I understand the lack of Mega Man stuff in props or maps but why is poor Mega overshadowed by a god damned japanese pop singer???
She's not even in a gameI beg to differ.
I'm just going to mention a few things because Coldy would have never done work had I not shoved my e-peen in the doorwayAlthough I can pretty much agree with this. The mods based on other games have the issue of not focusing around Megaman stuff. Even the Battle and Chase mod has this problem, and thats based on a Megaman game.
Player characters will, on average, have two weapons they can switch between for their basic attacks. One is meant to be their "auto-attack" of sorts; a player can use this move repeatedly with little to no real penalty, and without a required cost. The other weapon can be another base attack, or a more powerful attack that requires ammo of some sort. With both weapons, the alt-fire will access that character's Skills. Every character has three specific Skills mapped to Forward, Neutral, and Back, and all Skills require some form of ammo (Weapon Energy, MP, Super Gauge, etc) to use. Some characters may only have one weapon while others may have three, but for the most part everyone gets two attacks and three supers. Keep these things in mind when suggesting a possible character. Does your character have enough of a moveset to have two base attacks with three special moves? Is their moveset too large, and will picking moves everyone agrees on turn out to be a nightmare?
On that note, I suggest putting up a poll to vote on FINISHED character suggestions. I think putting up a poll of whether or not people support or specifically hate a certain character will help flesh out the roster with characters that the dev team may not personally have a fan-boner for. Also, by "finished" I mean that the character in question has a FULL moveset blueprint, a skin to use (even something temporary), and someone willing to make HUD graphics for said character if they are accepted. The character doesn't have to be finished coding-wise, but there should be a sizable base to work from.
One more thing should be said, and it's that Coldy's Mobies (working title) covers a wide range of characters... but it's not Saxton Hale, if you catch my drift. Including references from various games and other popular media is fine, but requesting overused internet memes or unpopular community characters (read: self-inserts) is heavily frowned upon. For example, requesting the addition of CutmanMike would be fine as he's a community character that nearly everyone here is familiar with. Requesting the addition of Elena Ampere or Dr. Oshiro would also be fine as many fans of Cutstuff War are familiar with these characters. However, requesting a Jasper Whisp character would not be a good idea as a lot of people here have no idea who I am even talking about. Of equal "frowny face magnitude" would be if I asked for a SmashBro champion class, as the only reason I'd have for making such a ridiculous inquiry would be with the purpose of enlarging my e-peen to become as inflated as digitally possible. Also, knowing me I'd put in some awkward gameplay gimmick and try to change it every four months, but that's besides the point.
I'm also going to say that suggestions for things that aren't player characters would be lovely. Minion types, mid-bosses, stage designs... all of those things would be highly appreciated. I know everyone's just going to suggest player characters anyway but I thought this was worth mentioning.
Also, I'm not "officially" on the dev team. Coldy just so happened to use my base design for pretty much everything he's done so far. :ugeek:
-snip-To be honest, I haven't exactly finalized the details; I'm still debating exactly how I want classes to work.
She's not even in a game
Miku Hatsune (Vocaloid/Project Diva) - Nothing Done
Also, how about we add a little bit of COLONEL FREAKING SERVBOT!
Dan wasn't in Street Fighter II, he was in Alpha, and everything after that.
Why not GBC Duke Nukem?
Sorry for my skepticism, but I think that you'll be rather frustrated trying to find a balance between maintaining MM8BDM gameplay and just tearing everything out and making your own mechanics, at which point you might as well be a standalone game like Action Doom 2. Also, Duke Nukem needs to be based on his Duke Nukem I/II appearances because OPRAH
I know some guy made a Duke Nukem skin and will you add guile or not?
My personal suggestion, keep it one character per series, for now.I agree, and for the max amount of characters per series, two. That's it.
[7:53:48 PM] xColdxFusionx: I just had this sudden, terrible realization:Welp, I guess it's poll time, ladies and gentlemen.
