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Author Topic: MM8BDM v4 Public Thread - TRAILER!  (Read 219923 times)

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August 31, 2013, 01:24:38 AM
Reply #90

Offline ZeStopper

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Re: MM8BDM v4 Public Thread
« Reply #90 on: August 31, 2013, 01:24:38 AM »
Quote from: "beta"
Quote from: "fortegigasgospel"
Quote from: "beta"
Needs more screenshots to impress me.
Well then you have a long while to go to be impressed. As they are only giving out teasers. Don't expect them to give away everything before release.
I'm expecting 3 more screenshots for proof.


Poor beta, he doesn't BEELIEVE!!!


Maybe we should just have a mix of MegaMan's and Bass's colors for the weps.
Purple and black lightning.

August 31, 2013, 01:36:03 AM
Reply #91

Offline tsukiyomaru0

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Re: MM8BDM v4 Public Thread
« Reply #91 on: August 31, 2013, 01:36:03 AM »
Hold on! I had a brilliant idea! How about make it use colors based on PLAYERINFO_GENDER? 0 or 1, Mega Man's color. 2, Bass's color.

August 31, 2013, 01:48:14 AM
Reply #92

Offline Ivory

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Re: MM8BDM v4 Public Thread
« Reply #92 on: August 31, 2013, 01:48:14 AM »
Brilliant...? The solution needs to be something self explanatory. There is no way in hell anyone would figure out that your gender changes color schemes. If you want to do something like that, then we're better off just having a custom var to set colors. But even then, that isn't doable because of HUD weapons. And no, we're not jumping through complicated hoops just to support both color schemes. The final result will be one color scheme per weapon, that's it.

The other reason is because two weapon colors would then require you to memorize two separate color schemes for the same weapon in a game where the color scheme gives you a good idea of what you are up against.

August 31, 2013, 01:52:44 AM
Reply #93

Offline Ceridran

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Re: MM8BDM v4 Public Thread
« Reply #93 on: August 31, 2013, 01:52:44 AM »
Quote from: "Ivory"
The other reason is because two weapon colors would then require you to memorize two separate color schemes for the same weapon in a game where the color scheme gives you a good idea of what you are up against.
Quote from: "Ivory"
memorize two separate color schemes for the same weapon in a game where the color scheme gives you a good idea of what you are up against.
Quote from: "Ivory"
the color scheme gives you a good idea of what you are up against.

hey how many fire weapons do we have

that use the same color scheme

okay maybe only two or three but

I know what it is once they bludgeon my face with it.

+vote Green Wave Burner

August 31, 2013, 01:57:44 AM
Reply #94

Offline Geno

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Re: MM8BDM v4 Public Thread
« Reply #94 on: August 31, 2013, 01:57:44 AM »
Quote from: "tsukiyomaru0"
Hold on! I had a brilliant idea! How about make it use colors based on PLAYERINFO_GENDER? 0 or 1, Mega Man's color. 2, Bass's color.
Conglaturation!

This will be a skin soon!


Anyway, I am really here to re-state what I said to the dev team:

The Robot Masters were given MEGA MAN'S weapon copy abilities, not BASS'S, which is clearly the reason behind this whole different colours for same weapon fiasco.

+1 for Mega Man colours, but mainly for consistancy/storyline sake.

August 31, 2013, 02:35:24 AM
Reply #95

Offline The_Broker

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Re: MM8BDM v4 Public Thread
« Reply #95 on: August 31, 2013, 02:35:24 AM »
If there can not be a mix and match of weapon colours (IE, one colour scheme for the weapons, but some are Bass' and some are Mega Man's), then I vote for consistency. But I doubt this is being put to vote anyway sirs.

To keep this from being a useless post, which new skin are you looking forward to most? I'll probably be using Dynamo Man myself.

August 31, 2013, 02:42:08 AM
Reply #96

Offline -FiniteZero-

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Re: MM8BDM v4 Public Thread
« Reply #96 on: August 31, 2013, 02:42:08 AM »
I somehow have Dynamo Man already. :

I'm looking forward to Cold Man. I don't know why, but I like his design.

August 31, 2013, 03:06:33 AM
Reply #97

Offline ZeStopper

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Re: MM8BDM v4 Public Thread
« Reply #97 on: August 31, 2013, 03:06:33 AM »
I look forward to GroundMan.
Will his Drill form be used for walking?

August 31, 2013, 03:32:39 AM
Reply #98

Offline The_Broker

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Re: MM8BDM v4 Public Thread
« Reply #98 on: August 31, 2013, 03:32:39 AM »
Quote from: "ThePlayer"
I look forward to GroundMan.
Will his Drill form be used for walking?

The mod was going to use it, so maybe they are keeping it for the official update (I sure hope so. I love those transformation walk animations.)

August 31, 2013, 09:58:15 AM
Reply #99

Offline Max

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Re: MM8BDM v4 Public Thread
« Reply #99 on: August 31, 2013, 09:58:15 AM »
Quote from: "MM8BDM Intro"
As agreed with Dr. Light, all robots must be refitted with Mega Man's powers, to see which robot truly has the better design!

Mega Man colours are canon broskis

August 31, 2013, 12:46:07 PM
Reply #100

Offline JaxOf7

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Re: MM8BDM v4 Public Thread
« Reply #100 on: August 31, 2013, 12:46:07 PM »
Quote from: "MM8BDM Intro"
As agreed with Dr. Light, all robots must be refitted with Mega Man's powers, to see which robot truly has the better design!
Reeeaaallly been wanting to bring this up.
Story-wise, this really doesn't seem to be a tournament anymore.
MM7 and MM8 explicitly say that you are investigating Wily's castle and intercepting his mobilized robots (as well as Duo).
MM&B continues this trend with you teaming up with Megaman and Bass to fight King's revolution (a year after the previous events nonetheless).
Why the hell is everyone still using Mega's weaponry?

August 31, 2013, 01:07:19 PM
Reply #101

Offline Jafar

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Re: MM8BDM v4 Public Thread
« Reply #101 on: August 31, 2013, 01:07:19 PM »
In MM8BDM canon, Classes is less popular than vanilla DM.

August 31, 2013, 02:59:05 PM
Reply #102

Offline DarkAura

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Re: MM8BDM v4 Public Thread
« Reply #102 on: August 31, 2013, 02:59:05 PM »
Speaking of the storyline, Mr. X is considered non-canon since he was only played as an alternate identity for Wily.

So, like most-to-any other Megaman-esque fan project, this game inserts it's very own fan-based character.

(Am I 3 years too late? I probably am.)

August 31, 2013, 04:21:10 PM
Reply #103

Offline Metanightmare22

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Re: MM8BDM v4 Public Thread
« Reply #103 on: August 31, 2013, 04:21:10 PM »
Well, in Mega Man 2 - The Power Battle, Centaur Man gave you the Centaur Arrow for beating him, though that's the only instance of a new weapon in that series.

August 31, 2013, 04:22:40 PM
Reply #104

Offline Ceridran

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Re: MM8BDM v4 Public Thread
« Reply #104 on: August 31, 2013, 04:22:40 PM »
It won't count due to being a spinoff. MM&B, while I believe it's a spinoff, is close enough to canon.