutmanMike

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #39 on: September 02, 2010, 05:00:34 PM »
Yes, can I see the skin file so I can see what's wrong? :P

September 04, 2010, 04:52:16 PM
Reply #40

Offline Bigruss91

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #40 on: September 04, 2010, 04:52:16 PM »
NVM. It's fixed.
WOAH, CM Mike! An updated avatar?!?

September 05, 2010, 06:28:59 PM
Reply #41

Offline Deviddo

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #41 on: September 05, 2010, 06:28:59 PM »
Was it just the front and back poses that were changed?

EDIT: I mean on the new Mega Man Sprite Sheet.

September 28, 2010, 10:16:40 PM
Reply #42

Offline Rukifellth

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #42 on: September 28, 2010, 10:16:40 PM »
One question, can the name of the image be longer?

For example, for Starman.exe, can the name ne

STAREXEA1

or does it have to be 4 letters?

September 28, 2010, 10:18:25 PM
Reply #43

Offline squidgy617

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #43 on: September 28, 2010, 10:18:25 PM »
It must be four letters.
Might I suggest SRXE or something like that. I dunno.

September 29, 2010, 01:24:55 AM
Reply #44

Offline CutmanMike

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #44 on: September 29, 2010, 01:24:55 AM »
Yup, gotta be four