This mod is probably the most likely to get C&D'd
[7:54:49 PM] xColdxFusionx: I mean, I don't think any of the legal teams we're dealing with care enough
to actually go after us
but still
[10:42:18 PM] SmashBroPlusB: why don't you
[10:42:27 PM] SmashBroPlusB: just invent your own moby
[10:42:39 PM] SmashBroPlusB: it's going to be standalone anyway so I don't see the problem
[11:19:40 PM] xColdxFusionx: ...You know what
[11:19:46 PM] xColdxFusionx: That would actually be somewhat interesting
[11:20:14 PM] xColdxFusionx: I kind of want to do that now
[11:21:42 PM] xColdxFusionx: ...What if we go somewhere in between
[11:21:49 PM] xColdxFusionx: And have people submit characters
this is a quotejust voted, i had a hard time choosing haha. ill think of a suggestion after the poll ends so it doesn't become like void or something.
I set it to not allow revotes to prevent people from seeing the results and immediately jumping on a bandwagon.
> What's up with the bullet points under the skills for some weapons? Are these examples of Consumables said character has unique to him/her? Are they the Skill Upgrades mentioned under "Leveling Up?" You lost me.
You kind of answered your own question there. The bullet points are the Skill Upgrades. Each one can be purchased up to 5 times using Skill Points, after the skill itself is obtained. Probably should have made that a bit clearer.
> Matter of fact, I'm confused about Items in general. Are all Consumables and Beacons shared between all characters, or do they each have unique ones?
Consumables and Beacons are shared between characters, but what's available in the shop may vary between maps.
> I notice the mention of "killing enemies." I recall hearing this game mode was inspired by LoL, where I know it's a 5v5 team match, so would "killing an enemy" consist of destroying an enemy player, or are there AI goons too/instead? If it is the former, what repercussions if any are there for dying? If it is the latter, why is there no mention of bringing in other units?
By "killing enemies", I mean anything not on your team, which includes minions, neutral monsters, and even enemy champions. If you die, you lose any held items (consumables + beacons), as well as being held in your base for a bit based on how long into the game your untimely death was.
The reason I never mentioned minions or anything can pretty much be summed up as "I forgot."
Questions:
A. What if the character suggested is an adaptation of another work?
While a full character is not recommended, shoutouts are certainly welcome.
B. If a character is accepted, who will do the coding and spriting?
Coding will hopefully be done by the devteam, though you're certainly welcome to submit code for us to play with if you come up with something really outlandish.
Spriting, on the other hand, is kind of a talent we're lacking. Anyone here who's willing to help with the art, please contact me.
Alright, thanks for the information.
So let me try to step up to the plate and see if I have a bloody clue what I'm doing?(click to show/hide)
I highly advise you all look at the "UPDATE" section of the Guidelines tab...Especially CHAOS_FANTAZY. You look like you're trying to do a bit too much at once with Dr. Coda.Well, yes; I have been struggling to fill out all the requirements for a character and I probably did fudge a few things...
Also stealing control is right out....Well, there goes that. Hacking is one of Coda's primary themes as a character and if it can't be represented in his moveset, there's not that much point in including him.
And people ask my why I don't have a dev team.you should, makes debugging and balancing much easier.
this is more cold fusion posting before everything was worked out.
it's an error with the leader, not the team.
> Shield Breaker - Makes the projectiles ignore the defense of the target.
more like "always 1.0". And, yes, this applies to those who would take 1.5 from that as well. As in: characters with naturally low defense would take the same damage as a character with naturally high defense. Example: Projectile does 70 and Target A has overall DamageFactor of 0.5 and Target B has DamageFactor of 2.0. Rather than A taking only 35 points of damage and B taking 140, both would take exact 70.Quote from: "tsukiyomaru0"> Shield Breaker - Makes the projectiles ignore the defense of the target.
.. What? Armor Piercing at a percentage is fine, but 100% armor piercing? That cannot end well.
Just thought I'd point out that we're not using armor factors for inherent health. Since this is a total conversion rather than an add-on modification, player classes will be using actual Max Health values. The only things changed by damage factors are when a player buys an armor upgrade or has their defense weakened by an enemy champion's skills.Look up again, I revised the revision.
Also, you both aren't done. Champions need four Skill Mods, not three.
Also also, since I'm seeing only 2/2 layouts (two weapons, two skills) I'll post a 3/1 or a 1/3 later so you know how that works.
Also also also WE DON'T STILL HAVE JUMP SKILLS DANGIT. If you want a jump bonus or something, it uses the passive slot.
