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COOW B 0 A_FireCustomMissile("CoolProjectile",0,0,8,0) // Fire the Cool Projectile.
COOW B 0 A_PlaySoundEx("CoolClass/coolattack","Weapon")COOW B 0 A_FireCustomMissile("CoolProjectile",0,0,8,0)COOW B 0 A_TakeInventory("CoolWeaponAmmo",1)COOW CD 2COOW B 0 A_PlaySoundEx("CoolClass/coolattack","Weapon")COOW B 0 A_FireCustomMissile("CoolProjectile",0,0,8,0)COOW B 0 A_TakeInventory("CoolWeaponAmmo",1)COOW CD 2COOW B 0 A_PlaySoundEx("CoolClass/coolattack","Weapon")COOW B 0 A_FireCustomMissile("CoolProjectile",0,0,8,0)COOW B 0 A_TakeInventory("CoolWeaponAmmo",1)COOW CD 2COOW D 32