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Author Topic: Classes: now with science  (Read 10222 times)

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December 04, 2011, 07:09:31 PM
Reply #15

Offline BiscuitSlash

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Re: Classes: now with science
« Reply #15 on: December 04, 2011, 07:09:31 PM »
Feel free to hire me as a coder and/or tester. I can do this stuff now, and I find it hell fun to do so.

Few ideas, take'em or leave'em:
(click to show/hide)

December 04, 2011, 08:15:26 PM
Reply #16

Offline Laggy Blazko

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Re: Classes: now with science
« Reply #16 on: December 04, 2011, 08:15:26 PM »
Quote from: "Michael712"
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Oh, God, this!

December 04, 2011, 08:35:27 PM
Reply #17

Offline TheDoc

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Re: Classes: now with science
« Reply #17 on: December 04, 2011, 08:35:27 PM »
Quote from: "Michael712"
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You have my vote for all of this. This would be hilarious to have all bots Geminimen in Flashman's stage.

December 04, 2011, 08:42:36 PM
Reply #18

Offline Copy Robot

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Re: Classes: now with science
« Reply #18 on: December 04, 2011, 08:42:36 PM »
Make Wood Man Leaf Rain but instead of Leaves it summons every single weapon in the game.

December 04, 2011, 11:13:53 PM
Reply #19

Offline TheBladeRoden

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Re: Classes: now with science
« Reply #19 on: December 04, 2011, 11:13:53 PM »
Natascha Needleman: Each hit has 100% chance to slow the target.

December 04, 2011, 11:17:26 PM
Reply #20

Offline -FiniteZero-

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Re: Classes: now with science
« Reply #20 on: December 04, 2011, 11:17:26 PM »
Idea:

Metal Man: Metal Blades boomerang and kill him.

December 05, 2011, 12:55:34 AM
Reply #21

Offline TheDoc

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Re: Classes: now with science
« Reply #21 on: December 05, 2011, 12:55:34 AM »
Quote from: "Michael712"
Dustman: KY's version but the altfire has infinite range, is 3 times stronger, and turns enemies into usable E-Tanks.

You ARE aware that KY's Dustman's altfire does absolutely no damage. I didn't catch this at first because I thought you were referring to YD's. (Don't ask how.) How can it be 3x stronger if it doesn't do damage?

December 05, 2011, 07:37:59 AM
Reply #22

Offline Copy Robot

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Re: Classes: now with science
« Reply #22 on: December 05, 2011, 07:37:59 AM »
Because every time something hits you at the front while doing the vacuum you heal so it means you get a 3 times stronger healing.
i think.

December 05, 2011, 11:34:16 AM
Reply #23

Offline Turbodude

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Re: Classes: now with science
« Reply #23 on: December 05, 2011, 11:34:16 AM »
Here's some ideas for Punk.

Punk:
Primary: Screw Crusher acts like a boomerang (think a knight crush range with screw crusher speed), and hits the user when it returns.
ALT: Punk does his cannon ball instantly and infinitely until he hits a wall. When he hits a wall, he's stuck to it and kills anything that is stupid enough to touch him, can be killed as well unlike real classes.

December 05, 2011, 04:23:54 PM
Reply #24

Offline BiscuitSlash

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Re: Classes: now with science
« Reply #24 on: December 05, 2011, 04:23:54 PM »
Quote from: "TheDoc"
Quote from: "Michael712"
Dustman: KY's version but the altfire has infinite range, is 3 times stronger, and turns enemies into usable E-Tanks.

You ARE aware that KY's Dustman's altfire does absolutely no damage. I didn't catch this at first because I thought you were referring to YD's. (Don't ask how.) How can it be 3x stronger if it doesn't do damage?
Oh, right. What I mean is, make it like RM4MI where he sucks in other players but at infinite range and really really quickly, and instant kill them and turn them into an E-tank.

More ideas, take'em or leave'em:
(click to show/hide)

December 05, 2011, 06:58:27 PM
Reply #25

Offline Jc494

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Re: Classes: now with science
« Reply #25 on: December 05, 2011, 06:58:27 PM »
Quote from: "Michael712"
Yamatoman: Make him fire one OHKO spear that he must go a collect before it goes into a pit or someone steals it.

I guess we'll be able to steal King Yamato's spear.

After all, he has our Rush Jet.  :|

Edit: I spent around 35 minutes coding and did Quickman, Crashman, Quickman, Centaurman, Flashman, Drillman, Brightman, Freezeman, Starman classes.

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December 05, 2011, 07:58:29 PM
Reply #26

Offline Orange juice :l

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Re: Classes: now with science
« Reply #26 on: December 05, 2011, 07:58:29 PM »
Brightman needs to be trollier, so I propose we add this effect in addition to universal damage:
Quote
Lightbulb creates a "smoke cloud" (think Assassin mode) of rainbows for 10 seconds.
Brightman rave party. You know you want to.

December 06, 2011, 07:51:47 AM
Reply #27

Offline OrangeMario

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Re: Classes: now with science
« Reply #27 on: December 06, 2011, 07:51:47 AM »
Now this is definitely up my Ally; I want to be part of this too!

Had some ideas for GyroMan & SpringMan.


GyroMan Concept:
(click to show/hide)

SpringMan Concept:
(click to show/hide)

I'm somewhat worried that I went to detailed on the ideas, but I'm just throwing them out there. (Love the MagnetMan/ Turrent idea)

December 06, 2011, 06:51:53 PM
Reply #28

Offline Laggy Blazko

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Re: Classes: now with science
« Reply #28 on: December 06, 2011, 06:51:53 PM »
Also springman should randomly say badass one liners.

December 06, 2011, 08:35:36 PM
Reply #29

Offline Ukiyama

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Re: Classes: now with science
« Reply #29 on: December 06, 2011, 08:35:36 PM »
FOR SCIENCE!!!!

Here are some ideas I was thinking of when I was bored, think they would be "balanced" for this :lol: (some were also from a discussion with people on a server one day)

(click to show/hide)