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Messages - Rokim21

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31
Skins & Bots etc / Megaman 8 Bit Deathmatch New Graphics
« on: September 24, 2016, 07:31:40 PM »
This is my first mod I hope you like it:


Mod: http://www.mediafire.com/download/p0faufbvfcgch71/MM8BDM-NG-v1d.pk3

Musics:


Credits: Capcom and Korby


Find my secret level (;

32
W.I.P Forum / Re: Original DOS Completion Project
« on: September 21, 2016, 10:26:31 PM »

33
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: September 21, 2016, 06:28:42 PM »
A) There appears to be absolutely nothing different in this then the version I released back for Mapchella years ago. Other then a campaign added which only supports 2 maps (and you have Blade before Dyna at that) which both only feature 3 bots (despite one being a large map).
B) There is a thread for the old DOS Expansion which is still being worked on by me and anyone who wishes to help.
C) This let me find out that the Dyna's bot uses the Reborn skin so I need to fix that and make sure no others don't either.

Here a quick fix: http://www.mediafire.com/download/k7ej3haymt5hya2/dos-vbeta1.1b.pk3

34
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: September 21, 2016, 06:15:43 PM »
A) There appears to be absolutely nothing different in this then the version I released back for Mapchella years ago. Other then a campaign added which only supports 2 maps (and you have Blade before Dyna at that) which both only feature 3 bots (despite one being a large map).
B) There is a thread for the old DOS Expansion which is still being worked on by me and anyone who wishes to help.
C) This let me find out that the Dyna's bot uses the Reborn skin so I need to fix that and make sure no others don't either.

Sorry?

35
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: September 21, 2016, 05:24:32 PM »
I made a new version of the old megaman dos expansion: http://www.mediafire.com/download/46dlm6ighrscchr/dos-vbeta1.2.pk3

36
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: September 21, 2016, 03:32:27 PM »
May I ask why you want those outdated versions of 8BDM?

Because of the unique endings and mod support.

37
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: September 21, 2016, 02:44:16 PM »
A lot of bosses are being tweaked in V5B but currently the save happens at different times for all bosses (most of the old ones happen back at light's lab). To figure out when they happen you'll have to look at the scripts file in unkown.wad, unkown2.wad (protoman/shark) and unkown3.wad (quint, fakemen) and do a search for "saveprogress".

You have the versions 2c and 3b?

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