Cutstuff Forum

Mega Man 8-bit Deathmatch => Bugs/Suggestions => MM8BDM Discussion => Rejected => Topic started by: Ceridran on May 19, 2014, 04:14:55 PM

Title: Animated idle stance on core Megaman class.
Post by: Ceridran on May 19, 2014, 04:14:55 PM
There are some skins that deserve idle animations, especially core skins like Fireman and Burnerman. (This mostly applies to custom skins, though.)

I found out when working with my contest class, Awadphec, that idle animations on a class is possible, but it's class dependant. I found out when Awadphec was "twitching" when still, by flipping between A and B frames. (I think most of you know how to do this.)

So here I am suggesting a new set of frames for the Megaman class, "I". The idle stance will go between A and I at a tic speed identical to walking frames. (Consistency.)

Most skins will have the I frames be identical to the A frames, but anything with a burning head/body, a propellor, is floating, etc, will actually FEEL right if this goes through.











CAT PLANET
Title: Re: Animated idle stance on core Megaman class.
Post by: Beed28 on May 19, 2014, 04:24:43 PM
But then every single custom skin out there will need to be amended to include this new frame.

It's just not worth the effort.
Title: Re: Animated idle stance on core Megaman class.
Post by: Ivory on May 20, 2014, 09:33:00 PM
Going to reject this based on what Beed said.