I've been working on this a little here and there (albeit lazily), it's a classes mod that brings fighting game characters into MM8BDM. It's still unfinished here and there, so I'm considering this a beta for now even though me and my friends tried to keep things relatively balanced and polished up, not to mention straight forward. I also took some creative freedoms here and there, but mostly tried to keep things true to the original games. This is probably gonna be my main project for some time, and I hope you guys enjoy it.
I'd also like to say I'm more than willing to add more to any classes that seem bland, but I also didn't want to fill them with 50 different attacks each. I'm currently also considering the idea of adding item based super moves in the near future before the roster gets too crowded.
Here's the download (https://www.dropbox.com/s/66w441hqmql4eb3/FighterClasses-PB1h.pk3?dl=1)
Ryu: Mostly focusing around being defensive with his hadouken being the main form of attack and his shoryuken knocking opponents back.
Chun Li: Kicks, kicks and more kicks. Not sure how to describe her in my mod since she was made by Kiseki and plays a bit weird, but she's here alright.
Jago: Another twist on the shoto type, but focused a bit more on mid to close range utilizing a sword.
Fulgore: A pure range user with his fast Eyelaser and a heavier Energy Bolt.
Sol: Another mid-range to close fighter, though with pretty heavy damage to boot.
Ky: Currently a pure melee user, utilizing his sword in battle. Might have his projectile in the future, not sure.
Ragna: The edgiest anime guy to ever wield a giant sword, he's mostly supposed to be more of a rushdown glassy guy with health steal.
Tager: Our resident tank with a nasty punch and a magnetic pull towards said fist.
Kyo: Another melee user, focusing on punches and going in for a sorta flying kick.
Terry: Sorta ranged rushdown with a floor-hugging projectile and a dash punch of sorts.
Kiseki (Discord user, unsure if he has an account here) - Work on various scripts such as Chun Li and Ragna's weapons, as well as a dash script that I took out to rework another time.
FTX - Ryu skin
Dimpsy - Chun Li skin and Ragna's Dead Spike sprites.
I can't stretch enough how I want this project to do well and will listen to any feedback given. Since my friend Kiseki lost interest in helping and Dimpsy left during a phase of inactivity, I'm kinda on my own for this right now. And I'm not that good at this really.
Updated the file to fix numerous things as well as make some other various changes.
Download here (https://www.dropbox.com/s/66w441hqmql4eb3/FighterClasses-PB1h.pk3?dl=0)
-Buffed Ryu's hadouken speed (20->30)
-Nerffed Ryu's hadouken damage (200->125)
-Nerffed Ryu's shoryuken z-knockback (30->25)
-Nerffed Ryu's shoryuken knockback (13->7)
-Buffed Ryu's shoryuken hitbox radius (25->35)
-Nerffed Ryu's shoryuken damage (100->60)
-Nerffed Ryu's speed (0.80->0.76)
-Added voiceclips to Ryu's Hadouken and Shoryuken
-Added hadouken sound effect
-Nerffed Tager's speed (0.66->0.56)
-Nerffed Tager's jump height (10->8)
-Nerffed Tager's punch endlag (2->6)
-Nerffed Tager's punch damage (200->130)
-Made Tager's magnetic punch into a ripper
-Nerffed Tager's magnetic punch damage (15->12)
-Nerffed Fulgore's Eye Laser hold delay (4->6)
-Nerffed Fulgore's Eye Laser damage (15->7)
-Nerffed Fulgore's Energy Bolt projectile speed (18->16)
-Nerffed Fulgore's Energy Bolt damage (200->130)
-Buffed Kyo's R.E.D. Kick upward momentum (20->30)
-Buffed Kyo's Shiki - Aragami projectile speed (14->16)
-Buffed Kyo's R.E.D. Kick and Shiki - Aragami hitbox radius (10->25)
-Buffed Kyo's Shiki - Aragami hitbox height (10->15)
-Kyo's R.E.D. Kick overhauled so it spawns multiple hitboxes
-Nerffed Kyo's R.E.D. Kick endlag (20->40)
-Buffed Sol's Gunflame damage (15->16)
-Added voiceclip for Sol's Gunflame
-Sol's Fafnir now scales velocity to 0.6 for user on startup
-Sol's Fafnir now has knockback, 3 for normal and 10 for z-knockback
-Buffed Terry's Power Wave damage (100->130)
-Nerffed Terry's Power Wave endlag (8->22)
-Nerffed Terry's Burn Knuckle damage (30->7)
-Added voiceclips to Terry's Power Wave and Burn Knuckle
-Buffed Jago's slash damage (12->14)
-Buffed Jago's Endokuken damage (175->185)
-Gave Jago's fireball a correct obit
-Buffed Ky's Greed Sever damage (100->110)
-Buffed Ky's slash radius (7->25)
-Buffed Ky's slash height (7->15)
-Buffed Ky's Greed Sever radius (20->40)
-Buffed Ky's Greed Sever height (7->20)
-Buffed Ky's Greed Sever upwards momentum (25->30)
-Buffed Ky's Greed Sever forward momentum (5->7)
-Nerffed Ragna's slash endlag (13->16)
-Nerffed Ragna's slash combo endlag (15->18)
-Buffed Ragna's Deadspike projectile speed (14->16)
-Added a voiceclip for Ragna's deadspike
-Nerffed Chun Li's Hyakuretsukyaku damage(50->20)
-Added voiceclips for Chun Li's hyakuretsukyaku and kikoken
-Added various game sfx for menu, chat, and connect
-Added tags to all current weapons
-Made all weapons use BUSTB as a placeholder hud
-Added skin translations to all classes
-Sol, Ky, and Ragna all had their jump height buffed (10->14)
-Added dashing