As for the 2/2, I opt to because that's my standard way of playing Borderlands (sticking mostly to two weapons even with four slots open).Disregard my previous burst of fervent range.
-snip snip-
Kung-Fu CutmanHUZZAH
Ah, got it. So it goes the Borderlands-style...Quote from: "tsukiyomaru0"Kung-Fu CutmanHUZZAH
YOU DID IT
That's pretty much what the theme is, yeah. You get a skill, then you can buy the same skill twice more to upgrade it. Sure, added effects are cool, but if the skill is good enough then you can "just have each point in a skill give a boost to what it currently does". Head Count would probably also increase duration per Rank, but you have the idea of it pretty much down to a science.
I'll go punch Cold Fusion out of hibernation and let 'em know he has something!
Runeterraria WITWe're trying to go for more original content here, but I have to give props for the idea of a "Hard Mode lane".
Worldstone KeepThis one might actually be used as-is. The side-objective is certainly a cool idea.
Communist MageAs much fun as Nasus/Veigar is, I'm a bit hesitant about including this guy because he suffers the same problem as Daveris in CSCC: Snowballs are REALLY hard to balance effectively in something like Zandronum.
Jeus the PiousThe only thing I'm hesitant on is having Undying Rage + VoliPassive as a passive. I'd reduce the duration of Honorboud's UnderShirt period, but other than that I think he's pretty good.
Skeletron PrimeSee my note under Runeterraria.
MAPS:So, Murderbridge with a jungle from hell.
--------
Runeterraria WIT
This once pure landscape has been washed over by two warring elements: The Hallow, and The Corruption.
This map has Two Lanes.
UPPER LANE: The Hallow
A land of peace and benevolence, this lane is well-defended against enemies who see it as an easy route into your base. It has Two towers. Neutral Creeps are weak and drop moderate gold.
LOWER LANE: The Corruption
A fearful, blighted area, left unguarded as it was not thought that anyone could survive. The lane is full of aggressive neutral creeps that will most likely kill anyone under level 10, and seriously harass anyone who isn't level 20+. There is only one tower.
This lane is home to the Eater of Worlds, a large boss that will provide a buff to the team of whoever kills it.
Worldstone Keep
At the heart of the world itself, the two warring factions now seek omnipotence by laying claim to the enigmatic Worldstone.
This map has Three Lanes.
The top and bottom lanes are standard, with two towers each and neutral creeps.
The middle lane CANNOT be used to access the enemy's base (One way door/teleporter), but instead serves as a KotH style capture point. Whoever holds the point procures a strong buff for his team, and allows them to move between top, middle, and bottom lanes through a shortcut circumventing the Worldstone.
Baron Nashor, eat your heart out.
WelpColdfusion, that's damn awesome.
I made a thing
(http://imageshack.us/a/img827/7411/artn.png)
...Anyone want to try their hand at cleaning up and adding a [firing/reload/twirl/any combination of the above] animation for these things?
Well, I had a bit of an idea for a stage. I figured I'd go ahead and pitch it now, even though I'm not done with my new character design (Haven't even started, in fact).Can't resist this:(click to show/hide)
We're trying to go for more original content here,have fun having no content then
Cold's idea of "original content" is apparently renaming, reskinning, and generally giving a new paint job to any derivative characters.
The rule's still dumb (Doubly so seeing how "self-insert" characters are also banned), but I suppose if it's that easy to circumvent then meh.
My champion idea, for example, was based in nothing of my interest. Just some random idea that popped up in my mind.Quote from: "xColdxFusionx"We're trying to go for more original content here,have fun having no content then
Ahem, Gentlemen:(click to show/hide)
Hello.(click to show/hide)
Tsuki, how do you intend for Eigil to be pronounced?More like Ee-Gill. Looked up some old norse phonetics and the "E" is pronounced in the same way as fEEt, pEA...
E-jool, Eh-gill, Ai-jel, or Ai-gill? Or something completely different?
I didn't add it because it didn't look quite finished, but I can throw it on the list, I guess.
Also Clyde now gets a link. The Udyr-style "No Traditional Ultimate" is actually pretty cool, though it does leave Clyde with no use for Gold Shards.
Also, we're starting to enter carry overload. Any more carries will be tossed onto the waitlist. And I might push a couple of the ones on the mainlist to the waitlist if we get more ideas for other classes.
