Alternatively known as "Third Time's the Charm."
(http://i.imgur.com/TLvhGe4.png)
Welcome to the new and improved Mega Man PC Expansion!
Get our skins & bots here!
Skin Pack (https://www.dropbox.com/s/qah188aflkc3o3d/mmd-skins-v1b.pk3?dl=0)
Bot Pack (https://www.dropbox.com/s/gwics2v1v4ekabu/mmd-bots-v1b.pk3?dl=0)
Get the map pack here!
Map Pack (https://allfearthesentinel.com/zandronum/download.php?file=mmd-maps-v2a.pk3)
(Mirror) (https://www.dropbox.com/scl/fi/9eejdt2n2v54ykracbyz1/mmd-maps-v2a.pk3?rlkey=nytma0q60nsurobdwv5uccexw&dl=0)
Get the weapon packs here!
Weapons (https://allfearthesentinel.com/zandronum/download.php?file=mmd-weps-v2b.pk3)
(Mirror) (https://www.dropbox.com/scl/fi/41vp82ca16l99nh9go048/mmd-weps-v2b.pk3?rlkey=sznqxr2isjxzpxybh4291qfq3&dl=0)
Whoa, whoa, whoa, those aren't the DOS Robot Masters at all!
I suppose I've got some explaining to do.
As many of you forum-goers know, I have been the leader of many expansions in the past, DOS being the most prominent. I was a staunch supporter of keeping things original and using the source material for the majority of my leadership tenure. However, over the summer, I finally realized that... well, the original DOS games really suck. And to be frank, the source material wouldn't translate right in MM8BDM at all. Seriously, DOS 3 had, like, three weapons that just fired a simple projectile forward, with no added features to them. No thanks.
Instead I was introduced to these awesome redesigns of the entire DOS cast, and decided to reboot the DOS project with completely new material-- new stages, new weapons, new Robot Master designs... essentially, new everything. So that's where all this comes from.
So is this actually the DOS Expansion, or is it something new?
That's up to the viewer to decide. As far as I'm concerned, it is, but the only thing this project shares with the old one is in name only. Pretty much everything else is new.
Okay, who's on your team? It isn't just you again, is it?
Not this time! My team is currently composed of the following 10 individuals (not including myself):
Caprice: Tileset Design
LlamaHombre: Mapper
Galactan: Mapper
Watzup7856: Mapper'
Thunderono: Mapper
Rozark: Mapper
Gumballtoid: General Handyman
Badz: Weapon Designer
Korby: Spriter
Lego & SmashBro: Design Consultants
Trillster: Weaponsmith
DarkAura: Photographer
FTX: Spriter
IamaMedalHunter: Spriter
Well, shucks, seems like quite the team. Mind if I join on?
Well, you can't just sign up willy-nilly. One of the big leadership problems that was my fault on the last one was that I just kind of handed out stuff to whoever wanted it. Now, I'll be going through a harsher vetting process. I would like to see some of your former work, if possible, and I'll require a majority of the current team members to sign off on your addition, as well. Don't let that discourage you, however-- we're a pretty open bunch.
What do you currently require, then?
We've already got some decent progress going at the moment, but admittedly, we're pretty short on hands for a project this ambitious. Essentially, we need everything-- spriters, skinners, weapon-coders, mappers, tile-set makers...
Also, feel free to put any of your own ideas into this topic! Some things are already set in stone, at the moment, but we're still throwing around concepts for a ton of things. Weapon concepts, map concepts, you name it, give it to us. We'll be certain to consider it for the project if it's up to snuff. One thing that would be especially helpful would be prop designs, as a matter fact. We'd love to get some common enemy props to dot the stages with. In fact, we might do something about that later down the line... (hint hint)
Wait, didn't NemZ already make all of your tiles?
Not quite. As we said, we're going with all new stuff here, and his tiles are built off of the source material, which we won't be using.
Will this have its own campaign?
That's certainly a goal for it, but it won't happen until after the first release, most likely.
What about those pesky custom weapons? Will there be a version that doesn't have them so I can enjoy the maps?
Yep! There will be a separate pack that will remove the weapons in order to make the expansion a little more server-friendly.
Special thanks go to:
SnakePixel, designer of all these sick concepts who allowed me to use them. Dude's an artistic genius; go check out his twitter page to see his stuff! (The DOS designs are buried at the moment, but a little digging will find them in a couple of minutes: https://twitter.com/snakepixel (https://twitter.com/snakepixel))
All of the members of the old team and those who helped with it, including NemZ especially. Sorry we never got to use your stuff to much effect.
Kackebango, for allowing me to use his music once more (and for composing some new tracks for this, as well!).
Rozner Labs & Hi-Tech Expressions, for making it all possible in the first place.
If you wish to apply for helping out, please send me a PM with your Skype name, preferred position (mapper, spriter, what have you) and a sample of your work if you have it.
Screenshots:
MAPS
MMDBIT: Bit Man
(http://i.imgur.com/wnN6DX7.png)
(http://i.imgur.com/KHFaWPy.png)
MMDSON: Sonic Man
(https://i.imgur.com/gZC4kot.png)
(https://i.imgur.com/Va1xttz.png)
(https://i.imgur.com/SBoInH9.png)
(https://i.imgur.com/SVX8Wmc.png)
WEAPONS
Bubble Bath
(http://i.imgur.com/O3I9Yhp.png)
Blow Torch
(http://i.imgur.com/ZqfLGfP.png)
Progress List
Current Team
Gumballtoid: General Handyman
Badz: Weapon Designer
Korby: Spriter
IamMedalHunter: Spriter
FTX: Spriter
DarkAura: Spriter
Caprice: Tileset Design
LlamaHombre: Mapper
Rozark: Mapper
Duora: Mapper
Galactan: Mapper
Watzup7856: Mapper
Saline: Mapper
Lego: Mapper/Weapon Design
Dr. Freeman: Mapper/Music
OrangeMario: Music
Trillster: Weapon Design
Skins: FINISHED!
