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Mega Man 8-bit Deathmatch
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Compatibility Patches
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Topic: Compatibility Patches (Read 3127 times)
0 Members and 1 Guest are viewing this topic.
December 01, 2012, 05:33:06 AM
Read 3127 times
JaxOf7
MM8BDM Extender
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Date Registered: March 23, 2011, 03:56:13 AM
Compatibility Patches
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on:
December 01, 2012, 05:33:06 AM »
These are my compatibility patches.
CSCC:
(click to show/hide)
YD Classes:
ClassBaseYDCSCCv2
(add after Classes-v6e.pk3 and CSCCv4c.pk3 which can be in any order)
KY Classes:
ClassBaseKYCSCCv2
(add after Classes-KY-NESv3h.pk3 and CSCCv4c.pk3 which can be in any order)
Should be more to come.
Logged
December 01, 2012, 06:22:33 AM
Reply #1
MusashiAA
MM8BDM Contributor
Byeah
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Date Registered: February 16, 2010, 04:44:54 AM
It begins
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Reply #1 on:
December 01, 2012, 06:22:33 AM »
Aw yeah, it's the beginning of the Metabalance Age.
Feel it!
Logged
December 03, 2012, 06:03:35 AM
Reply #2
Hilman170499
MM8BDM Extender
BLUE FOR DAYS!!!
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Date Registered: March 18, 2012, 05:49:26 AM
Re: Compatibility Patches
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Reply #2 on:
December 03, 2012, 06:03:35 AM »
This is nice, man.
How many more are you going to make?
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December 03, 2012, 11:45:37 AM
Reply #3
Beed28
MM8BDM Extender
Putting the 'bounce' into your world.
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Date Registered: June 20, 2011, 08:07:58 PM
Re: Compatibility Patches
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Reply #3 on:
December 03, 2012, 11:45:37 AM »
Found an issue in both patches. When Beed28 uses his shield, it does not deplete for each hit like it does in CSCC alone. Also in YD's classes, the Wily Capsule doesn't light the CSCC classes on fire (I tried it on xColdxFusionx, I assume it's the same for the others)
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December 03, 2012, 12:51:54 PM
Reply #4
GameAndWatcher
Standard Member
Gosh!
Date Registered: April 03, 2011, 05:44:04 AM
Re: Compatibility Patches
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Reply #4 on:
December 03, 2012, 12:51:54 PM »
BubbleMan's flood gives an error and doesn't work. Also there are some weakness issues (example: Gutsman isn't weak to Fusion Bombs.)
Logged
December 07, 2012, 09:50:20 PM
Reply #5
xColdxFusionx
MM8BDM MM&B Contributor
Date Registered: August 02, 2011, 01:07:17 PM
Re: Compatibility Patches
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Reply #5 on:
December 07, 2012, 09:50:20 PM »
Oh boy, cue the shenanigans.
...I wonder if a compatibility patch for all three mods at once would even be possible...?
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Compatibility Patches