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Oh. So I'm guessing coding is not a somewhat long and tedious thing?or actors?or weapons?or textures?No. Surely I do not realize. Teach me, O wise one.Now that I think about it, is it? Mapping is not hard to do, UNLESS you are doing for quality so much so that someone is going to heavily critique it and you hope it pleases them and of course I am not counting the things I mentioned above.Im going head long into this one I'm pretty sure things are the things that hinder an expansion not simply making a map. any mapper can do a map pack, in fact I'm doing one! 4 maps done within 4 weeks + open reviews and checking!
Quote from: "BookofDobson"Oh. So I'm guessing coding is not a somewhat long and tedious thing?or actors?or weapons?or textures?No. Surely I do not realize. Teach me, O wise one.Now that I think about it, is it? Mapping is not hard to do, UNLESS you are doing for quality so much so that someone is going to heavily critique it and you hope it pleases them and of course I am not counting the things I mentioned above.Im going head long into this one I'm pretty sure things are the things that hinder an expansion not simply making a map. any mapper can do a map pack, in fact I'm doing one! 4 maps done within 4 weeks + open reviews and checking!Anyone can make a map pack; only a few people can make a good map pack. Just look at which packs have succeeded and failed over the past year. Why, I bet you don't remember most of the failed ones as they've disappeared into obscurity as quickly as they appeared. As the leader of the 4MI expansion, I can 100% confirm that motivation and mapping are the two things that keep an expansion from being released. People want quality control, not maps that look like they've been made in 2-3 hours. As a result, much energy and time, unpaid mind you, is needed in order to keep these fan expansions/packs afloat. This "expansion" if you were to call it that, is dead as a result of this. As a side note, please refrain from advertising your pack in a completely unrelated thing.
Yea you still aren't getting it.
Since BookOfDobson is a newer member, he hasn't seen all the expansions that are aspired yet never come to pass. Rozark, he was not advertising, he was just using an example to get his point across that it doesn't always need to take infinite time to get the maps done.Some people a lot better than others when it comes to making good layouts and designs, and even those that can finish making good quality maps have to face the bombardment of nitpicking and demotivation from those who would rather tear the mappers apart.A few of the maps for this map pack did end up getting finished, but for what we aspired to achieve (about 10 maps per release?), there was too much for the few of use to achieve. I remember how much I was looking forward to fully creating the map for Clashman's stage in Rockman 2 Minimum, yet I've always lacked the ability of getting the designs in my head onto Doom Builder, and could never get far with that map. Heck, in all my years of mapping I've only finished 1 map that I'm satisfied with. Unless you're great with level design, mapping is usually too big of a task with maps for expansions.As for what else in this expansion was done. Weapons? Yeah, those were easy. Considering how creating them in huge quantity is a lot more possible than maps, a rom hack weapons pack might be worth considering.I guess this thread may as well be locked seeing how there's no hope of this project ever being started back up, along with many other expansions. Mods, do as you wish with this thread.