Cutstuff Forum

Mega Man 8-bit Deathmatch => Bugs/Suggestions => MM8BDM Discussion => Closed => Topic started by: Gumballtoid on January 12, 2016, 03:03:11 AM

Title: [Suggestion] Randomly-chosen Skyboxes
Post by: Gumballtoid on January 12, 2016, 03:03:11 AM
Some stages in the classic series have multiple background settings throughout. As MM9TOR has been confirmed to use different weather effects chosen randomly at the start of the match, I figured there are other core maps that would also benefit from similar changes, including:

MM2CRA -- day/night (this is assuming something is done about the questionable transition effects currently in core)
MM3NEE -- day/night (the unused day texture actually exists in core)
MM3GEM -- white/blue (the effect is barely noticeable so it may not even be worth the effort)
MM4RIN -- day/night (to my understanding, this would affect floor and wall textures as well, so it may not be plausible)
MM4SKU -- day/sunset
MM5STO -- height variation (perhaps not sensible, but worth mentioning since the stage has four different backgrounds)
MM5DAR -- stages 1/3
MM6KNI -- sunset/night
MM6TOM -- day/sunset
MM7FRE -- morning/day (a similar case to MM3GEM, the effect isn't terribly noticeable)
MM7CLO -- day/sunset/rain/snow
MM7SPR -- sunset/night (considering there's no outdoor segment this may not be worth bothering with)
MM8AST -- morning/day
MM8CLO -- day/sunset
MM8FRO -- day/sunset/night
MM8DUO -- intro/Duo (these aren't even the same stage but I thought I'd mention it)
MMBCOL -- morning/day

Not the most necessary changes, but it would no doubt add a little more intrigue to these maps.
Title: Re: [Suggestion] Randomly-chosen Skyboxes
Post by: Ivory on January 12, 2016, 05:27:15 AM
The MM3NEE textures aren't unused, they are used in MMCTF10 - All Out Assault.

In any case, I don't think having the background randomly changing is a good thing. For example, MM4SKU is very purple, which makes the red sky stand out a lot more than the blue one. If you need an example as to why, just check out IX-Pack map number whatever the skullman one was.
Title: Re: [Suggestion] Randomly-chosen Skyboxes
Post by: Bikdark on January 12, 2016, 05:56:20 AM
...In what way is this a /bad/ thing? Barring possible eye-killing texture combinations you can remove at your own discretion, this is a harmless change that adds flavor to maps.
Title: Re: [Suggestion] Randomly-chosen Skyboxes
Post by: Kapus on January 12, 2016, 10:25:59 AM
Pretty sure Yamato Man and Centaur Man also got alternate backgrounds in MM6 as well.

Regardless I'm all for this, it's neat.
Title: proper use of the word "gimmick"
Post by: Russel on January 12, 2016, 01:13:43 PM
Personally I'm in favor, depending on how well they're implemented.
Of course, that's something I have influence on, so I guess that it depends on support from the leaders.

Seems like a nice little suggestion that could serve to give these maps a little more flair.
Title: Re: [Suggestion] Randomly-chosen Skyboxes
Post by: Beed28 on January 12, 2016, 03:00:10 PM
Speaking of which, half of the MM6 stages had alternative palettes if you revisit them. If that was implemented, it would also mean some new textures for mappers to play around with.
Title: Re: [Suggestion] Randomly-chosen Skyboxes
Post by: Gumballtoid on January 12, 2016, 03:08:56 PM
Actually, I'm pretty sure the maps in question already use those textures (I know for a fact that MM6CEN and MM6KNI use them but I'm not sure about the other two).
Title: Re: [Suggestion] Randomly-chosen Skyboxes
Post by: LlamaHombre on January 12, 2016, 03:59:08 PM
Knight Man does not. I had thought it does as well, but the shade of purple used for most of the textures is slightly different in the alternate run.
Title: Re: [Suggestion] Randomly-chosen Skyboxes
Post by: BiscuitSlash on January 12, 2016, 04:46:16 PM
Yamato, Knight, Centaur and Tomohawk all got background and stage tile palette changes in their original games. Happens when you revisit the stages if you want to go back and get Beat parts. I think those maps should get the changes after a certain amount of time. This would probably work better after multiple rounds of LMS though.

Only problem I see with these maps is that new players might get confused and have a seizure or something. If not, it may as well be implemented as it will only add more depth and likability to the map.

Also, something could maybe be done with this.
viewtopic.php?f=17&t=1185&start=691 (http://www.cutstuff.net/forum/viewtopic.php?f=17&t=1185&start=691)
Figured it's worth mentioning at least.
Title: Re: [Suggestion] Randomly-chosen Skyboxes
Post by: SmashTheEchidna on January 12, 2016, 09:56:09 PM
^ That was actually the first thing that came to mind with this suggestions.

Personally I'm all for it. Gives a nice little variety and maybe a bit of replay value, as well. I dunno; I just like details like this.
Title: Re: [Suggestion] Randomly-chosen Skyboxes
Post by: Magnet Dood on January 13, 2016, 03:47:51 AM
Kinda weird considering Frost's alternate sunset skybox is already in the game & I think Geno managed to make the night one, as well.

I'd enjoy the change as well, though I think the Stone Man one wouldn't work out. You probably wouldn't be able to see the smaller mountains outside because the wall is so high.

While we're at it, would that mean that the weather in MM7CLO wouldn't push you around anymore?
Title: Re: [Suggestion] Randomly-chosen Skyboxes
Post by: Gumballtoid on January 13, 2016, 04:45:17 AM
Let's be honest, that was never a fun mechanic. MM9TOR doesn't push the player like it did in the original game either, so it's pretty harmless.
Title: Re: [Suggestion] Randomly-chosen Skyboxes
Post by: Messatsu on January 13, 2016, 04:51:33 PM
Might do something with Clown Man's skybox.  We'll see how it turns out.
Title: Re: [Suggestion] Randomly-chosen Skyboxes
Post by: Gummywormz on January 15, 2016, 09:46:27 PM
Zandronum 3.0 is adding support for getting the current server time using ACS. (http://wiki.zandronum.com/SystemTime) I thought it would be a good idea to implement that as having a day / night / seasonal / holiday cycle.
Title: Re: [Suggestion] Randomly-chosen Skyboxes
Post by: CutmanMike on March 23, 2017, 01:23:16 AM
Added. Most stages with 2 skyboxes will simply pick between them on map boot up.

Zandronum 3.0 is adding support for getting the current server time using ACS. (http://wiki.zandronum.com/SystemTime) I thought it would be a good idea to implement that as having a day / night / seasonal / holiday cycle.

This is cute but I know some people only have limited times to play mm8bdm so they wouldn't be able to see one of the two skyboxes.