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Spawn:PLY1 A 0PLY1 B 1PLY1 A 1Goto Spawn+2See:PLY1 BCDE 5Goto Spawn
See:PLY1 BCDE 5Goto Spawn+2
*Whenever a player walks, regardless of skin, there is one frame where the player's sprite will jitter to the first walking sprite and back to standing after the code for walking finishes. This is caused by the PlayerPawn actor coding:Code: [Select]Spawn:PLY1 A 0PLY1 B 1PLY1 A 1Goto Spawn+2See:PLY1 BCDE 5Goto SpawnThe solution to this would be to edit the actor's "See" states thusly:Code: [Select]See:PLY1 BCDE 5Goto Spawn+2