Bit Man: Finished by IamMedalHunter
Buoy Man: Finished by Magnet Dood
Dyna Man: Finished by IamMedalHunter
Knife Man: Finished by IamMedalHunter
Petrol Man: Finished by FTX
Shark Man: Finished by IamMedalHunter
Sonic Man: Finished by IamMedalHunter
Torch Man: Finished by Magnet Dood
Volt Man: Finished by FTX
Maps
Bit Man: 100% Complete by Thunder
Buoy Man: 100% Complete by Korby/Caprice/Magnet Dood
Dyna Man: 90% Complete by Galactan (miner touch ups)
Knife Man: 100% Complete by Lego
Petrol Man: 90% Complete by Rozark (minor touch ups)
Shark Man: 100% Complete by Thunder/Magnet Dood
Sonic Man: 90% Complete by Watzup (minor touch ups)
Torch Man: 90% Complete by Thunder (awaiting props)
Volt Man: 100% Complete by Duora
Weapons
Drill Pike: Finished by Trillster
Bubble Bath: Finished by Gumballtoid
Dynamite Cluster: Finished by Gumballtoid
Knife Spread: Finished by Gumballtoid
Sludge Burst: Finished by Trillster
Shark Attack: Finished by Lego
Sonic Pulse: Finished by Badz
Blow Torch: Finished by Gumballtoid
Plasma Cutter: Finished by Badz
If you're a tile-set maker who wishes to help, consult the mappers first.
I see 1 issue, Sonic Man's redesign doesn't support his aquatic stage, as he has jets and not a hydro-dynamic design.
Are any of my weapon concepts being used or is absolutely everything being scraped? And why scrap the finished maps? Namely Dyna, like the only good map in there?
And why not even inform me I was being dropped from the team or even a new version was being worked on at all?
Shaky P.R. aside, I feel like this topic is missing something here. What could it be? Preview of one of the tile sets and all of the robot masters? No, that's there. Detailed description of what the expansion's all about? Check. List of progress and who's doing what? No, that's there too! What're we missing here? Hmm...
Oh! I know! Proof of Concept!
Let's fix that, eh?
MMDBIT: Bit Man
(http://i.imgur.com/wnN6DX7.png)
(http://i.imgur.com/KHFaWPy.png)
JaxOf7 has ideas.
These ideas are for how the bosses and weapons would work in a fleshed out 2d megaman game.
Source Game Bosses
Petrol
*Sprays a large spread of petrol from hands, it is hard to dodge and does no damage but covers megaman in petrol for a limited time. If megaman fires a weapon while covered, the weapon backfires and the petrol blows up. Also shoots bouncing bubbles of petrol from the head, these will just explode upon contact and getting shot. Petrol Man just jumps around.
Knife
*Flips a knife in his hand. Shinies show which ways he's going to toss the knives. Walls of knives with openings like Air Man. Also jumps and throws walls of knives at an angle.
Bit
*Charges forward with drills in front of him, drills block shots, have to head shot him. Will either pass under megaman or stop short. Goes to the center of the room, faces towards the screen and launches his drill bits as projectiles in both directions. Drill bits act as wall hazards that essentially make the arena shorter. As Bit's health gets lower, the drill bits he launches get longer.
Sonic
*Can boost in 5 directions and does so randomly (left, right, up, left-up, right-up) (will not dash along the ground though). Randomly replaces boosts with sonic boosts that creates sound wave projectiles perpendicular to his movement, these sound waves bounce off terrain once. While falling, may fire 2 diagonal sound waves forward from his tuning fork, these bounce infinitely and are time based.
Dyna
*(Note: buster hand replaced with another hand) Does Gutsman hops that make blocks of TNT fall down. Then does a high jump where he places his hands on his plunger, then lands and pushes the plunger down, detonating the blocks. Also sometimes lobs a stick of dynamite.
Buoy
*Floats at the top of flooded room. Main attack consists of shooting a bunch of booies upwards (like DOS wave's attack) (the force makes him dip below the water's surface a bit). These buoys then float and explode at random times (sometimes instantly) and drop anchors. Also swims in short bursts left and right.
Torch
*Runs from wall to wall, head torch flares up and down, making him tricky to jump over. Sometimes stops running to ready his attack: Makes a flame pillar that goes forward and starts out too tall to jump over, but decreases in height as it goes. Pillar also blocks shots.
Shark
*Flooded room. Dives into the ground and swims through the ground at you with his shark fin showing kinda like Metal Shark Player, rocks come up, randomly dives upward. While falling, throws 2 shark fin boomerangs at random places. The shark fins, after mingling in place, then home in on Megaman. Shark Man also jumps, but he doesn't have low water gravity.
Volt
*Generates a force field that looks like a plasma lamp. Smacks ground with claws to send shock waves along the ground, also does hops before hitting ground. Shooting the force field enough or just waiting will cause it to be launched at Megaman in a trajectory to where he was. Volt man also does large jumps.
Source Game Weapons
Petrol
*"Petrol Warning" A large spray of petrol that does 1 damage and covers enemies in petrol. Petrol makes enemies vulnerable to enemy projectiles, including their own.
Knife
*"Trick Knife" Megaman tosses the Knife above him, it goes up then down relative to his position like a combination of Shadow Blade and Pharaoh Shot and can hurt enemies above and/or close to him. When the Knife comes back down to Megaman, he throws it forward; horizontal alignment can be higher or lower by holding up or down, fast ripping projectile.
Bit
*"Bit Tipper" A drill comes out of the buster and gets longer as b is held down, releasing b fires off the long drill.
Sonic
*"Sonic Boom" Fires 2 diagonal sound waves that bounce off terrain, just like a Bari III enemy.
Dyna
*"Dyna Boost" Similar to Mega Ball and Kirby 64 Firework. When used in the air, summons a TNT block with a plunger below Megaman, Megaman presses down on the plunger, the plunger recoils back and boosts him upward for a small double jump, TNT block then explodes with large radius. If used on ground, summons block in front of him, plunger recoil is greater and provides Rush Coil height, will also just explode on enemy contact; using weapon again will make the block disappear.
