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Author Topic: MM8BDM V4A - V4B Roll Call!  (Read 178915 times)

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May 24, 2014, 06:51:53 AM
Reply #315

Offline Demendes

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Re: MM8BDM V4A - RELEASED!
« Reply #315 on: May 24, 2014, 06:51:53 AM »
Does anyone here knows to do a hard reset or remove the save? You know, where only Cutman's stage is playable and you'll have to start over again?

May 24, 2014, 07:35:41 AM
Reply #316

Offline Jafar

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Re: MM8BDM V4A - RELEASED!
« Reply #316 on: May 24, 2014, 07:35:41 AM »
Remove the Zandronum-Username.ini file from the MM8BDM directory.

May 24, 2014, 09:04:29 AM
Reply #317

Offline Demendes

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Re: MM8BDM V4A - RELEASED!
« Reply #317 on: May 24, 2014, 09:04:29 AM »
Quote from: "Jafar"
Remove the Zandronum-Username.ini file from the MM8BDM directory.


Thanks. I cheated in some segments (mostly bosses) and i'm feeling a little guilty. Now, i'll be trying my best clearing them with no cheats at all. Plus, I get to check all the map changes, with no distractions and skipping levels.

May 24, 2014, 11:34:51 PM
Reply #318

Offline Lagman

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Re: MM8BDM V4A - RELEASED!
« Reply #318 on: May 24, 2014, 11:34:51 PM »
Quote from: "sparx2lithum"
i got (finally..)mm8bdmv4a and im making this its my main char =>


Cool, but maybe you should put that in the Skins forums.

May 25, 2014, 07:48:52 AM
Reply #319

Offline NemZ

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Re: MM8BDM V4A - RELEASED!
« Reply #319 on: May 25, 2014, 07:48:52 AM »
Playing through from the beginning again to see all the new stuff (I haven't actually played it since v3a) and I'd forgotten just what a pain in the butt the metool daddy was with his ginourmous invisible hitbox of doom.  T_T  

Overall though I'm having an awesome time exploring these reworked stages and playing around with the the mm8 and mm&b weapons for the first time.  Great job guys!

May 25, 2014, 11:25:26 AM
Reply #320

Offline Demendes

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Re: MM8BDM V4A - RELEASED!
« Reply #320 on: May 25, 2014, 11:25:26 AM »
I saw the new maps, and they are actually neat.

Fire Man's map is actually great since there's wider weapon selection. I like Bomb Man's too, since I mostly get killed by a shot in the back in the old map, the new walls and indoor section somewhat lessens the chance of getting that. The others aren't pretty much noticeable, but they're far from bad.

I haven't checked Drill Man yet. Still hate Crash Man though.

May 25, 2014, 07:44:26 PM
Reply #321

Offline Gumballtoid

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Re: MM8BDM V4A - RELEASED!
« Reply #321 on: May 25, 2014, 07:44:26 PM »
Did v4 see any changes to the palette? If so, could someone slap me in the face with it?

May 25, 2014, 07:44:59 PM
Reply #322

Offline Ivory

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Re: MM8BDM V4A - RELEASED!
« Reply #322 on: May 25, 2014, 07:44:59 PM »
Didn't touch the palette.

May 28, 2014, 06:55:58 AM
Reply #323

Offline Shadow Blade

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Re: MM8BDM V4A - RELEASED!
« Reply #323 on: May 28, 2014, 06:55:58 AM »
Well I decided to go through the old bosses again and...
(click to show/hide)

May 28, 2014, 09:46:06 PM
Reply #324

Offline MusashiAA

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Re: MM8BDM V4A - RELEASED!
« Reply #324 on: May 28, 2014, 09:46:06 PM »
Quote from: "Shadow Blade"
Well I decided to go through the old bosses again and...
(click to show/hide)

EDIT: Yes, I've checked just now. It is a new cover of MM7's Wily Capsule battle theme made by Dr. Freeman. One of the goals for v4, if I can call it a goal, is to replace all covers from the Rockman FC demakes with new covers both made with more style-accurate sound software and with permission from the creator of said music.

May 29, 2014, 12:33:50 AM
Reply #325

Offline Gumballtoid

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Re: MM8BDM V4A - RELEASED!
« Reply #325 on: May 29, 2014, 12:33:50 AM »
I was talking about those with Llama and Freeman a few days ago. Among them, the ones I really think need attention are the boss theme, the fortress boss theme, Bass's theme, the victory theme, and the credits theme.

May 29, 2014, 01:00:29 AM
Reply #326

Offline MusashiAA

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Re: MM8BDM V4A - RELEASED!
« Reply #326 on: May 29, 2014, 01:00:29 AM »
Quote from: "Gumballtoid"
I was talking about those with Llama and Freeman a few days ago. Among them, the ones I really think need attention are the boss theme, the fortress boss theme, Bass's theme, the victory theme, and the credits theme.

Yes, that is correct, those need to be replaced alongside MM7DW1 and MM7DW2. Also, MM8's credit theme is also the 8FC cover.

May 29, 2014, 08:51:45 AM
Reply #327

Offline sa173533

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Re: MM8BDM V4A - RELEASED!
« Reply #327 on: May 29, 2014, 08:51:45 AM »
Will you do the Gameboy games and the Wonderswan game as campaigns?

May 29, 2014, 09:23:56 AM
Reply #328

Offline Russel

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Re: MM8BDM V4A - RELEASED!
« Reply #328 on: May 29, 2014, 09:23:56 AM »
I think there was talk about a Megaman Five Gameboy [Stardroids] expansion, but I can confirm that Rockman and Forte 2 will not be in any future updates.

May 29, 2014, 01:15:52 PM
Reply #329

Offline fortegigasgospel

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Re: MM8BDM V4A - RELEASED!
« Reply #329 on: May 29, 2014, 01:15:52 PM »
Yea, R&F2 is gonna remain a fan expansion run by Dood and added to my project featuring all the stuff that won't make the cut.