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Author Topic: [OUTDATED THREAD] Class based modification (v9fh)  (Read 1476576 times)

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November 02, 2017, 02:37:29 PM
Reply #7200

Offline ZipZap

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Re: Class based modification (v8d)
« Reply #7200 on: November 02, 2017, 02:37:29 PM »
don't lock updates behind discord please, some people don't actually want discord.
(click to show/hide)

November 03, 2017, 04:55:13 PM
Reply #7201

Offline Korby

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Re: Class based modification (v8d)
« Reply #7201 on: November 03, 2017, 04:55:13 PM »

November 06, 2017, 02:44:02 AM
Reply #7202

Offline Celebi

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Re: Class based modification (v8d)
« Reply #7202 on: November 06, 2017, 02:44:02 AM »
Again since Max (Yellow Devil) isn't updating the first post, here is a copy paste from the discord.

Here are newer taunts. Make sure to remove older taunts from your skins folder so no conflictions happen!
http://www.mediafire.com/file/v9pijy5pqhdyha1/classes-tauntsv5.pk3

November 18, 2017, 11:17:44 PM
Reply #7203

Unknown

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Re: Class based modification (v8d)
« Reply #7203 on: November 18, 2017, 11:17:44 PM »
I tried to get the most recent class modification, but a security check won't let me. What am I doing wrong, if anything?

November 27, 2017, 09:13:38 PM
Reply #7204

Offline Protobreak

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Re: Class based modification (v8d)
« Reply #7204 on: November 27, 2017, 09:13:38 PM »
When I try to download the file it says 404 not found which sucks :( :(

November 28, 2017, 12:35:34 PM
Reply #7205

Offline Protobreak

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Re: Class based modification (v8d)
« Reply #7205 on: November 28, 2017, 12:35:34 PM »
There is something weird

I can't get it to work in my game......  :(

December 01, 2017, 07:21:52 PM
Reply #7206

Annoymus

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Re: Class based modification (v8d)
« Reply #7206 on: December 01, 2017, 07:21:52 PM »
I can't download the most recent version of the classes mod, can anyone help me?

December 05, 2017, 10:45:08 PM
Reply #7207

Offline Endymion

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Re: Class based modification (v8d)
« Reply #7207 on: December 05, 2017, 10:45:08 PM »
May I have a request about Hyper Storm H? That jetpack ability (the heat-consuming secondary attack) isn't really useful for anything except if you have a lot of time without being attacked it can propel you up somewhere that isn't normally reachable and makes you able to surprise someone.

I would love to see a stomp like attack instead. Depending on the heat gauge the secondary attack makes you jump up and then causing a small area effect damage where you land. Or (and this would be the one I would request) the landing cause ramming damage just like the cold gauge dash but summons 1 or 2 Metool that chase the closest target but can be destroyed. In both case a single jump would drain the entire heat gauge and even in the weakest form it would require a minimum of 50% gauge to make it not spammable.

I know this sounds like what the boss variant do but well, that is why I like it. :)

May 30, 2018, 10:17:30 PM
Reply #7208

Snivymaster1337

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Re: Class based modification (v8d)
« Reply #7208 on: May 30, 2018, 10:17:30 PM »
All of the latest version bring me to suspicious websites. Can you please fix this?

June 02, 2018, 05:42:35 PM
Reply #7209

Offline Sir Anon0mos

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Re: Class based modification (v8d)
« Reply #7209 on: June 02, 2018, 05:42:35 PM »
All of the latest version bring me to suspicious websites. Can you please fix this?
That link is old as dirt. Go to the discord server or TSPG for the wad (classes-v9b as of now)

June 06, 2018, 12:35:32 AM
Reply #7210

Bleh

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Re: Class based modification (v8d)
« Reply #7210 on: June 06, 2018, 12:35:32 AM »
Do you know where I can find the discord server (or TSPG)?

June 06, 2018, 06:52:20 AM
Reply #7211

Offline Rozark

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Re: Class based modification (v8d)
« Reply #7211 on: June 06, 2018, 06:52:20 AM »

August 13, 2018, 11:04:05 AM
Reply #7212

Offline Ruzma

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Re: Class based modification (v8d)
« Reply #7212 on: August 13, 2018, 11:04:05 AM »
What does https://allfearthesentinel.net/zandronum/download.php?file=slash-jewel-temp-fix.pk3 mean, exactly? As in, what does it do?

Also, I'm probably not the first one to suggest this, but, Sheep Man's taunt (assuming he'll be made into a class, eventually) should definitely be
"BEEP BEEP I'M A SHEEP, I SAID BEEP BEEP I'M A SHEEP" from asdfmovies. It just works too well not to be done.

November 19, 2018, 09:11:57 PM
Reply #7213

Offline AstroTibs

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v8d singleplayer softlocks
« Reply #7213 on: November 19, 2018, 09:11:57 PM »
Fantastic mod, my absolute preferred way to play the game. Great job.
I just got done with MM1–MM6 Singleplayer campaign, and wanted to point out a couple softlocking flaws:

1. Against the Chapter 5 boss (Dark Man), you need the Proto Man powerup to win, because you need his shield to survive. The arena spawns with the Power Adaptor instead.
2. Against the Chapter 6 boss (Gamma), you need "a strong close-range weapon" to deal the winning blow. I think whenever you die during the boss rush or Gamma's phases, you're supposed to respawn with all the weapons you've collected. With the CBM mod, you respawn with none of them, so you can't win the final battle unless you essentially beat the whole boss rush and all of Gamma's stages without dying once.

It's also worth mentioning that I was able to slide outside of Gamma's fire attack, which I don't think you're supposed to do. I took advantage of this given how hard Gamma was buster-only.

I haven't done anything past Gamma and into MM7 yet.

November 19, 2018, 10:41:41 PM
Reply #7214

Offline Magnet Dood

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Re: Class based modification (v8d)
« Reply #7214 on: November 19, 2018, 10:41:41 PM »
The single-player campaign isn't built with classes in mind. It replaces core assets and essentially makes it insanely difficult, if not impossible, to complete using the mod. Any conflicts with it probably won't be addressed.