...I'm going to be really blunt here, but this guy looks like something out of a terrible fanfiction.I'm sorry[I'm not.], what? You let volitryndagarefiora in and an OBVIOUS joke character like Belmont in, but when something interesting and, most importantly, original, was submitted, you turned it down?
...I'm going to be really blunt here, but this guy looks like something out of a terrible fanfiction.Yes, I get it. In truth, Shalein did originate from my times playing AdventureQuest Worlds (If the profile picture didn't make that horribly obvious)...in which, Chaos, a third independent force separated from Good and Evil, has reared its ugly head on the world and is attempting to throw the world into anarchy. Good and Evil are in an alliance, no matter how small, in order to defeat this greater foe—and that's where Shalein comes in. He's always had the "Why can't we just get along" attitude, but in a situation like this, he has a chance to make a point for once. To counteract Chaos, neither Good nor Evil, he became a man of Order, both Good and Evil—and, well, you know the rest.
...And these sentences don't help.
I thought I already told you this wasn't a thing.My mistake; I thought that referred to seizing control of enemy Champions in specific. Scrap that bit.
It's not only because stealing enemy units is broken; it's also because it would be incredibly obnoxious to have to code.
The issue here is that, while Shalein is original, I can't bring myself to like him. His flavor feels really, really heavy on the "I am a super cool character and you should like me" end of things. If his flavor were tweaked and some of his attacks were spruced up to be a little more interesting, I might consider adding him. But as he is, I can't bring myself to allow him onto the roster.Quote from: "xColdxFusionx"...I'm going to be really blunt here, but this guy looks like something out of a terrible fanfiction.I'm sorry[I'm not.], what? You let volitryndagarefiora in and an OBVIOUS joke character like Belmont in, but when something interesting and, most importantly, original, was submitted, you turned it down?
And you asked why I left!
-snip-That does explain some of it. RPG's are very heavy on trying to make you uber-powerful, which (unfortunately) often translates to your character becoming too "awesome" to really fit anywhere reasonably.
S'ok, miscommunications happen.Quote from: "xColdxFusionx"I thought I already told you this wasn't a thing.My mistake; I thought that referred to seizing control of enemy Champions in specific. Scrap that bit.
It's not only because stealing enemy units is broken; it's also because it would be incredibly obnoxious to have to code.
Quote from: "xColdxFusionx"...I'm going to be really blunt here, but this guy looks like something out of a terrible fanfiction.I'm sorry[I'm not.], what? You let volitryndagarefiora in and an OBVIOUS joke character like Belmont in, but when something interesting and, most importantly, original, was submitted, you turned it down?
And you asked why I left!
(click to show/hide)
I remember the proposed cast being different (mainly consisting of various canon characters), what happened to that?
Those of you paying attention to the guidelines post might have noticed a new hero archetype: Lockdown. Specifically, I pointed out to Coldy that he lacks a general "defense" category. Carry implies you're good at punching noses in; Pusher implies that you can not only stop waves of minions, but you can also go punch minions in their miniony noses; Tank implies you have tons of health; Support implies you are a medic. Another reason Lockdown was added was due to the playstyle of a character I had the pleasure of creating, not only for the skill mechanic but also because it was hilarious to watch Coldy's reaction.
Gentlemen. Please dust off your suits and adjust your ties.(click to show/hide)
Okay, did some work with Other CF and I think we have a draft of Shalein that he finds acceptable. Posting for evaluation.(click to show/hide)
Rank 2 Ultimate Mod creates larger minion waves, yes? Still, it's similar to hypnotization effects, but might be fine.
ok, I'm new here, but not new to cutstuff stuff. so CF told me about this thing so imma throw my character for a spin.(click to show/hide)
please do not shoot this down because I have never posted before.
ok, I'm new here, but not new to cutstuff stuff. so CF told me about this thing so imma throw my character for a spin.(click to show/hide)
please do not shoot this down because I have never posted before.
-Kung Fu Cutman'd-Am I the only getting the Mari0 feeling here?
> The sheer number of times you used the word blood makes my head spin a little. If we could perhaps apply a bit of thesaurus to these descriptions that would be a huge help to my brain.Apologies; they never taught me any synonyms for "blood." I'll be sure to investigate a thesaurus before the rework.
