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Author Topic: CSCAT: Taking Submissions and Looking for Coders!  (Read 24760 times)

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April 03, 2012, 05:32:33 AM
Reply #30

Knux

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Re: CSCAT: Taking Submissions!
« Reply #30 on: April 03, 2012, 05:32:33 AM »
Well, Sentry Missile does home in. Sorry I didn't make myself clear, but I thought it would be obvious from it being a Dive Missile replacement. Plus, it's a lot of damage in one projectile, not multiple missiles for all of the damage, with slow ROF.

April 03, 2012, 05:36:30 AM
Reply #31

Offline Ivory

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Re: CSCAT: Taking Submissions!
« Reply #31 on: April 03, 2012, 05:36:30 AM »
So it does continue to home in after it finds a target? My bad. You made it sound like the Homing Sniper in the future expansion which only redirects itself once as it finds a target. None the less, it still seems fairly similar to Homing Sniper, ultimately it's HD's call.

April 03, 2012, 05:37:47 AM
Reply #32

Knux

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Re: CSCAT: Taking Submissions!
« Reply #32 on: April 03, 2012, 05:37:47 AM »
Yeah, it's fairly similar. If anything though, I still have other weapon ideas, so it's good.

EDIT: For instance...

Name: Mud Tracker
Colors: Dark Brown and Dark Red
Weapon Replaced: Water Wave or another floor hugging weapon.

Description:

Mud Tracker fires a sphere of mud that rolls on the floor at decent but not great speed, scattering small puddles of mud. Anyone stepping on the puddles will take 5 damage and will walk as if on ice for 6 seconds seconds. When the projectile hits a wall, it scatters a bit more mud puddles and disappears. If a player gets hit by the projectile itself, they take 40 damage, their running is as if walking on ice for 12 seconds and their vision is a bit clouded with a brownish color.

This weapon is mostly utility and shouldn't be used to frag someone. This is because it has 60 ammo and uses 20 per shot, plus it has a rate of fire of one shot every 3 seconds, which prevents spam.

The amount of puddles scattered and anything else can be adjusted as long as it doesn't stray away from the main idea of the weapon.

I have other ideas, but maybe later...

April 03, 2012, 09:14:44 AM
Reply #33

Offline Hallan Parva

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Re: CSCAT: Taking Submissions!
« Reply #33 on: April 03, 2012, 09:14:44 AM »
Name: Power Stone
Colors: randomly spawns as red, blue, or yellow
HUD General Appearance: none
Item it Replaces?: Tango Roll or E-Tank
Concept: gradual powerup that rewards survivability with the new weapons

Power Stones periodically spawn onto the map in place of other item pickups such as Tango Roll or E-Tanks. Picking up one by itself isn't going to do much of anything besides sit around in your inventory, and when you pick up the second one it doesn't seem like it will do much, either. However, if you manage to acquire three Power Stones, a second ammo bar will temporarily appear on your HUD and you will enter Power Drive. Think of Power Drive like a slightly-modified Terminator bonus. All weapons will gain an increase of power, whether it's projectile speed, attack damage, or rate of fire. Weapons still use ammo, so you can't get TOO excited, and after a period of time Power Drive will expire and revert you back to normal.

For this to work, all the weapon modders will have to add some sort of "PowerFire" state that fires the upgraded projectiles as well as a jump command that skips to PowerDrive if the player is holding a certain flag like "PowerDrive" or something.

April 03, 2012, 10:39:14 AM
Reply #34

Offline HD_

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Re: CSCAT: Taking Submissions!
« Reply #34 on: April 03, 2012, 10:39:14 AM »
Agh, I don't have time to approve/reject anything, but Sentry Missle will remain approved unless, when 3a is released, I find that it IS too similar to Homing Sniper.

Also, quickly APPROVING SaviorSword's because that's all I have time for.

