0 Members and 1 Guest are viewing this topic.
Fire:BUST B 0 A_JumpIfNoAmmo("NoAmmo") //Uh, why?BUST B 0 A_PlaySoundEx("weapon/mbuster","Weapon")BUST B 0 A_FireCustomMissile("MegaShot",0,0,8,0)BUST CD 3BUST B 2BUST B 0 A_Refiregoto Ready2+1