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Author Topic: [GAMEMODE] Mega Mini-games! V1B Released!  (Read 19707 times)

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August 15, 2014, 03:22:32 AM
Reply #15

Offline TheDoc

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Re: [GAMEMODE] Mega Mini-games!
« Reply #15 on: August 15, 2014, 03:22:32 AM »
I voted no bcuz it solely relies on your ability to ride an Ice Wall, which kinda loses its charm/challenge/whatever the heck you call it after you get the hang of it. In other words, it doesn't have as lasting of an effect as other minigames; it's like a.....a mini-minigame, if you will.

August 15, 2014, 04:09:56 AM
Reply #16

Offline Jdude330

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Re: [GAMEMODE] Mega Mini-games!
« Reply #16 on: August 15, 2014, 04:09:56 AM »
No. Ice Wall is too hard to master, but too easy if you've  mastered it.

August 25, 2014, 06:12:10 PM
Reply #17

Offline SilverSin

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Re: [GAMEMODE] Mega Mini-games! V1A Released!
« Reply #17 on: August 25, 2014, 06:12:10 PM »
Quick bump because I forgot to mention V1A is finally released,
and to keep this topic from death.DoIevenneedtoincludethis.jpg

You can download V1A from the first post!

August 25, 2014, 06:30:33 PM
Reply #18

Offline TheDoc

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Re: [GAMEMODE] Mega Mini-games! V1A Released!
« Reply #18 on: August 25, 2014, 06:30:33 PM »
I tried this offline with a couple of bots (just to play the different mini-games) and Cuddly Hardmen didn't work for me...

August 25, 2014, 07:21:50 PM
Reply #19

Offline SilverSin

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Re: [GAMEMODE] Mega Mini-games! V1A Released!
« Reply #19 on: August 25, 2014, 07:21:50 PM »
Quote from: "TheDoc"
I tried this offline with a couple of bots (just to play the different mini-games) and Cuddly Hardmen didn't work for me...
That's odd, it was working fine when I was testing it. Could you elaborate a little bit?

August 25, 2014, 08:32:06 PM
Reply #20

Offline TheDoc

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Re: [GAMEMODE] Mega Mini-games! V1A Released!
« Reply #20 on: August 25, 2014, 08:32:06 PM »
The only thing that didn't work was that when we spawned the Cuddly Room, no Hardmen appeared, so I just twiddled my thumbs and ate Pringles for one minute and won.

EDIT: I didn't mention this before, but I downloaded it off best-ever and played it before you announced it on Cutstuff, so if you made changes since then, this bug might be obsolete and taken care of. I'll check again.

August 25, 2014, 08:37:53 PM
Reply #21

Offline OrangeMikey

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Re: [GAMEMODE] Mega Mini-games! V1A Released!
« Reply #21 on: August 25, 2014, 08:37:53 PM »
I loved this mod alot. The only thing (that wasnt so fun) was that I had to play alone and so the bots were too stupid to win the "Jump Jump!" or the Fireman thing, so it wasn't much of a challenge. gauntlet is hard as hell tbh

August 25, 2014, 08:39:25 PM
Reply #22

Offline TheDoc

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Re: [GAMEMODE] Mega Mini-games! V1A Released!
« Reply #22 on: August 25, 2014, 08:39:25 PM »
I keep confusing the MMPU weakness challenges with their original weaknesses.

Btw, tried the Cuddly Hardmen boss again and they still didn't spawn.

August 25, 2014, 08:52:14 PM
Reply #23

Offline SilverSin

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Re: [GAMEMODE] Mega Mini-games! V1A Released!
« Reply #23 on: August 25, 2014, 08:52:14 PM »
Quote from: "TheDoc"
Btw, tried the Cuddly Hardmen boss again and they still didn't spawn.
Strange. This isn't happening for me, so I might have trouble fixing this. Still, I'll see what I can do.
EDIT: Alright, I think I solved the problem. Being the derp I am, I forgot to set a condition for there to be only ONE hardman (less than 4 people), so if there were 3 or less people in game, no Hardmen would spawn. I feel shameful that I didn't catch this.

August 26, 2014, 04:36:32 AM
Reply #24

Offline OrangeMario

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Re: [GAMEMODE] Mega Mini-games! V1A Released!
« Reply #24 on: August 26, 2014, 04:36:32 AM »
Are we allowed to contribute to this mode with minor stuff like sound effects and or music? (I use famitracker to create 8-bit music)

August 26, 2014, 03:17:34 PM
Reply #25

Offline SilverSin

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Re: [GAMEMODE] Mega Mini-games! V1A Released!
« Reply #25 on: August 26, 2014, 03:17:34 PM »
Quote from: "OrangeMario"
Are we allowed to contribute to this mode with minor stuff like sound effects and or music? (I use famitracker to create 8-bit music)
If you want to, then feel free! I support any help that I can get. And I'll make sure to credit you for what you make.

August 27, 2014, 11:20:12 PM
Reply #26

Offline OrangeMario

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Re: [GAMEMODE] Mega Mini-games! V1A Released!
« Reply #26 on: August 27, 2014, 11:20:12 PM »
Just wanted to bring this up, but the Best ever's Mega Minigame's server is stuck on MM1CUT, and the map: GAMES, is not in the map rotation.

I wasn't sure if you were in charge of what goes on in that server or not.

August 28, 2014, 04:05:26 AM
Reply #27

Offline SilverSin

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Re: [GAMEMODE] Mega Mini-games! V1A Released!
« Reply #27 on: August 28, 2014, 04:05:26 AM »
Quote from: "OrangeMario"
Just wanted to bring this up, but the Best ever's Mega Minigame's server is stuck on MM1CUT, and the map: GAMES, is not in the map rotation.

I wasn't sure if you were in charge of what goes on in that server or not.
Yeah, I just fixed that. Now as long as no votes are held to change the frag limit, it SHOULD be fine...
or time limit, etc.
I should probably turn off votes for that server actually.

August 28, 2014, 11:39:11 PM
Reply #28

Offline TheDoc

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Re: [GAMEMODE] Mega Mini-games! V1A Released!
« Reply #28 on: August 28, 2014, 11:39:11 PM »
Quote from: "SilverSin"
If there were 3 or less people in game, no Hardmen would spawn. I feel shameful that I didn't catch this.

Okay, cool. The most people in one game were 3. I'll try this again!

EDIT: Works fine now! The melee seems kinda small, but then again there were only four players and three were bots...
So if all players are cuddled, do the Hardmen each win 5 points?

August 29, 2014, 12:13:33 AM
Reply #29

Offline SilverSin

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Re: [GAMEMODE] Mega Mini-games! V1A Released!
« Reply #29 on: August 29, 2014, 12:13:33 AM »
Quote from: "TheDoc"
So if all players are cuddled, do the Hardmen each win 5 points?
Yeah, that's what I want to happen. And, of course, if you are not a Hardman and survive you get 5 points.