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Screw Scramble - New team based game mode!
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Topic: Screw Scramble - New team based game mode! (Read 32888 times)
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June 22, 2011, 06:45:17 AM
Reply #45
TheBladeRoden
MM8BDM Extender
>
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Date Registered: October 14, 2010, 07:26:58 PM
Re: Screw Scramble - New team based game mode!
«
Reply #45 on:
June 22, 2011, 06:45:17 AM »
Hmm, screws, shops, turrets... throw in some met creeps and you could have Defense of the Doctors!
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June 22, 2011, 11:45:04 PM
Reply #46
MasterXman
Standard Member
Status Unknown
Date Registered: April 26, 2011, 12:15:48 AM
Re: Screw Scramble - New team based game mode!
«
Reply #46 on:
June 22, 2011, 11:45:04 PM »
( QUESTION ): How did this all happen? ( How did they start going after some screws? )
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June 23, 2011, 05:02:54 AM
Reply #47
Tesseractal
Standard Member
Date Registered: January 26, 2011, 01:36:07 AM
Re: Screw Scramble - New team based game mode!
«
Reply #47 on:
June 23, 2011, 05:02:54 AM »
Most of the ideas in this topic so far I don't really like. Some of the big ones
Shop- No, no, no. It would slow down the pace of the game; if you weren't invincible while selecting something, you would be frag bait. If the screws didn't add to your total it would be entirely useless. The variety of weapons / items available would probably be nigh-useless.
Speed changes- Only if they're temporary. For example, getting 20+ screws could slow you down for a brief moment, but permanent speed changes (good or bad) would seem excessive.
Auto/Reggae spawn placements: The "inventory item" suggestion is good in theory but isn't foolproof enough. However, I do agree that their locations influences a map highly - to the point that many times the easier accessible spawn will win easily. I have two ideas for this -
a) The number of Auto and Reggae spawns is dependent on the number of players using a ratio, such as 1:3. For every three players total in the game a "clone" of Auto and Reggae spawns in the map (upon next player spawn). Example: Once six players are in the game, there would be two Auto and two Reggae spawns. With nine players total (4/5 per team) there would be three spawns. It might not be the best ratio but I feel that having multiple screw carriers would avert the "base camping" issue that seems to be the most frequent complaint about the mode.
b) Have Auto and Reggae move locations after receiving a certain number of screws. (example. once 1/3 of the screws have been deposited, they respawn somewhere else) This idea seems more frustrating but it's the only other solution I had besides using multiple Auto / Reggae spawns.
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June 25, 2011, 03:58:35 AM
Reply #48
FCx
Standard Member
The worm arrived...
Date Registered: October 08, 2010, 07:42:53 PM
Re: Screw Scramble - New team based game mode!
«
Reply #48 on:
June 25, 2011, 03:58:35 AM »
(sorry if someone has requested this before)
An small idea: Players can locate auto and reggae using the automap...
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October 17, 2017, 11:40:12 PM
Reply #49
RoboBlaster
Standard Member
Date Registered: September 23, 2017, 01:20:40 AM
Re: Screw Scramble - New team based game mode!
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Reply #49 on:
October 17, 2017, 11:40:12 PM »
This might be old, but can someone put a mirror link for this game mode? Thanks
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January 15, 2018, 10:00:46 PM
Reply #50
VVL
Standard Member
Date Registered: February 20, 2014, 08:03:07 AM
Re: Screw Scramble - New team based game mode!
«
Reply #50 on:
January 15, 2018, 10:00:46 PM »
http://www.mediafire.com/file/0nzd6d3v38xvyi3/ScrewScramble-1.zip
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Screw Scramble - New team based game mode!