Buoy
*"Overhang buoy" Similar to magnet missile. Fires a buoy that arcs upward. When it goes above an enemy or makes contact, it explodes and drops an anchor that rips downward.
Torch
*"Wall Torch" A pillar of flame that travels along terrain, starts out tall then gets small.
Shark
*"Shark Shredder" Megaman slides with an energy shark fin surround him, cutting through enemies. Has a greater height than charge kick and break dash.
Volt
*"Guiding Volt" Fires a large homing electric ball that blocks shots.
Also perfectly willing to code any weapons.
Edit: Weapon concepts in MM8BDM form
MM8BDM Weapons
Petrol
*"Petrol Warning" A shotgun of arcing shots. They do 10 damage and inflict petrol status. Petrol status makes petrol shots do 3 damage and everything else do x1.25 damage.
Knife
*"Trick Knife" Fire button makes you toss a knife upwards before falling, it travels with you and does close range damage before Mega catches and throws it. Fast projectile. Can have multiple knives tossed then thrown at a time.
Bit
*"Bit Tipper" Drill comes out, gets longer, and follows buster to an extent as long as fire is held. Releasing fire or waiting long enough launches the drill bit. Doesn't do damage until launched.
Sonic
*"Sonic Boom" Launches 2 sound waves at 30 degree angles, bounces off walls, time based. Quicker but weaker gemini laser.
Dyna
*"Dyna Boost" In air, the player does a small double jump and leaves a tnt box that promptly explodes. On ground, spawns a tnt box that can be used like a rush coil or will explode when making contact with an enemy or shot at. Using again despawns tnt box.
Buoy
*"Overhang Buoy" Fires a buoy that arcs upward like danger wrap, has some bounce. Will then die after either hitting an enemy, running out of time, or going over an enemy. When the buoy dies, drops a ripping anchor that does radius damage as it goes.
Torch
*"Wall Torch" Pillar that goes along terrain, starts out large then gets smaller. (Refer to yoyo cutter code)
Shark
*"Shark Shredder" Causes you to charge forward as long as you hold down fire, very limited turning, star crash like damage radius while in use. Also thrusts the user downward, unless the user is underwater.
Volt
*"Guiding Volt" Large homing projectile that blocks shots, has some leniency bouncing.
Now I wait.
Howdy, folks! For today's progress update, I'm largely going to steer the topic in another direction and talk a bit about the new character joining the mix, Dr. Samba.
(https://pbs.twimg.com/media/CUNLWQfWoAI6FXZ.png)
Curiously, unused sprites exist in the files of Mega Man 3 (PC, of course) of an unnamed scientist character (whose silhouette was visible in CRORQ's cockpit). He was presumably an antagonist in the same vein as Dr. Cossack. During the redesign of the DOS cast, SnakePixel also went and turned him into a full-blown character, which he referred to as Dr. Samba. Naturally, we felt he should be included in the expansion in some way -- not as an antagonist, but a support character.
(http://i.imgur.com/WeFGSb9.png) (http://i.imgur.com/kyz7mpq.png)
Prior to the events of the hypothetical game (and the campaign), Dr. Samba was an emerging robotics engineer and an old acquaintance of Dr. Light. He specialized in industrial-grade Robot Masters, who would assist in the development of public works projects. Unique to Dr. Samba was his robotic assistant, CRORQ -- a supercomputer. With CRORQ's help, Samba was able to smoothly and efficiently coordinate his robots, as well as keep them under control. With Dr. Samba's efforts making headlines, he and his series of Robot Masters were quickly becoming renowned within the robotics community:
(http://i.imgur.com/jZTNazd.png)
DSN-001: Sonic Man -- radio communications
DSN-002: Volt Man -- large-scale power regulation
DSN-003: Dyna Man -- blast mining
DSN-004: Knife Man -- undercover law enforcement & espionage
DSN-005: Torch Man -- manufacturing
DSN-006: Bit Man -- oil prospecting & drilling
DSN-007: Shark Man -- deep-sea topography
DSN-008: Buoy Man -- maritime safety
DSN-009: Petrol Man -- fuel refinement
When Dr. Wily saw the potential of Dr. Samba's creations, he remotely hacked into CRORQ's mainframe and took control of it, causing Samba's Robot Masters (and CRORQ itself) to go haywire. With his robots running renegade, and Samba himself having been ousted from his studio, he was quickly framed for the robot uprising. With nobody else to turn to, Dr. Samba came to Dr. Light for help. During the events of the game, he works with Dr. Light in tracking down Dr. Wily in an attempt to stop the corruption at its source. Meanwhile, Mega Man (or the player character) is called upon to pacify the Robot Masters that are revolting.
--
As far as the rest of the expansion goes, things are progressing slowly, but surely. Themes have been decided upon for all of the maps, and thanks to the efforts of IamaMedalHunter, Shark Man finally has a tail.
(https://i.gyazo.com/3010ba0400767ed11702b65759920017.png)
See y'all next time!
Howdy, folks! I've got a whopper of an update for y'all today, but first, a quick heads-up.
We're starting on a more regimented updating routine, alternating between juicy teasers like this one, and menial, here's-what-we-did progress updates to keep folks in the know. In this way, we hope to not only build anticipation for our first release, but keep everyone here on the DOS Reborn team motivated. I'm super excited for what we have in store for the weeks to come. Our aim is to make this expansion as core-worthy as possible, such that it will be enjoyed long after its initial release, and for our circumstances as students in the midst of their school routines, I'd say we're doing well so far.
Lots of progress has been made these past two weeks -- lots of weapon concepts have been hashed out, a couple more weapons have been completed, skins are being pumped out like mad, and we're in the midst of trying to get some steady progress on maps. For today's update, I'll be showing off a new weapon and a new skin.
