Advanced Search

Author Topic: More maps that could randomly choose music  (Read 2949 times)

0 Members and 1 Guest are viewing this topic.

August 03, 2016, 10:32:20 PM
Read 2949 times

Offline Goomba98

  • Standard Member
  • Date Registered: August 20, 2013, 01:26:26 AM

    • View Profile
More maps that could randomly choose music
« on: August 03, 2016, 10:32:20 PM »
I like how MM8TEN randomly chooses between the PlayStation and Sega Saturn versions of the music, so I think there could be more maps that could have multiple music tracks that it randomly chooses from - not due to different versions of the game, but because such a map represents 2 stages of the original game:

MM4DC1: Cossack Castle stages 1 and 2 (the former is in the game, but it isn't used to my knowledge)
MM8DW1: Wily Castle stages 1 and 2
MMBMUS: The Robot Museum themes from MM7 and MM&B
MMWTDW1: Wily Tower stages 1 and 2 (according to this Tumblr post of Molly's, you even composed the latter for this game!)
MMWTDW2: Wily Tower stages 3 and 4

August 18, 2016, 09:00:24 AM
Reply #1

Offline NES Boy

  • Standard Member
  • Date Registered: May 19, 2014, 04:59:05 PM

    • View Profile
Re: More maps that could randomly choose music
« Reply #1 on: August 18, 2016, 09:00:24 AM »
MM8DUO could have this music as a secondary theme (since it's partially based on the intro stage, which had a section where this music plays).

Also, for these next two suggestions, they are references to the Navi Mode in the Complete Works ports:

1. Top Man with the MM7 Intro Stage music as a secondary theme (the MM7 Intro Stage song is actually already in the game, just currently unused -- type "changemus 7INTMUS" into the console to listen)
2. Magnet Man with Cloud Man's Stage music as a secondary theme

August 18, 2016, 12:11:10 PM
Reply #2

Offline GameAndWatcher

  • Standard Member

  • Gosh!
  • Date Registered: April 03, 2011, 05:44:04 AM

    • View Profile
Re: More maps that could randomly choose music
« Reply #2 on: August 18, 2016, 12:11:10 PM »
MM8DUO could have this music as a secondary theme (since it's partially based on the intro stage, which had a section where this music plays).

Also, for these next two suggestions, they are references to the Navi Mode in the Complete Works ports:

1. Top Man with the MM7 Intro Stage music as a secondary theme (the MM7 Intro Stage song is actually already in the game, just currently unused -- type "changemus 7INTMUS" into the console to listen)
2. Magnet Man with Cloud Man's Stage music as a secondary theme
7INTMUS is used on MM7STR.

CLDMUS on MM3MAG is very unlikely.

August 18, 2016, 03:42:28 PM
Reply #3

Offline The_Broker

  • Global Moderator

  • May the reunion begin soon!
  • ****
  • Date Registered: October 04, 2010, 07:40:06 PM

    • View Profile
Re: More maps that could randomly choose music
« Reply #3 on: August 18, 2016, 03:42:28 PM »
I suggested something similar to this a while ago and they said they'd think about it. For MM4DC1 however, I think they could eventually make a MM4DC2 and give it the second theme and let MM4DC1 have the first theme. But that'd obviously be a far longer and harder option.

August 18, 2016, 05:51:08 PM
Reply #4

Offline NES Boy

  • Standard Member
  • Date Registered: May 19, 2014, 04:59:05 PM

    • View Profile
Re: More maps that could randomly choose music
« Reply #4 on: August 18, 2016, 05:51:08 PM »
7INTMUS is used on MM7STR.
Heh, sorry about that. I was unaware that MM7STR existed until now. I didn't read the change log, and I didn't recall the map being discussed in the v5 preview thread.

September 26, 2016, 04:33:36 PM
Reply #5

Offline Xhatahx

  • Standard Member

  • *sregnif sevaelretni* stenet wef a evah I
  • Date Registered: September 03, 2016, 07:21:47 AM

    • View Profile
Re: More maps that could randomly choose music
« Reply #5 on: September 26, 2016, 04:33:36 PM »
MM3TOP/MAG: Unfitting and not well known. Against it.
MM4DC1: Good idea. Not much else to say.
MM8DUO: The underground isn't featured in the level, nor is it fitting, nor is the theme interesting. Against it.
MM8DW1: Good idea, although I think that the music should simply be replaced by the Stage 1 theme.
MMBMUS: The MM7 museum theme was made for a short stroll through a short and mostly decorative stage. Against it.
MMWTDW1/DW2: Against it. The Stage 3 theme is forgettable, and the Stage 2 theme is unfittingand a little silly.

I'd personally recommend MM2AIR to have MMII's theme as a secret.

September 26, 2016, 04:48:40 PM
Reply #6

Offline GameAndWatcher

  • Standard Member

  • Gosh!
  • Date Registered: April 03, 2011, 05:44:04 AM

    • View Profile
Re: More maps that could randomly choose music
« Reply #6 on: September 26, 2016, 04:48:40 PM »
I'd personally recommend MM2AIR to have MMII's theme as a secret.
Either that or Airman ga Taosenai.