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Mega Man 8-bit Deathmatch
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MM8BDM Discussion
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MM8BDM V3b Released!
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Topic: MM8BDM V3b Released! (Read 73718 times)
0 Members and 3 Guests are viewing this topic.
September 04, 2013, 06:09:19 AM
Reply #180
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: MM8BDM V3b Released!
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Reply #180 on:
September 04, 2013, 06:09:19 AM »
Actually, the supports thing was a deliberate decision by the devteam. While I don't remember all the reasons, it was rather annoying when Rush and Eddie spawned above you and you couldn't use them, and it was possibly more annoying to enemies when Treble or Tango appeared out of nowhere and wrecked them.
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September 04, 2013, 01:54:36 PM
Reply #181
Knux
Guest
Re: MM8BDM V3b Released!
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Reply #181 on:
September 04, 2013, 01:54:36 PM »
So that's what it was? Oh, come ON. I made a nice little trick for such a thing, but when v3b came out, it broke.
I'll PM you with the details, Korby.
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September 04, 2013, 10:53:46 PM
Reply #182
Messatsu
MM8BDM Extender
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Date Registered: November 10, 2010, 04:06:39 PM
Re: MM8BDM V3b Released!
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Reply #182 on:
September 04, 2013, 10:53:46 PM »
Of course telephoning actors go through 3d floors. (Granted that was a massive pain due to
engine bugs
...unintended engine features) Ya don't exactly want to put eddie or rushjet into your opponents lap. Not to mention it's not always obvious you're below a 3d floor (new gemini man for example)
Logged
September 05, 2013, 12:35:36 AM
Reply #183
Beed28
MM8BDM Extender
Putting the 'bounce' into your world.
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Date Registered: June 20, 2011, 08:07:58 PM
Re: MM8BDM V3b Released!
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Reply #183 on:
September 05, 2013, 12:35:36 AM »
Is it just me or was the map for Toad Man's stage rotated 180 degrees?
Also, how was the mirror in Roll's room fixed? Was it switching to a different Node builder, or was the map converted to UDMF format (unlikely)?
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September 05, 2013, 12:51:51 AM
Reply #184
Ivory
MM8BDM Extender
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Date Registered: August 25, 2009, 08:17:59 AM
Re: MM8BDM V3b Released!
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Reply #184 on:
September 05, 2013, 12:51:51 AM »
It was actually the activation linedefs that were the problem. I revamped the mechanics behind Roll's Wardrobe to help fix the problem. But no, neither Node Builders no UDMF would fix it.
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September 12, 2013, 01:34:04 PM
Reply #185
Beed28
MM8BDM Extender
Putting the 'bounce' into your world.
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Date Registered: June 20, 2011, 08:07:58 PM
Re: MM8BDM V3b Released!
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Reply #185 on:
September 12, 2013, 01:34:04 PM »
I suddenly got the idea to make it so that players emit air bubbles while they're underwater (thanks to the IsUnderwater flag item), except I can't
visualise
on how to make the bubble despawn when it reaches the non-solid 3D floor water surface.
Logged
September 12, 2013, 01:37:11 PM
Reply #186
SmashTheEchidna
Standard Member
AKA Smash Corliss
Date Registered: December 07, 2010, 09:25:12 PM
Re: MM8BDM V3b Released!
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Reply #186 on:
September 12, 2013, 01:37:11 PM »
Can you give the same underwater flag to the bubbles themselves?
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September 12, 2013, 03:50:20 PM
Reply #187
-FiniteZero-
Standard Member
I'm somwhere.
Date Registered: March 06, 2011, 04:34:30 PM
Re: MM8BDM V3b Released!
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Reply #187 on:
September 12, 2013, 03:50:20 PM »
Well, in MM2, the bubbles don't go away when they hit air.
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September 12, 2013, 04:33:14 PM
Reply #188
Messatsu
MM8BDM Extender
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Date Registered: November 10, 2010, 04:06:39 PM
Re: MM8BDM V3b Released!
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Reply #188 on:
September 12, 2013, 04:33:14 PM »
As water physics are currently implemented in game, bubbles that disappear when they hit air won't work. It probably could be possible with some clever coding, but it'd likely be more of a hack. Never say never of course, but it's not as straightforward as it might seem.
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April 09, 2014, 11:46:05 AM
Reply #189
SmashTheEchidna
Standard Member
AKA Smash Corliss
Date Registered: December 07, 2010, 09:25:12 PM
Re: foakleys
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Reply #189 on:
April 09, 2014, 11:46:05 AM »
Quote from: "soxSedsursem"
(click to show/hide)
*sniped*
SERIOUSLY.
WHO
ARE
YOU PEOPLE. HOW AND WHY DO YOU
KEEP COMING BACK
.
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April 09, 2014, 02:00:33 PM
Reply #190
Beed28
MM8BDM Extender
Putting the 'bounce' into your world.
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Date Registered: June 20, 2011, 08:07:58 PM
Re: MM8BDM V3b Released!
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Reply #190 on:
April 09, 2014, 02:00:33 PM »
I just click the report button on them.
Also, you
might
want to edit out that quote (especially the hyperlinks).
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April 09, 2014, 03:10:55 PM
Reply #191
The_Broker
Global Moderator
May the reunion begin soon!
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Date Registered: October 04, 2010, 07:40:06 PM
Re: MM8BDM V3b Released!
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Reply #191 on:
April 09, 2014, 03:10:55 PM »
I'll just close this thread to prevent any further bumps from spambots.
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MM8BDM V3b Released!