(http://i.imgur.com/O3I9Yhp.png)
Bubble Bath
Buoy Man's weapon is a close-range "shield" weapon in a similar vein as Ice Wall. It fires small bubbles that quickly inflate and become much larger, before slowing to a halt in the air. The bubbles then hang around for about 8 seconds before popping unceremoniously. While in motion, the bubbles also bounce off of surfaces, so there's no harm in firing blindly. Though only a bit stronger than the Mega Buster, this weapon can be used to create walls of hazardous bubbles that can deter chases or seal off parts of the map temporarily. In the hypothetical game, this weapon would be Torch Man's weakness.
Certainly, if the map were awash with bubbles, even trying to navigate would be a death sentence.
...and here it is!
(http://i.imgur.com/NF9u1Wz.png)
(http://i.imgur.com/6KmTPkR.png)
(http://i.imgur.com/m7LO3S5.png)
(http://i.imgur.com/gVN5MCF.png)
That stealth Shadow Blade makes me giggle.
We've received new bot dialogue from The_Broker, so shout-outs to him. To that end, we're giving a little bonus to offline players: if the core MM8BDM campaign is played with DOS Reborn loaded, Dr. Samba's Robot Masters will take the stage in the tournament, and fight alongside King's army during the rebellion. Of course, the expansion will have its own campaign, but we thought this would sweeten the deal a bit.
We've also got OrangeMario doing sound effects and filling in our musical gaps, and Duora Super Gyro has taken MMDVOL, meaning all maps have been claimed. We're still unsure whether or not this will see completion before MM8BDM v5, but stay tuned for more DOS Reborn in the coming weeks. We're hoping to have a map ready to show off for the next teaser.
See y'all next time!
Thought we were finished for the weekend? So did we, until we ran into a little snag with graphics!
We're still fixing up some issues with Shark Attack, but we're nearly at the point where we can put in the final sprites for it, including weapon icons. However, we on the team have come to an impasse as to what we should use as a weapon icon- a tiny shark, or a shark fin. We can't seem to come to an agreement for what we should use, so we'll throw this one out to the public!
(http://i.imgur.com/ozDPNxT.png)
Vote for what you'd prefer in the poll I'll be putting up. I won't put a limit on it, but we'll know when to shut it down. If anything, I'll probably close it next week when we give a progress update.
If neither of them strike your fancy, we have a third option available:
(https://i.gyazo.com/91b8bb8576329cd9f02e31a7e3d21b04.png)
Thanks in advance! go tiny shark
Hey everyone! We're back again as we promised! This time we've got a real meaty update for you all.
In administrative news, we've made more progress on skins. So far, we have 4 completely skinned (including Buoy Man) and ready for use. IamaMedalHunter has done some really great work on the spriting side of things, and he's made all of our remade masters look very slick and polished. Gumballtoid, befitting of his handyman title, handled the dirty work of dropping them into Slade after taking a break from the 40 other things he's doing for this.
Sadly, we were informed that Kackebango could not make any new music for us. Not to fear, however; OrangeMario has taken upon the task of remixing his original .ftms to give us some new music. We can't thank Kacke enough for what he's done for the expansion, and we wish him the best in all of his projects!
The rest of us are still hard at work on our respective projects, and we're doing our best to give you a quality product.
Now for the fun part!
(https://i.imgur.com/gZC4kot.png)
(https://i.imgur.com/Va1xttz.png)
(https://i.imgur.com/SBoInH9.png)
(https://i.imgur.com/SVX8Wmc.png)
Cut a rug on the dance floor! This is Sonic Man's stage, a radio communication tower that he's turned into his own personal dance lobby. Its suave purples and greens set against a setting-sun background will have you feeling mellow as you bust up some 'bots while jamming to the sweet tunes he plays on the airways. Watzup did a great job of designing his map, and Caprice deserves some monster credit for making these tiles from scratch, just like the last ones on Bit Man. We on the DOS team are very lucky to have them.
That's it for this week! Tune in again in two weeks to see what we have in store; until then, this is the DOS team signing off!
(https://i.imgur.com/PMDZxOW.gif)
Do note that not all of the linedefs are properly aligned, and the rails in the semifinal picture aren't finished either. These two things will be fixed in the final version, of course.
Howdy, folks. We didn't have a progress update last week because, admittedly, we didn't really get much done. Unfortunately, that sort of carried over into this week, so we may actually run out of stuff to tease until we find our motivation again. In the wake of our pretty lengthy burst of inspiration, we sort of burned ourselves out.
In the meantime, here's a pretty lightweight teaser. Today I'll show off a couple of skins. Say hello to Knife Man and Shark Man, both beautifully made by IamaMedalHunter!
(http://i.imgur.com/zZAR4TV.png)
(http://i.imgur.com/tflSlQJ.png)
(http://i.imgur.com/LFmbXvR.png)
(http://i.imgur.com/rw7fDPz.png)
(http://i.imgur.com/tkU7pL9.png)
(http://i.imgur.com/65zMiXk.png)
...Actually, I did forget something -- Kackebango surprised us all and handed us a Wily stage theme. Check it out!
See y'all next week! I hope
Hey again, DOS fans! I'm here to provide you with another progress update. First, however, some news.
We've all come to the conclusion on the team that, despite the fact that we would love to keep updating at this pace, we simply don't have the resources to continue it. We're suffering from burnout pretty often in trying to meet a rather strict 2-week deadline, and it's extinguished the spirit of making this for fun, which was our main goal. As a result, we've decided to move to a looser release schedule for now. Updates will still occur, but for the most part, they'll be pretty random and more spread out. Hopefully that will increase our standards for quality, since now we don't feel the rush of getting something pushed out every two weeks.
However, we still have a teaser for you all.
(http://i.imgur.com/3OnZAca.png)
Say hello to Torch Man and his new weapon, the Blow Torch! Mundane name aside, this weapon is a potent mid-range flamethrower that deals stronger damage at its tip.
