Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => W.I.P Forum => Topic started by: JaxOf7 on December 01, 2012, 05:33:06 AM

Title: Compatibility Patches
Post by: JaxOf7 on December 01, 2012, 05:33:06 AM
These are my compatibility patches.

CSCC:
(click to show/hide)


(http://i683.photobucket.com/albums/vv191/JaxOf7/Screenshot_Doom_20120906_001517.png)

Should be more to come.
Title: It begins
Post by: MusashiAA on December 01, 2012, 06:22:33 AM
Aw yeah, it's the beginning of the Metabalance Age.

Feel it!
Title: Re: Compatibility Patches
Post by: Hilman170499 on December 03, 2012, 06:03:35 AM
This is nice, man.

How many more are you going to make?
Title: Re: Compatibility Patches
Post by: Beed28 on December 03, 2012, 11:45:37 AM
Found an issue in both patches. When Beed28 uses his shield, it does not deplete for each hit like it does in CSCC alone. Also in YD's classes, the Wily Capsule doesn't light the CSCC classes on fire (I tried it on xColdxFusionx, I assume it's the same for the others)
Title: Re: Compatibility Patches
Post by: GameAndWatcher on December 03, 2012, 12:51:54 PM
BubbleMan's flood gives an error and doesn't work. Also there are some weakness issues (example: Gutsman isn't weak to Fusion Bombs.)
Title: Re: Compatibility Patches
Post by: xColdxFusionx on December 07, 2012, 09:50:20 PM
Oh boy, cue the shenanigans.

...I wonder if a compatibility patch for all three mods at once would even be possible...?