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This expansion is using new stuff from the ground up btw Duora, so the original stuff from the game doesn't need to be secured.Since I'm here I do have one simple request from this, mind making sure nothing clashes with the original DOS expansion? Simply cause it exists, already and if anyone DOES end up using it it would be awkard to have them causing issues with each other.Though I do have another idea regarding that which I'll be working on at a later date.
Here's VGMaps's Mega Man DOS maps. Perhaps that would suffice for a bit.
When we started the maps side of things, I personally requested that we use separate map and music codes for this expansion. Maps'll be "MMDxxx" (whereas old DOS uses DOSxxx) and music will be "xxxMUSD." No use declaring the two projects separate if both wads can't be hosted at the same time.
DSN-004: Knife Man -- law enforcement
QuoteDSN-004: Knife Man -- law enforcementCops don't use bladed weapons for good reasons. Try again.
Quote from: "NemZ"QuoteDSN-004: Knife Man -- law enforcementCops don't use bladed weapons for good reasons. Try again.I kinda have to agree that law enforcement seems odd for him since he is based off a Japanese gangster if I recall.
That's actually what we were getting at. He was more designed for espionage and subterfuge, infiltrating criminal organizations to gather information. His appearance and arsenal help him play the part. In that way, you might call him a detective or an agent -- except he throws knives.
That sounds like a background for an X game, not classic. I don't expect there were many criminal robots when they weren't sentient yet.