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CSCRM pack (demo Release)
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Topic: CSCRM pack (demo Release) (Read 17366 times)
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March 19, 2012, 12:21:12 AM
Read 17366 times
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
CSCRM pack (demo Release)
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on:
March 19, 2012, 12:21:12 AM »
Don't worry the RM pack is almost done for original stage mode (and I have to build up the motivation to start mapping again)
Basicly, send in custom sprites for the RM or specify what sprites will be used as a place holder, be it from CSCC or something else and post what there attack pattern would be. If you want, you can also send in a boss room for that RM.
Only real rule for now is the robot has to represent you. And to follow this
Name:
attack type:
Attacks:
Weakness:
Movement pattern:
weapon dropped:
Current list
CSCRM1
(click to show/hide)
Ice: Ice
Sparky: electricity
Blaze: fire
Beed28: missiles (explosives/homeing?)
CSCRM2
FiniteZero: laser
Nature woman: nature
Coldfusion: explosives
Beed28: missiles (explosives/homeing?)
Demo
http://www.4shared.com/file/1FHl2n0k/CS ... furl=d1url
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March 19, 2012, 12:24:56 AM
Reply #1
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: CSCRM pack
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Reply #1 on:
March 19, 2012, 12:24:56 AM »
I'll start this off
Name: Ice
attack type: Ice
Attacks:
Ice blade: a large spinning snowflake that breaks when it hits something
Ice Ball: A ball of ice that breaks once it hits the floor sending shards in directions, each shard becomes a spike on contact with the floor
Weakness: Fire
Movement pattern: Runs around at a slow pace shooting ice blades and occasionaly jumps at you tossing a ice ball below him
weapon dropped: Ice ball
Name:Sparky
attack type: Thunder
Attacks:
Lightning shot: a fast moving ripping ball of lightning
Lightning Wave: a ground hugging wall of lightning
Weakness: Earth
Movement pattern: Runs around rather fast and jumps around alot only stopping to shoot a lightning shot, occasionally launching a lightning wave
weapon dropped: lightning wave
Logged
March 19, 2012, 12:27:59 AM
Reply #2
-FiniteZero-
Standard Member
I'm somwhere.
Date Registered: March 06, 2011, 04:34:30 PM
Re: CSCRM pack
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Reply #2 on:
March 19, 2012, 12:27:59 AM »
Well, sure.
Name:
FiniteZero
Attack: Solar Laser
AttackType: Laser
WeakType: Light-Based weapons
Movement Pattren: Goes around fast, shooting at yah whenever possible, Jumps when shot.
Weapon Dropped: Solar Laser
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March 19, 2012, 12:32:32 AM
Reply #3
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: CSCRM pack
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Reply #3 on:
March 19, 2012, 12:32:32 AM »
What sprites will the RM use?
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March 19, 2012, 12:34:04 AM
Reply #4
-FiniteZero-
Standard Member
I'm somwhere.
Date Registered: March 06, 2011, 04:34:30 PM
Re: CSCRM pack
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Reply #4 on:
March 19, 2012, 12:34:04 AM »
Same as in the CSC thingy: Time Man.
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March 19, 2012, 12:36:02 AM
Reply #5
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: CSCRM pack
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Reply #5 on:
March 19, 2012, 12:36:02 AM »
whoop, you forgot the attack section
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March 19, 2012, 12:36:56 AM
Reply #6
-FiniteZero-
Standard Member
I'm somwhere.
Date Registered: March 06, 2011, 04:34:30 PM
Re: CSCRM pack
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Reply #6 on:
March 19, 2012, 12:36:56 AM »
Ah, I'll fix tha'.
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March 19, 2012, 12:38:28 AM
Reply #7
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: CSCRM pack
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Reply #7 on:
March 19, 2012, 12:38:28 AM »
Discription too
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March 19, 2012, 12:41:59 AM
Reply #8
-FiniteZero-
Standard Member
I'm somwhere.
Date Registered: March 06, 2011, 04:34:30 PM
Re: CSCRM pack
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Reply #8 on:
March 19, 2012, 12:41:59 AM »
Well, you could simply go look at either my class in the CSC thingy or the Solar Laser weapon that I made in my weapons topic. It's a fast yellow laser, exactly what it sounds like. Probably shoot off like a four or five shot burst for the RM.
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March 19, 2012, 12:44:37 AM
Reply #9
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: CSCRM pack
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Reply #9 on:
March 19, 2012, 12:44:37 AM »
Can't make it too fast though cause the Rm pack replicates the NES attacks or atleast as close as possible, the CSCC solar laser is WAY too fast to really be able to jump over in the games without getting hit
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March 19, 2012, 12:46:00 AM
Reply #10
-FiniteZero-
Standard Member
I'm somwhere.
Date Registered: March 06, 2011, 04:34:30 PM
Re: CSCRM pack
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Reply #10 on:
March 19, 2012, 12:46:00 AM »
Well, I based it off of the Solar Laser from Mega Man Forever, which was a MM4 hack, so yeah.
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March 19, 2012, 01:11:21 AM
Reply #11
fortegigasgospel
MM8BDM Extender
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Date Registered: July 31, 2011, 09:55:05 PM
Re: CSCRM pack
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Reply #11 on:
March 19, 2012, 01:11:21 AM »
Since I suggested Boulder Man for CSCC I'll use someone else here. I'm gonna use Nature Woman, the Lamia from my second set of RMs.
Name: Nature Woman (yes, I'm using a woman boss, sue me)
attack type: Nature? Is if that is a type
Attacks: Natural Force: Drops Leafs (literally Wood Man's), Hatchet Slashes (melee), Coiling (stuns both to hurt you 3 times for low damage each).
Weakness: Explosives (Hyper Bomb, Crash Bomber, Drill Bomb, Napalm Bomb, Ballad Cracker)
Movement pattern: Jumps around to use Natural Force with jumping at you every so often to slash you or coil you.
weapon dropped: Natural Force, which drops 4 leafs randomly around the user. Placeholder can be leaf shield.
Placeholder skin - Wood Man
I can also make the boss arena.
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March 19, 2012, 01:51:07 AM
Reply #12
Laggy Blazko
MM8BDM Extender
Unf
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Date Registered: April 01, 2011, 02:08:23 AM
Re: CSCRM pack
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Reply #12 on:
March 19, 2012, 01:51:07 AM »
Well, I'll add "Laggy Blazko" and "Buckshotman" here (I use both names in-game, BTW).
I want to program them myself. Is there something important I should know before?
(I'll post their descriptions later)
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March 19, 2012, 02:55:48 PM
Reply #13
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: CSCRM pack
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Reply #13 on:
March 19, 2012, 02:55:48 PM »
Yep, main rule is the character has to be a robot, and the attack would have t be similar to something you'd see in a megaman game
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March 19, 2012, 03:14:09 PM
Reply #14
Max
MM8BDM Extender
i ate those food
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Date Registered: July 09, 2010, 08:10:13 PM
Re: CSCRM pack
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Reply #14 on:
March 19, 2012, 03:14:09 PM »
So this is a second CSCC?
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CSCRM pack (demo Release)