Gumballtoid coded this one, and OrangeMario provided some new sounds for it. That is one thing I'd like to note: for the most part, we intend to create new sounds for all the weapons that conceivably need one instead of using base sounds from the original games. That'll make the weapons feel more unique and new. We'll still use basic shooting sounds and the like for weapons that don't require new ones, but otherwise they'll all receive new sound effects.
Here are a few screenshots of it in action! Unfortunately, it's rather hard to squeeze the weapon into one screenshot, and since I didn't have a bot ready for this update I couldn't do it the way we showed Bubble Bath earlier. If I get better screenshots for it I'll be sure to post them here.
(http://i.imgur.com/ZqfLGfP.png)
(http://imgur.com/IOqa1V0.png)
(http://i.imgur.com/nTs7KBZ.png)
If you look closely, you can see that the obituaries change based on where you hit your target with it!
That's all for now, and the imminent future. We'll still be sure to keep those who are interested in the loop!
>mfw last post in here was April 5th
that ain't right
Hey, folks, wanted to let everyone know that we're still hard at work over here! Figured a month and a half was a pretty good layoff time for us to show you some more substantial progress.
(http://i.imgur.com/ovPOlB3.gif)
And this is what we've got: a declaration that almost all of the skins are finished! These are the final sprites you'll be seeing in the game. We've come a long way from that dinky picture I posted when we first got started up, eh? Also check out that shiny DOS Reborn logo Gumballtoid made; stunning, right? Right.
Our skin credits are as follows:
Magnet Dood: Torch Man, Buoy Man
FTX: Volt Man, Petrol Man
IamaMedalHunter: Bit Man, Knife Man, Sonic Man, Dyna Man, Shark Man (also did running frames for Torch and Buoy)
I've done this many times, but I can't thank MedalHunter enough for his heavy lifting on the spriting department. Bringing him on board was probably the best decision I made with this expansion; without him, you wouldn't see about 75% of the spritework that's going into this.
And since I don't think we've posted these here yet, why don't we do a little meet and greet with our Robot Masters? These MM&B-style CD database entries were contrived by Gumballtoid as well! From left to right:
(http://i.imgur.com/EgtExf0.png)
DSN-006: Bit Man
Designed to operate oil rigs at sea
in search of plentiful fuel sources.
"The ocean's wealth is ours for the taking!"
Good Point: Aims high
Bad Point: Greedy
Like: Big payoff
Dislike: Oil spills
(http://i.imgur.com/3YOkOS4.png)
DSN-005: Torch Man
With a versatile butane torch, he is
designed for welding and manufacturing.
"Can you compare to the finesse of my flames?"
Good Point: Charismatic
Bad Point: Pompous
Like: Barbecue
Dislike: Bad weather
(http://i.imgur.com/R5Y597y.png)
DSN-004: Knife Man
A special robot designed for
prevention of organized crime.
"You lookin' at me?!"
Good Point: Free spirit
Bad Point: Sharp tongue
Like: Card games
Dislike: Corruption
(http://i.imgur.com/6b05hXJ.png)
DSN-001: Sonic Man
He is a communications robot with
a knack for radio broadcasts.
"And we're on the air!"
Good Point: Articulate
Bad Point: Hasty
Like: Music
Dislike: Interruptions
(http://i.imgur.com/DQjLff6.png)
DSN-003: Dyna Man
Skilled at controlled demolition,
making him helpful to mining operations.
"Bombs aren't toys, darnit!"
Good Point: Safety first
Bad Point: Controlling
Like: Hard work
Dislike: Grenade Man
(http://i.imgur.com/dHyt01I.png)
DSN-002: Volt Man
A bulky power regulator that can
handle extremely high voltages.
"I'll rip you apart!!"
Good Point: Committed
Bad Point: Short fuse
Like: Clean energy
Dislike: Weak robots
(http://i.imgur.com/dDRWkES.png)
DSN-007: Shark Man
Designed for ocean topography,
he moves with ease on the seafloor.
"Take it easy. I don't bite."
Good Point: Skilled tracker
Bad Point: Conniving
Like: Easy prey
Dislike: Tornadoes
(http://i.imgur.com/AR2Llyb.png)
DSN-008: Buoy Man
His aquatic affinity suggests he
was designed for maritime operation.
"Sink or swim--that is the question!"
Good Point: Friendly
Bad Point: Anxious
Like: Rubber duck
Dislike: Seagulls
(http://i.imgur.com/u9o4HwF.png)
DSN-009: Petrol Man
Refines vast quantities of fuel found
at sea by Shark Man and Bit Man.
"He who controls oil controls all robots!"
Good Point: Huge capacity
Bad Point: Heavy
Like: Cooperation
Dislike: Leaky robots
Credit to Snake.Pixel for the mugshots, by the way! We just cleaned them up a bit to make them a little more suited for an 8-bit MM game.
In other news, work is progressing well on all fronts. Once we've got textures down for another map, finish up the last skin, and maybe get a few more weapons out of the way, we might have some more screenshots to show off...
Until then, we'll see you next time!
We interrupt your late night reveling to provide you with another update for DOS REBORN!
(http://i.imgur.com/cax0leD.png)
Dyna Man's been spotted in Roll's changing room, sporting a pretty funky color scheme. Seems this handsome devil's posing with his new special weapon, the Dynamite Cluster!
(http://i.imgur.com/1hfSzOn.png)
...Oh. It just fires a big bomb. OK, well, it looks like it'll hurt, but if that's it, then it doesn't seem all that sp- wait, what's this?
(http://i.imgur.com/2xh54C6.png)
(http://i.imgur.com/NF2qDYy.png)
Wowzers! Looks like it just split into a bunch of mini explosions!