> Why can't we just use the word vampire? We already establish that he's pretty much a vampire the instant his race is brought up.I think the important distinction is the whole "stronger when almost dead" thing.
> ...OK, that passive is way too complex. Perhaps we could change it to "taking and dealing damage fuels the Blood Bar, which slowly drains to regenerate his HP over time."To First Blood, it's an aspect of his character that he has to use his blood specifically for his Blood Arts. And having the Blood Bar restore health would honestly completely defeat its purpose.
> What is with everyone and their super-fancy enchanted weapons? A magic halberd probably would have sufficed.This one I'm not sure about, but previously in his design it randomly shot off "bursts" of magic/technology. I removed this effect, thinking coating the weapon in his blood was enough.
> I know you probably have never worked with Zandronum before, but five tiers of attack plus a skill mod that applies an on-hit effect is a bit complex. What if we just changed it to three tiers: 1x, 1.5x, and 2x + Heartstop Effect?I'm sure he'd yield, but...There's a Heartstop effect? Unless you're referring to his halberd randomly affecting their bloodstream.
> While Bloody Marionette seems cool, it's redundant (Snare + damage when pushing movement keys? What's the point of pushing keys if you're snared anyway?) and would require a ton of trickery to get the movement damage to work right.Bloody Marionette is more accurately a possession attack (But that's a big no-no here, so we got creative). In an RPing scenario, it would be more along the lines of "the target is under Valoures's control, and resisting his control results in pain as if you're being torn apart from the inside out." I honestly don't have a better idea than forcing the target to not be able to move, but I'd be delighted to hear additional suggestions.
> Soul Shatter seems really tacked on; I quite literally just accepted a champion with a very similar effect. Not to mention, how would you determine which wave the Pawn would be added to? The Minions work because each wave has a matching wave going the other way, so you can just do a one-to-one conversion. Just the last effect would probably be fine, though I'd probably switch that with Dormant Despair because removing the primary counter-play aspect to your ultimate. Damn.I think what happened is he scanned the topic real quick, didn't see anything about summoning minions, and assumed that earning them in combat was the only way to get them. I also handed him Shalein as an example (Given that he's very familiar with that character), so I could see how he might think a thing like that mandatory. Darn it, I told him to compare the draft to other accepted characters first!
Quote> Why can't we just use the word vampire? We already establish that he's pretty much a vampire the instant his race is brought up.I think the important distinction is the whole "stronger when almost dead" thing.
The issue I have here is the fact that you could just remove the entire first sentence and the character still works.
Also, the fact that, like Shalein, that one sentence gives me this "I'm a Vampyrous! ...It's like a vampire, but better!" vibe that makes me feel a bit uneasy.Quote> ...OK, that passive is way too complex. Perhaps we could change it to "taking and dealing damage fuels the Blood Bar, which slowly drains to regenerate his HP over time."To First Blood, it's an aspect of his character that he has to use his blood specifically for his Blood Arts. And having the Blood Bar restore health would honestly completely defeat its purpose.
If you want to go that route, I'd also throw the "Tank" tag on him as well.Quote> What is with everyone and their super-fancy enchanted weapons? A magic halberd probably would have sufficed.This one I'm not sure about, but previously in his design it randomly shot off "bursts" of magic/technology. I removed this effect, thinking coating the weapon in his blood was enough.
The Halberd suffers a similar problem to Unity and Harmony: It's just too blatantly "Hey look at how cool this thing is," especially on a character who's supposed to be using his spells to fight.Quote> I know you probably have never worked with Zandronum before, but five tiers of attack plus a skill mod that applies an on-hit effect is a bit complex. What if we just changed it to three tiers: 1x, 1.5x, and 2x + Heartstop Effect?I'm sure he'd yield, but...There's a Heartstop effect? Unless you're referring to his halberd randomly affecting their bloodstream.
