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[Suggestion] Boss Flags for Mod Support
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Topic: [Suggestion] Boss Flags for Mod Support (Read 1658 times)
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August 22, 2016, 07:09:41 AM
Read 1658 times
Gumballtoid
MM8BDM Extender
Recipe for Success
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Date Registered: July 13, 2011, 10:27:00 PM
[Suggestion] Boss Flags for Mod Support
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on:
August 22, 2016, 07:09:41 AM »
A fairly simple addition. When a boss fight is initiated, give the player a unique inventory item such as "YellowDevilFlag" or "BossFlag1" or the like. This would allow custom huds to draw unique hud elements depending on the boss, or help give mods ease of access if modders wish to add on to the boss in any way.
EDIT: Perhaps specifics would be better. Consider including unique flags for Super Bass, the Wily Capsule, and all phases of King, Quint, and the Mega Mech Shark.
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August 22, 2016, 12:30:38 PM
Reply #1
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: [Suggestion] Boss Flags for Mod Support
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Reply #1 on:
August 22, 2016, 12:30:38 PM »
I like this idea. Shouldn't be too tough to do either.
I'll toss it in pending.
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September 09, 2016, 03:16:31 PM
Reply #2
CutmanMike
Administrator
Is it hot in here or is it just zscript?
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Date Registered: December 17, 2008, 12:24:34 PM
Re: [Suggestion] Boss Flags for Mod Support
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Reply #2 on:
September 09, 2016, 03:16:31 PM »
I hate to be buzzkillmanmike but I don't like adding even more inventory items to the memory for the sake of external mods. We already have way too many inventory definitions as it is. I think something like this is doable via ACS and LOADACS if you really want to do it.
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September 09, 2016, 05:35:01 PM
Reply #3
Gumballtoid
MM8BDM Extender
Recipe for Success
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Date Registered: July 13, 2011, 10:27:00 PM
Re: [Suggestion] Boss Flags for Mod Support
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Reply #3 on:
September 09, 2016, 05:35:01 PM »
That's understandable. I'm not terribly concerned with
how
it's done so much as custom huds being able to detect which boss is currently active. I assumed unique flags would be the easiest and most friendly way of accomplishing that. I was initially banking on using the boss health counters until I discovered that they aren't unique to each boss (about half of the game's bosses use BossHealth5, ye gods).
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September 09, 2016, 06:58:21 PM
Reply #4
CutmanMike
Administrator
Is it hot in here or is it just zscript?
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Date Registered: December 17, 2008, 12:24:34 PM
Re: [Suggestion] Boss Flags for Mod Support
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Reply #4 on:
September 09, 2016, 06:58:21 PM »
Even more will use BossHealth5 come v5b.
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[Suggestion] Boss Flags for Mod Support