The Dynamite Cluster is a weaponized version of the dynamite sticks that Dyna Man uses for controlled mining demolitions. Dr. Wily must've noticed some untapped offensive potential in them, so he packed them into an even bigger bomb! Once you're hit by the initial explosive, the sticks pour out of the weapon, providing a devastating one-two punch. Aim at one target in a crowd, then clean up the stragglers with the dynamite sticks! Dyna Man sure thinks the weapon's a dynamic offensive option!*
Here are some screenshots of it in action, courtesy of one of our newer team additions, DarkAura!:
(http://i.imgur.com/rWiv5Wm.png)
(http://i.imgur.com/R605AL3.png)
(http://i.imgur.com/I9HQaFd.png)
Badz and Gumballtoid worked on this weapon, and the ever-present IamaMedalHunter sprited it for us!
*Disclaimer: Dyna Man is a very serious Robot Master who is not keen on puns. We will try to remember that in the future.
The weapons have progressed at a very good rate- all of the concepts are finished and sprited, so hopefully we'll be able to show off some more very soon! Perhaps, even on the respective stages themselves...?
Well, uh, that seems unlikely, since, y'know, we still need textures. But hey, we'll cross that hurdle when it comes!
Thanks for joining us on another exciting teaser! Until next time!
- The DOS Reborn Team
Hey, folks! Sorry for the long wait in-between updates. We're far from defunct; unfortunately, the majority of the progress we've worked on isn't suitable to show at the moment.
We still have another weapon ready to tease, however!
(http://i.imgur.com/cTq4vwo.png)
Here we have Sonic Man, sporting a snazzy lavender-and-white color scheme. He's standing in front of his new weapon, the Sonic Pulse.
(http://i.imgur.com/jLsTA4t.png)
Seems to be a pretty simple weapon that just fires two conic shots, but wait, there's more!
(http://i.imgur.com/JbhKoxx.png)
Whoa! It's bouncing off the walls! Jewel Man can't believe his eyes!
The Sonic Pulse utilizes Sonic Man's ability to concentrate bursts of sound. They're fast moving and can bounce off of surfaces, but they don't last very long. Use it for rush downs or to create instant pressure in tight spaces!
Here's some photos of it in action!
(http://i.imgur.com/9F3MGv2.png)
(http://i.imgur.com/Q7qGxiH.png)
(http://i.imgur.com/JndJSaa.png)
(http://i.imgur.com/lxsDbTd.png)
(http://i.imgur.com/q8ptrZr.png)
This weapons was coded primarily by Badz, while Medal Hunter handled the graphics side of things. DarkAura took the photos for this update.
Work has, once again, progressed well pretty much everywhere. We're planning on having all the weapons finished sometime soon (all the ones we have currently are updated to v5 standards), and we're touching up and texturing a few of the maps as well. Sadly, I doubt I'll be able to update with any form of regularity very often, as I'll be heading off to college in a little over a week, but rest assured that we'll still continue to work on this expansion!
Until next time!
- The DOS Reborn Team
Evening folks! I'm here from the DOS Reborn team to provide you with a huge update!
Sorry for the delay-- we've been working hard on this update, but a lot of us have had to adjust to new schools and colleges. As a result, work progressed a bit slower than usual with this one. Not to mention this update is freakin' huge!!! Hope it was worth the wait!
Let's get right down to it, with a little help from one of our own!
(http://i.imgur.com/WBIu4Sq.png)
"Greetings. I am DSN-002, more commonly known to my peers as Volt Man. I am here to showcase my unique weapon, the Plasma Cutter."
(http://i.imgur.com/tlicpjL.png)
"I use my electrically-charged claws to cut down faulty or malfunctioning power lines, but they are also useful when applied to combat. As you can see, this weapon channels that power into a close range weapon capable of dealing a shocking blow."
"That's not all it does, however..."
(http://i.imgur.com/aBDzZvI.png)
(http://i.imgur.com/EsR1oqU.png)
"Land a hit once with this weapon..."
(http://i.imgur.com/dXdultt.png)
(http://i.imgur.com/oXz7c9P.png)
"...and you shall strike with more power, capable of sending your opponent far behind you. I find it useful to create space from pesky melee users, or perhaps to set up your own offensive with longer ranged weapons."
"I have taken the liberty of snapping a few screenshots of me and my brothers with it in use. Unfortunately, its lightning-quick speed makes it difficult to capture in full, but I believe you can get the gist of how it works."
(http://i.imgur.com/hDa0m0u.png)
(http://i.imgur.com/W1DnzF9.png)
(http://i.imgur.com/6SAgiO2.png)
"Pardon? You don't recognize the map we are skirmishing on?"
"That's my power plant, of course."
(http://i.imgur.com/xzlR2Vu.png)
(http://i.imgur.com/CFZYqCZ.png)
(http://i.imgur.com/7NiOvyJ.png)
(http://i.imgur.com/E4vxJx8.png)
"This is the Power Plant that I uphold. It holds a revolutionary hydro-electric power generator that exceeds the output of the other power plants that Monsteropolis employs. Unfortunately, it appears that it's being used for combat, instead..."
(http://i.imgur.com/3Ahcqc1.png)
(http://i.imgur.com/bZnsQ1f.png)
(http://i.imgur.com/lYcpcKG.png)
(http://i.imgur.com/Wy5aNAW.png)
"In any case, that's all I have to show for now. Thank you for taking the time to learn about me. And may the odds ever be in your favor when we meet..."
(http://i.imgur.com/2uSXb2n.png)
"Bother... how in the world do I use this hunk of junk!?"
Thanks, Volt Man! He forgot to mention that the map was built AND textured by Duora Super Gyro, and that the weapon was coded by Badz and sprited by (who else?) IamaMedalHunter! The screenshots were taken by DarkAura, too, so big props to them!
You may have noticed that there were no DOS weapons present on the version of the map we showed. There's a reason for this- custom weapons, while not inherently bad or anything, aren't always welcome when it comes to online play. After all, who would want to play Deathmatch in a server with this loaded and only get the juicy DOS Reborn weapons when you roll a DOS Reborn map? No thanks, man.
Instead, we decided to throw server hosts a bone and make a version of the maps where only core weapons are present! This means that those who don't care for the weapons we roll out can enjoy the maps with all that core weapon goodness.