I was referring to his disable that he gains at max Blood. But yeah, as opposed to programming 9 different variations of the same attack where 6 have a unique on-hit effect, I'd much rather program 5 with 3 having the effect.Quote> While Bloody Marionette seems cool, it's redundant (Snare + damage when pushing movement keys? What's the point of pushing keys if you're snared anyway?) and would require a ton of trickery to get the movement damage to work right.Bloody Marionette is more accurately a possession attack (But that's a big no-no here, so we got creative). In an RPing scenario, it would be more along the lines of "the target is under Valoures's control, and resisting his control results in pain as if you're being torn apart from the inside out." I honestly don't have a better idea than forcing the target to not be able to move, but I'd be delighted to hear additional suggestions.
The issue here is that the bound player has no incentive to push the movement keys, so there's no point to the damage. Replace the Snare with a Slow and you might have something there, but what's the point of a "bleed on move" effect if you can't move in the first place?Quote> Soul Shatter seems really tacked on; I quite literally just accepted a champion with a very similar effect. Not to mention, how would you determine which wave the Pawn would be added to? The Minions work because each wave has a matching wave going the other way, so you can just do a one-to-one conversion. Just the last effect would probably be fine, though I'd probably switch that with Dormant Despair because removing the primary counter-play aspect to your ultimate. Damn.I think what happened is he scanned the topic real quick, didn't see anything about summoning minions, and assumed that earning them in combat was the only way to get them. I also handed him Shalein as an example (Given that he's very familiar with that character), so I could see how he might think a thing like that mandatory. Darn it, I told him to compare the draft to other accepted characters first!
As for Dormant Despair, it was previously just random whether or not you'd break free from Bloody Marionette early...the effect could probably use a rework entirely.
Yeah, from how I understood it, any ally could break a character out of the Bloody Marionette by bumping them or some such action, which adds a really neat counterplay aspect to the ability where you want to run over and tag people you see bleeding out so you can keep them from accidentally killing themselves. By negating that aspect of the ability, you take away quite a bit of the "Oh, hey, that's actually pretty cool" part of the ability.
Hey ColdFusion.
I think you have a rival on that fancy airstuff
http://airstuffvcutstuff.webs.com/apps/ ... ing-title- (http://airstuffvcutstuff.webs.com/apps/forums/topics/show/8998541-under-attack-working-title-)
umm airstuff used all their monthy bandwidth in a night thats why it leads to nowhereQuote from: "Rozark"Hey ColdFusion.
I think you have a rival on that fancy airstuff
http://airstuffvcutstuff.webs.com/apps/ ... ing-title- (http://airstuffvcutstuff.webs.com/apps/forums/topics/show/8998541-under-attack-working-title-)
The link leads to a not found error...
If the Energy Axe and Normal Axe do the same thing, they can count as the same attack. In which case you can add another skill if you want.
The same way you'd maneuver through multiple weapons with one skill:
They're actually just multiple weapons with the same mainfire
Cold won't take your copyrighted ideas. It wasn't my idea, but I guess he's afraid of getting a C&D or somesuch.^
Which is quite silly, seeing how we're infringing on Megaman and Doom already.
Quote from: "Orange juice :l"Cold won't take your copyrighted ideas. It wasn't my idea, but I guess he's afraid of getting a C&D or somesuch.^
Which is quite silly, seeing how we're infringing on Megaman and Doom already.
Anyway, anything actually being worked on? We have enough awesome ideas with no follow-through in this community.
Anyway, anything actually being worked on?NSFB - Not Safe For Beed28
Jeus will be coded when Eigil is done, and Predator Unit after Jeus.You're... half-right. Coldy's going after Jeus next, but we're a bit iffy on what's after that. The list only indicates the order they came in, not their order of relevance.
Claw Droid Application Take 2, Commence.
Also, here's a question regarding the mode when it comes out:
When a player dies, do they lose or keep all their upgrades upon respawn?
I REALLY don't want to come across as selfishyou already are
When can a release be expected?when it's done
What will it have?nothing's concrete, but our projected totals are
lego is awesomeI would have helped you, you know. You just have to ask and give me a checklist of what you want done.
The difference here is, I volunteered actively and did stuff...this would be the second time I rebooted a mod, the first being AwNet's reinception.I didn't volunteer because nobody asked me, therefore I assumed that coding was well in hand. (If "did stuff" refers to RNC, I left that hanging because nobody gave me info on what needed fixing.)
making it standalone was completely unnecessary btwAmong the advantages I brought up earlier, making the mod standalone also fixes a problem that's been plaguing Saxton Hale since the beginning of time...
