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Author Topic: Rockman 7 FC  (Read 213214 times)

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May 06, 2016, 03:50:03 PM
Reply #1620

Offline Superjustinbros

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Re: Rockman 7 FC
« Reply #1620 on: May 06, 2016, 03:50:03 PM »
Extra points for Little Samson representation.

June 30, 2016, 01:52:25 PM
Reply #1621

Offline Zynk

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Re: Rockman 7 FC
« Reply #1621 on: June 30, 2016, 01:52:25 PM »
Does anyone know how to get Protoman's Shield? I've collected the RUSH plates and the PU adapter. What else did I missed?  :cry:

June 30, 2016, 02:26:23 PM
Reply #1622

Offline Hilman170499

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Re: Rockman 7 FC
« Reply #1622 on: June 30, 2016, 02:26:23 PM »
 Spoiler:
To do so, you need to meet him twice. Once in Cloud Man, then in Turbo Man, in that order.
The Cloud Man encounter is accessed via a ladder in the indoor section, surmountable by Rush Coil.
In Turbo Man, Proto should be hidden behind a wall to the right of the vertical ladder section, which can be reached using Super Adaptor.
Finally, in Shade Man's level, finish off the pumpkin mini-boss by shooting the center. He should reveal an alternate downwards path. There, behind a Sniper Joe, a secret door awaits. After meeting Proto Man those two other times, he challenges you to a duel there. Win that fight, and he hands over his shield.

July 06, 2016, 12:30:15 PM
Reply #1623

Offline Zynk

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Re: Rockman 7 FC
« Reply #1623 on: July 06, 2016, 12:30:15 PM »
^Thanks! But there's no Protoman in that room, BUT I got the shield when I looked in the menu. Is it normal?

July 28, 2016, 12:16:20 AM
Reply #1624

Offline MetalMasher

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Re: Rockman 7 FC
« Reply #1624 on: July 28, 2016, 12:16:20 AM »
this game looks awesome! after many years this keep a valious charm

August 17, 2016, 05:52:47 AM
Reply #1625

Offline Kapus

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Re: Rockman 7 FC
« Reply #1625 on: August 17, 2016, 05:52:47 AM »
Screenshots for Skirt Girls.

 Spoiler:








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Kilt's stage. It's pretty much done. While fighting, Kilt likes to throw her shield at you.

March 16, 2017, 08:59:58 PM
Reply #1626

Offline TibJib

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Re: Rockman 7 FC
« Reply #1626 on: March 16, 2017, 08:59:58 PM »
So, I wanted to ask for some help editing sprites for this game. I'm running into issues with the game color messing up any time I've tried to edit it.

I was originally trying to edit the whole Rockman sheet, but after that failed I started experimenting. Any change I make, even one pixel, messes up the whole game's colors. I eventually found that when I used MS Paint (Windows 7) and saved the changes, it messed with the palette, changing the colors of the whole sheet. To get around this, I downloaded Paint.net. In this program, I could change a pixel and save the document without the colors changing on the sheet. However, when loading the game, the colors in-game were still messed up.

I made sure to only use existing colors so there wouldn't be any palette issues. As an example, for one of my tests I just changed the color of Mega Man's feet to the same as his body color, on his standing sprite. This still messed up all of the colors for the game. Anyone have any ideas about what could cause this, or how I can edit the sprites correctly?

March 18, 2017, 07:51:13 AM
Reply #1627

Offline Korby

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Re: Rockman 7 FC
« Reply #1627 on: March 18, 2017, 07:51:13 AM »
You have to download and use an older version of mspaint.

March 24, 2017, 02:31:37 PM
Reply #1628

Offline TibJib

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Re: Rockman 7 FC
« Reply #1628 on: March 24, 2017, 02:31:37 PM »
Yeah, I ended up figuring that out eventually. Good to have confirmation about it.

So the reason I was trying to edit the game was to put Rokko Chan into Rockman 7 FC! I'm done with all of the modifications, so here is the finished product. I'm rather happy with how most of it turned out, especially the Golden Beetle Adapter used to replace the Rush Adapter. If any of you are interested in using this, let me know what you think!

http://www.mediafire.com/file/8v8m8qc2f5889p1/RM7_FC_-_Rokko_Chan.zip

At this point the modification is basically complete, but I may make some changes in the future. Primarily changing Dr. Wily to Dr. Mad from Rokko Chan. The biggest obstacle there is getting the sprites ripped from the game, as they seem impossible to find right now. I also might change the "Rock Man walking" animation from the end of the game, but I couldn't find a way to convert him to Rokko Chan in a way that looked good.

P.S. There are actually two palettes for Rokko Chan included. The default one uses the colors from the "Weapon Get" images of Rock Man for the weapon colors. Rokko Chan's forehead gem was also changed to a darker red and I gave her the chest gem from her official art, that isn't seen in the original sprites from her game. The original sheet uses the weapon colors directly from Rock Man's in-game sprites, which I didn't think matched Rokko Chan's design as well.

March 24, 2017, 11:31:46 PM
Reply #1629

Offline bass44

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Re: Rockman 7 FC
« Reply #1629 on: March 24, 2017, 11:31:46 PM »
Jesus, I haven't touched my Tails mod in a long time.

It started out as a MegaMan-edit and I want to completely revamp the sprites to something else but the problem is of course; the size limitation. All of the sprites of Tails I used from things like the SMS or the Pocket Adventure sprites have all been too large.

June 06, 2017, 12:36:36 AM
Reply #1630

Offline Fawful117

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Re: Rockman 7 FC
« Reply #1630 on: June 06, 2017, 12:36:36 AM »
How do you edit stage tiles without screwing up the animated ones? As in, making it so they animate no matter what is changed?

June 26, 2017, 10:05:46 PM
Reply #1631

BraveBowmanTBW!

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Re: Rockman 7 FC
« Reply #1631 on: June 26, 2017, 10:05:46 PM »
Use ProMotion for the sprites, it's a palette editor so it knows what the RM7FC palette is.


 

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