In other news, a few of our skins are getting updates as well. They'll be dropping in a new version of the skin pack whenever they're done. Some of them are fixing up minor issues, like color palettes, while others are getting total makeovers. We've also got more maps and weapons coming down the pipeline soon enough. We'll keep you posted as often as we can! Until next time!
- The DOS Reborn Team
(http://i.imgur.com/9P4BlSm.png)
COMING SOON(?!)
OMG YOU EVEN DESIGNED A MINIBOSS FOR VOLTMAN
This is going to be a super kickass expansion!
Good afternoon! We're ready to provide another top-shelf update for DOS Reborn with the help of one of our Robot Masters once again.
(http://i.imgur.com/dajvaAx.png)
"Salutations! I am DSN-005, also known as Torch Man. I am here to provide you with a teaser of my special weapon, the Blow Torch. As you might imagine, this weapon spews forth flaming fire from the--"
"What the deuces? They already teased my weapon earlier?! Balderdash! I wasn't given the memo of this... Very well, I suppose I only have to do the second half."
(http://i.imgur.com/bw2b34P.png)
(http://i.imgur.com/yKSSEwu.png)
(http://i.imgur.com/A6d3U2J.png)
(http://i.imgur.com/AsfKgm9.png)
"This is my manufacturing plant, where I melt down old metal and turn it into much more useful products. I'm afraid I wasn't able to clean up much before the pictures were taken, so there might be some junk in there I didn't break down enough, eheheh... Much like my brother Volt Man's area, we've been overrun by the deathmatch craze, as well!"
(http://i.imgur.com/Ulu5Peb.png)
(http://i.imgur.com/JaYelUM.png)
(http://i.imgur.com/FyTsEuP.png)
(http://i.imgur.com/13MpSvS.png)
"I sincerely hope you enjoyed my tour, but I won't hold back when we meet in the scorching heat of combat! Until then--"
(http://i.imgur.com/0FyoiLb.png)
"Ack! You cur! You shot me in the back with my own weapon! I'll get you for that..."
While Torch Man is busy nursing his wounds, I'll take the time to give credit! This map was built by Thunderono and textured by Caprice. Our handy cameraman was, as always, DarkAura.
News on most other fronts has been pretty slow- it's a lot of little tune-ups to existing content while we wait on textures at the moment. Skins are being touched up and weapons are still being fine-tuned to bring optimal performance. Updates will still be few and far between, but we'll be sure to keep everyone in the loop once we've got more to show off.
Until next time!
The DOS Reborn Team
Hey there, folks! Knife to see me again, right? I'm here to present a long-awaited update to DOS Reborn!
I'll let one of our Robot Masters take it from here, as usual.
(https://i.imgur.com/zLgR1ZM.png)
Hey there. Name's Knife Man. DSN-004, to number nerds out there. I usually don't like showin' off like this due to the nature of my job, but the PR team wants it, so... Tada, I guess.
(https://i.imgur.com/MQc0Ukf.png)
These are the streets I usually hang around. They may look quiet, but they're home to all sorts of ne'er-do-wells once the streetlights turn on.
(https://i.imgur.com/xee8zkG.png)
Luckily, I can always count on my fellow police officers to help take on crime- aw, cripes, he's asleep again, isn't he!?
(https://i.imgur.com/Ic9itxP.png)
Lousy layabouts... Anyway, this area's pretty big. Plenty of buildings to duck and cover into, including a subway station down in below street level.
(https://i.imgur.com/DJK1KSJ.png)
(https://i.imgur.com/V8Ev8mr.png)
(https://i.imgur.com/aRiD9HR.png)
(https://i.imgur.com/mVNKLNN.png)
(https://i.imgur.com/VcGLU1V.png)
(https://i.imgur.com/xqS5lNA.png)
I doubt any thugs are gonna rear their ugly heads now that all these robots are brawling in the streets, though. What a mess... Makes it awful hard to go undercover. Still, as a cop, I gotta put a stop to it.
(https://i.imgur.com/Fj630bJ.png)
(https://i.imgur.com/PRQ349m.png)
(https://i.imgur.com/80UlUaS.png)
(https://i.imgur.com/54IxuSw.png)
That's all from me. Better watch out if you see me on the battlefield. Just because I follow the law doesn't mean I won't be trying to-
(https://i.imgur.com/fKHKWef.png)
GRAAAAAAH! I KNEW I'D FIND YOU! THINK YOU CAN HIDE AFTER SHOOTING ME IN THE BACK LAST UPDATE?! I'LL SHOW YOU!!
Hey, Torch, knock it off! Sheesh!
Thanks for your assistance! While I'm busy nursing my burn wounds, I'll give out credit to those involved here. Lego handled pretty much everything map-wise, here. He did an excellent job with textures and the map itself! He also took a few screenshots, along with our resident cameraman, DarkAura. Caprice chipped in texture wise, too.
And since it's been a while, we'll give you some more info. Curious about the various enemies showing up in the last few updates? Here's a few of them!
(https://i.imgur.com/J1Mxqhf.png)
Meet the C-Gurus! These cool seagull robots roam the skies on Bit Man's stage and fly in packs over the bridges outside. Watch them for long enough,
and they might give you a surprise on their way off the stage!
(https://i.imgur.com/2255uSf.png)
These are G. Eye Joes, the most advanced police trooper model on the market. Their tough shields and reliable weaponry coupled with their specialized programming for all sorts of situations make them versatile members of any police force. Right now, they're on the hunt for a few scoundrels who have slipped into the shadows in Knife Man's city...
(http://i.imgur.com/9P4BlSm.png)
Remember this guy from the Volt Man update? It's Batterjin-Sama! Modeled after a car battery, he's able to fire off orbs of concentrated electricity,
using them as a shield or a weapon. As of now, though, he just kinda sits and laughs at you. What a big jerk!
All of these guys were sprited by Medaru/IamaMedalHunter i only put the first one cause it's easier to type and coded by Lego.