CALLING ALL ARTISTS OF ANY INCLINATIONThis reminds me of something, have you people decided on an artstyle yet? By that I mean an artstyle that isn't just "mega man with more than 8-bit colors thrown in", because I find that to be quite lazy when you can easily do much more. I'm not asking for Ultra-High Detailed Hand-Drawn HD Sprites (TM), nor for you too look like any of the other infinite amounts of doom mods out there, but there are plenty of pixelated artstyles available. For example, you could trying to make it look similar to, say, a 16-bit era JRPG, in the likes of Seiken Densetsu or Chrono Trigger. I just want something other than a lazy poorly thought out megaman-like aesthetic.
I like this idea, but the entire reason the mod was being built based around the "Megaman-like" artstyle was because apparently no one on the development team knows how to work with anything higher...which I think is completely bullshit. This being a total conversion, it is capable of much, much more.Wait, crippling your art style is a good thing? "8-bit in the technical sense" would be sheer hell to work with. For example, the NES PPU only handles 16 colors onscreen at a time. That's for the entire level, all the actors, and the HUD. Also, you have maybe two artists at this point. Staying tied to MM8BDM lets you reuse Mega Man assets, which means you might be able to get something shipped within the decade without paying through the nose for commissioned art and audio. Save the grand ambition for after you have some groundwork laid down.
Sure, you can't do much with 8-Bit- wait...yes you can! You see, we could move from NES 8-Bit to...I don't know...real 8-bit in the technical sense, which is a limit to 256 colors, which is just slightly above what we have now. I agree with this sentiment on a new artstyle and I think it would be that one little thing that would just drive this mod into being a good one.
Now, from our current standpoint, would that be an easy thing to accomplish? By all means not, considering it would mean we truly would be independent from 8BDM's core and would thus mean we ourselves would have to fabricate our own resources...our own worlds, which I'm fairly certain no one of the developers truly wants to take on by themselves.
tl;dr - Would it be better to have our own artstyle? of course! The real question is, would it be a goal worth pursuing?
Also when writing this post, my focus was probably keeping 8-bit...but I can't feel myself holding ground to that idea...I think vast, dynamic worlds with brilliant texture flow would be just what the doctor ordered. By this, I mean I was just kind of thinking of how Good Chrono Trigger looked.
This reminds me of something, have you people decided on an artstyle yet?hahahaaaa NOPE
There are plenty of pixelated artstyles available. For example, you could trying to make it look similar to, say, a 16-bit era JRPG, in the likes of Seiken Densetsu or Chrono Trigger. I just want something other than a lazy poorly thought out megaman-like aesthetic.Even if we don't jump into 16-bit, I'd like to bring up something I mentioned in the dev chat.
CALLING ALL ARTISTS OF ANY INCLINATION
I think I heard something about an area around a beach. If you use special minions for each map, cool.I haven't heard anything about a beach, though I'm putting together a quick seaside villa for Lego so he has a more... erm, flat and simple map to test out minions and turrets. You know, make sure they work and everything. It's called Stardust Plaza and the idea was to make the team-based minions into robots shaped like little girls. That explode. Because why the hell not.
I haven't heard anything about a beach, though I'm putting together a quick seaside villa for Lego so he has a more... erm, flat and simple map to test out minions and turrets-
And Rozark's cow design...so much why...)
Alright...so I redrew my interpretation of three monsters/minions. One by Smash, one by ThePlayer, and one by Zerokk.I like it, it's more of a kamikaze drone than some guy on wheels.
First off, I present my interpretation of ThePlayer's "TNT d00d", which seems quite aptly named. I redrew it in what I thought would seem better and, as I said previously, renamed it to "Bash Crate" referencing the Bang Box (http://banjokazooie.wikia.com/wiki/Bang_Box).The skated were removed in replacement of tank treads, removed eyes to give it less emotion, creating a mindless feeling around it. This allows to make it seem more of a feared threat than as a troll living in a mine.(click to show/hide)
The multiverse is a bizarre place of infinite wonders. One world may be a idyllic paradise, the next a dystopian hellscape, all according to the ebb and flow of the aether. In this particular corner of the multiverse, the balance has been disrupted by an army of the damned, roaming the universe like a Mongol horde. Sweeping up world after world, catalyzing them into the dark matter that fuels their war machine, making twisted mockeries of their enemies - they are the Imperium Magnus.
