0 Members and 1 Guest are viewing this topic.
You, Star Dood, this expansion of the Joe Classes seems to be actually getting somewhere...was it 2 classes submitted thusfar?I only have 1 question for you, Do you have SLumpED or SLADE yet?If not, get one of them, being the leader of several expansions and not being able to open/create .pk3 and .wad files is kind of silly, don't you think?
Is Gameboy color 8-bit? I know Flame Stag was in Xtreme 1.Heard here.
Started to redesign that bit. (click to show/hide)This is what I've done so far. That oil is very deep and right now it acts as shallow doom water, which you cannon move as freely in and you cannot jump very fast at all. Soon I hope to make the top bit have MM6's oil splash sound and sprites and have the bit under that really dark.There's two problem with this at the moment:1) This bit has lots of graphical errors right now (more than you see here), most of which I don't know how to fix.2) Fire attacks. I don't exactly want this oil to be set on fire or anything, and since it's a desert level, I kinda have to have fire weapons.Not too sure what to call this map yet. The only thing I can think of is "Unhappy Penguins"Starting to think Flame Stag isn't a good choice. Overdrive Ostrich might work better since it's a desert level.
Nope, new to MM8BDMv3a, you can change the appearance of the Health/Energy with Argument 1.It defaults to the classic mm8bdm for backwards compatibility. When argument 0 is set to 1, the items spawn with MM1 looks to them. We also plan on adding MM7 and 8 health/energy capsules.
You should, for the MM7/8 E-Tanks...
Quote from: "Star Dood"You should, for the MM7/8 E-Tanks...I don't think Mega Man 8 had E-Tanks at all.