That's all for this update. We'll be sure to bring more in the near future (and it won't take about half a year again). See you again soon!
(https://i.imgur.com/7r4ADRr.png)
...He sure is a heavy sleeper...
- The DOS Reborn Team
Hey all! While you're waiting for the pack to drop, we're going to be spending this week showing off some of the content that we weren't able to before. Let's get right to it!
These updates are going to follow a "Past, Present" scheme. Each day, I (or Dood) will show off something that's changed with what we've previously shown off, and then a new, never before seen map! First off, we have:
Volt Man!
This map's seen a major graphical overhaul since it was last shown off. Duora did a fantastic job with the new set!
(https://i.imgur.com/2lr8CvQ.png)
(https://i.imgur.com/ghB9FUX.png)
On to the new!
Dyna Man!
A close quarters map in spite of its sight lines, MMDDYN is the kind of map where you always need to watch your back. Use the elevators around the stage to get a leg up on your opponents, or drop down from the upper floors to catch them off guard!
(https://i.imgur.com/hkR38cl.png)
(https://i.imgur.com/B3a1i5u.png)
Textures are courtesy of Caprice, with the map itself being by Galactan.
"But who're those dudes hanging out in the back of those screenshots," you ask?
(https://i.imgur.com/z4tYKhs.png)
Meet Lead Beard the Picrate, also known simply as the Picrate. These guys like to get in groups and cheer on the competitors!
That's all for today. Catch you all tomorrow with more DOS Reborn goodness!
it's me again
Today I've got a whole heap of props to show off, as well as a new map! Let's get right into the groove with our first point:
Sonic Man!
A couple of well-known celebrities have scheduled a concert at Sonic Man's radio tower! Meet the Mad Mets, Tom & GUI!
(https://i.imgur.com/qaqLWtF.png)
What's the performance about? Beats me!
And now let's dive into the new:
Shark Man!
A joint effort between Magnet Dood and Thunderono (that's me!), with textures by Caprice, these sprawling caves are home to all kinds of robotic wildlife. Duke it out in the dilapidated deep, or skirmish at the remains of a nasty shipwreck!
(https://i.imgur.com/JXctSjU.png)
(https://i.imgur.com/mo0QlYA.png)
(https://i.imgur.com/YZms3DR.png)
Let's take a closer look at some of the folks hanging around, shall we?
(https://i.imgur.com/ow7s9pV.png)
Careful, not all of the seaweed is what it seems! These are Sea Metalls. They're specifically designed to blend in with the surrounding plant life, while still maintaining the protection that a met would normally get! It's, uh... really hard seaweed.
(https://i.imgur.com/j46rMXi.png)
This wide-eyed fellow is an Anka! They like to watch the action from above the waves, but they're pretty easily spooked. If you get too close, they'll fall down!
(https://i.imgur.com/jOfINDS.png)
These steel sea dwellers are SarDYNAs. You'll see them swim by in large numbers from time to time. Though they may not look like much, their jaw hides a pretty powerful cannon!
That's all I have for today! Tune in tomorrow for more!
Hey, everyone! Magnet Dood here with another DOS Reborn: Past and Present update!
First, the past...
Some new workers have been spotted at Braze Man's smelting plant! Let's see what they're all about.
(https://i.imgur.com/CUiiPF1.png)
These guys are called Yocchans! They're outfitted with tough face-masks and a portable blow torch, which is useful for welding in hard to reach places (like sewer lines). They cheer on their boss, Braze Man, as he lights up the dueling scene!
(https://i.imgur.com/7LuYZLg.png)
These robots are Ototos! They dutifully carry buckets of hot slag from one section of the plant to another. Not even a robot uprising will stop their work... unless Wily's reprogrammed them to drop it on you! don't worry he hasn't
...and now to the present!
(https://i.imgur.com/V2F7KNN.png)
Welcome to Buoy Man's stage! This map (made by a combination of Magnet Dood [AKA myself], Korby, and Caprice) pits fighters on a ship in the middle of the ocean! Fight above decks as you take in the glittering sunset...
(https://i.imgur.com/nmMnuXp.png)
...or head below deck to sneak around the ship unaccounted for! This is a three-layered map, so while it might seem small at first glance, there's a lot of room to move around in!
(https://i.imgur.com/ghIfHQw.png)
The weather's not always accommodating on the high seas. Sometimes, the sky box will change to an overcast grey palette! When in doubt, look for the lighthouse shining on the horizon!
That's all we have for tonight. Get excited-- just two more days until release! I know I am! :p
Until next time!
Last day before release! Today's update is pretty meaty; not only do I have some changes to an old map, but I've got two new maps to show off! Let's take a look:
Bit Man!
The oldest map in the expansion by far, this map was starting to show its age. As such, it's received some pretty major changes to some of the interior rooms!
(https://i.imgur.com/eiVCdTr.png)
(https://i.imgur.com/QoACHzM.png)
Now let's take a look at the new stuff. First off, we've got:
Petrol Man!
Sculpted by Rozark with textures by Caprice, MMDPET combines a valley structure with close quarters combat to bring a dynamic twist to what you'd normally expect from smaller maps. Battles here can get pretty frenzied!
(https://i.imgur.com/jQwvW4C.png)
(https://i.imgur.com/LvMXpcF.png)
And last, but certainly not least, we have:
Skull Skyscraper!
Done entirely by Caprice, MMDDW1 takes place in and around towering skyscrapers! A favorite among the team, you'll find yourself ducking in and out of the buildings and clambering up using Yoku blocks to get the upper hand.
(https://i.imgur.com/JhUft2u.png)
(https://i.imgur.com/gXRmrVt.png)
That's all I've got! See you tomorrow when we relea-
(https://i.imgur.com/arnXIuB.png)
Huh, seems there's another stage here we haven't mentioned yet. I wonder what this could be?
Found a spawn in Buoy Man's map that sticks you in the ground if you use the exit unit. (https://i.imgur.com/5G30Ypx.png)