All is not lost however, for this sector is familiar with the dangers of the multiverse. Even now, its heroes are gathering to lay siege to the Imperium and halt their advance. What has been lost cannot be regained; what is left may yet be defended.
These are their stories.
I don't mean to offend you or anything... no wait, that's EXACTLY what I'm doing!What the fuck is a Nova Spark? Anyway, what I've suggested isn't really inconsistent with what you've already written. I was mainly just trying to set the tone. For example:
ha ha I'm funny (http://cutstuff.net/forum/viewtopic.php?f=9&t=5777)
Two distinct looks: one for the Imperium and one for the non-Imperium team which I'll refer to here as the Heroes
We currently have the Crimson and Cobalt teams...
The Imperium's champs and buildings are cyberpunk-meets-D&D, with intricate circuitry, menacing robotics, and leather jackets blending smoothly with plate, chain, and stone; their palette is black, grey, dark grey, and a lovely shade of red.
The Heroes' buildings are generic Mega Man cartoon techno stuff ... their palette is white, grey, yellow, and various shades of blue.
...though this, I might use. I like the idea.
The Imperium generally doesn't have its own champs; they steal them from the Heroes, making copies that are basically black palette swaps with a robotic voice effect
Color pallete switch, maybe. Voice effects, probably not.
The Imperium's objective building is a catalysis unit that breaks down matter and turns it into the ever-adaptable dark matter
The Heroes' objective building is a mobile base that they pilot from universe to universe
The current plan is for both teams to have a similar base, as the current was designed around the concept of a fighting tournament.
The Imperium-exclusive champs are all monstrous; champs that fit this include Trashwerk, Mordecai, and Skulldro
...This is where I draw the line: No exclusive champs. Balancing without exclusive champs is already going to be kind of tricky; balancing and taking exclusive champs into account would be an absolute nightmare.
I was just talking to smush about this, actually. Here's a copypaste:Quote from: "Balrog"The Imperium-exclusive champs are all monstrous; champs that fit this include Trashwerk, Mordecai, and Skulldro
...This is where I draw the line: No exclusive champs. Balancing without exclusive champs is already going to be kind of tricky; balancing and taking exclusive champs into account would be an absolute nightmare.
7:23 PM - MetalSonicV3: well I was going to come up with SOME explanation about having Imperium players on the other team
7:23 PM - MetalSonicV3: eventually
7:23 PM - MetalSonicV3: even if it was just a new champ with the same abilities
7:24 PM - MetalSonicV3: Take Skulldro for instance.
7:25 PM - MetalSonicV3: Give him robo-y sprites and some "purification" flavor text and he's the Zeta Droid, made as an experiment in recovering catalyzed worlds
Team-specific skins
Balrog, I will have you know that class locking is INCREDIBLY difficult to implement effectively, now...so a picker room would probably be out of the question.Bleh, I thought there was a function for setting the player's class. Oops.
By incredibly difficult, I mean impossible.
EDIT: The closest thing I have to class locking is telling the player to use this class they have spawned as or they can't play.
Quote from: "Balrog"Team-specific skins
...I'm...
...Huh.
I'd have to look into this. It's actually kind of an interesting idea.
Gonna have to see if we can pull it off in a manner I approve of, but I think it would be kind of neat.
Bleh, I thought there was a function for setting the player's class. Oops.
Due to the robot fuss, I was actually thinking about renaming and redesigning the appearance of Predator Unit into some "reptillian mutation" that'd actually be a much better character, and this would encourage it.
Although, I'm not quite sure how that'd look.
May I also note a double ninja.
archer classI showed this to Cold Fusion but it's not really urgent or anything.
Also also also, does OJ really still want Archmage Karl/Communist Mage in there, because it could probably go somewhere in CSCC if he even cared, and it's pretty much still "him" but with a different name.
Our artist is getting tired of half the champions being "dude in a cloak",Mine wasn't "dude in a cloak." I never actually made a proper appearance for him actually. It wouldn't be "dude in a cloak" though, more like "dude in a leather jacket and a chain shirt with cyberware and assorted bits of plate armor."