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Mega Man 8-bit Deathmatch
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3d floor test map
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Topic: 3d floor test map (Read 4569 times)
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August 19, 2011, 06:50:11 PM
Read 4569 times
CutmanMike
Administrator
Is it hot in here or is it just zscript?
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Date Registered: December 17, 2008, 12:24:34 PM
3d floor test map
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on:
August 19, 2011, 06:50:11 PM »
I made this to see if 3d floors work online and in software mode now. Feel free to use it to learn how to make em'
http://www.sendspace.com/file/olbjy7
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August 19, 2011, 06:52:58 PM
Reply #1
Rawk Hawk
Warrior
Date Registered: November 07, 2010, 07:44:02 PM
Re: 3d floor test map
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Reply #1 on:
August 19, 2011, 06:52:58 PM »
All you'd need is Sakugarde and that stage would be perfect.
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August 19, 2011, 07:03:41 PM
Reply #2
NaePoliTan
Standard Member
Date Registered: July 22, 2011, 02:44:32 AM
Re: 3d floor test map
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Reply #2 on:
August 19, 2011, 07:03:41 PM »
Wait: 3D Floors now works on Skulltag?
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August 19, 2011, 08:20:10 PM
Reply #3
Beed28
MM8BDM Extender
Putting the 'bounce' into your world.
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Date Registered: June 20, 2011, 08:07:58 PM
Re: 3d floor test map
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Reply #3 on:
August 19, 2011, 08:20:10 PM »
Lol the 3D floors move funny in
Jelly World
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But it works.
Logged
August 20, 2011, 03:14:34 AM
Reply #4
Galaxy Sisbro
MM8BDM Extender
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Date Registered: December 18, 2010, 05:04:22 PM
Re: 3d floor test map
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Reply #4 on:
August 20, 2011, 03:14:34 AM »
Mike, are you even thinking of revamping some bridges with this?
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August 20, 2011, 03:48:26 AM
Reply #5
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: 3d floor test map
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Reply #5 on:
August 20, 2011, 03:48:26 AM »
I hope not all bridges are replaced. Some of them looked pretty awesome.
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August 20, 2011, 03:52:48 AM
Reply #6
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: 3d floor test map
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Reply #6 on:
August 20, 2011, 03:52:48 AM »
When this is perfected, any plans on revamping airman?
Edit: nvm, I tried it myself and the player starts spawn on the farthest down area
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August 20, 2011, 04:54:48 AM
Reply #7
Shade Guy
MM8BDM Extender
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Date Registered: February 02, 2011, 10:42:15 PM
Re: 3d floor test map
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Reply #7 on:
August 20, 2011, 04:54:48 AM »
Okay, I tried implementing 3D floors in a little test map. However, when I died and the map resetted in playtest mode, the 3D floors disappeared completely.
Though this was in V2B of MM8BDM, so that might be the problem.
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August 20, 2011, 04:19:13 PM
Reply #8
CutmanMike
Administrator
Is it hot in here or is it just zscript?
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Date Registered: December 17, 2008, 12:24:34 PM
Re: 3d floor test map
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Reply #8 on:
August 20, 2011, 04:19:13 PM »
V2b is using a version of skulltag that doesn't have 3d floors in software mode (OR ONLINE AT ALL)
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August 20, 2011, 04:52:27 PM
Reply #9
Max
MM8BDM Extender
i ate those food
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Date Registered: July 09, 2010, 08:10:13 PM
Re: 3d floor test map
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Reply #9 on:
August 20, 2011, 04:52:27 PM »
I really like 3D floors. EZ 2 use too! I hope they replace SOME bridges, like the MM7DW4 ones or Stoneman.
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August 20, 2011, 05:41:59 PM
Reply #10
Galaxy Sisbro
MM8BDM Extender
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Date Registered: December 18, 2010, 05:04:22 PM
Re: 3d floor test map
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Reply #10 on:
August 20, 2011, 05:41:59 PM »
Mostly of the linedefs-made platforms in MM7 should be replaced. Specially Cloud Man, Since it is lagging as hell.
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August 20, 2011, 06:01:32 PM
Reply #11
Balrog
Standard Member
Date Registered: February 08, 2011, 07:41:17 PM
Re: 3d floor test map
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Reply #11 on:
August 20, 2011, 06:01:32 PM »
http://zdoom.org/wiki/3D_floors
Coincidentally, these look like Legacy-style FOFs, so if you have experience with SRB2 you should feel right at home.
except there's no FOF preview in DB2 asdfghjkl;
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Cutstuff Forum
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Mega Man 8-bit Deathmatch
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Help & Editing
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3d floor test map