April 03, 2012, 01:47:38 PM
Reply #35

Offline Hilman170499

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Re: CSCAT: Taking Submissions!
« Reply #35 on: April 03, 2012, 01:47:38 PM »
So... Triad Thunder is a bad idea, so I'll make another submission:

Name:Chameleon Chain MK2
Colour:Red and Green
Replaces Knight Crush
HUD:Buster
Concept:Shoots a red ball that travels in a Rolling Cutter range. If it hits an item, you will take it immediately. If Weapon Stay is on, you will only grab the weapon. If it hits a wall, It will pull the player towards it. If it hits a damaging object, it will turn to a shield that deals damage itself.

April 03, 2012, 02:43:25 PM
Reply #36

Offline Jennifer

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What, I have Ideas too.
« Reply #36 on: April 03, 2012, 02:43:25 PM »
Name: Flame Burst
Colors: Gold and Crimson. (Red)
HUD General Appearance: Buster HUD
Weapon it Replaces: Fire Storm/Atomic Fire
Concept: Shoots a Rebounding Fireball that explodes after about 5 Seconds, or on it's Third hit with a Wall. Can be Prematurely Detonated by Firing again, Similar to Gyro Attack. Medium Ammo, 20-30 Damage.

What are you talking about? This totally isn't a slightly modified Gemini Laser + TF2 Detonator Cross!

April 03, 2012, 06:57:18 PM
Reply #37

Knux

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Re: CSCAT: Taking Submissions!
« Reply #37 on: April 03, 2012, 06:57:18 PM »
Shoots a Rebounding Fireball that explodes after about 5 Seconds, or on it's Third hit with a Wall.

Shouldn't it replace Flame Blast then? (Unless there already is a replacement.)

April 03, 2012, 07:10:50 PM
Reply #38

Offline BiscuitSlash

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Re: CSCAT: Taking Submissions!
« Reply #38 on: April 03, 2012, 07:10:50 PM »
Here's what I would have submitted:

Name: Silk Shot
Replaces: Dust Crusher
HUD: Buster
Colours: Same as Silk Shot from MMX2 (Orange and green IIRC)
Concept: Fires a heap of junk that is fired upwards and quickly falls to the ground. Upon contact with something, it splits into 4 smaller pieces that do much less damage. HOWEVER, depending on the map, the junk changes. If it is a rocky map, you fire a rock instead that bounces once when colliding with walls and floors. If it's a forest/leafy map, it fires a bunch of leaves that float upwards before falling apart. If it's a crystal-ly map, you fire a crystal that's like the junk only it bounces lots of times.

But yeah, you said you didn't want to use too many weapons from other games so meh

I was going to make this weapon for personal use anyway.

April 03, 2012, 07:14:33 PM
Reply #39

Offline Gummywormz

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Update dat first post
« Reply #39 on: April 03, 2012, 07:14:33 PM »
I've coded Oblivion Buster. I'm also going to code lightning chain.

April 03, 2012, 08:18:37 PM
Reply #40

Offline fortegigasgospel

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Re: Update dat first post
« Reply #40 on: April 03, 2012, 08:18:37 PM »
Quote from: "Gummywormz"
I've coded Oblivion Buster. I'm also going to code lightning chain.
How many and how large of frames will it need so I know what to make it. (I read coded as done the non-visual stuff)

April 03, 2012, 08:25:29 PM
Reply #41

Offline HD_

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Re: CSCAT: Taking Submissions!
« Reply #41 on: April 03, 2012, 08:25:29 PM »
I like all the concepts after SaviorSword's and don't feel like a typing a wall of text, so they're all APPROVED!

Also, Pimp Slap made me laugh.

I hope you guys are able coders/will employ able coders!

April 03, 2012, 09:18:35 PM
Reply #42

Offline xColdxFusionx

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Re: CSCAT: Taking Submissions!
« Reply #42 on: April 03, 2012, 09:18:35 PM »
Oh Boy! Stuff!

Fusion Bomb
(click to show/hide)

Icicle Wing
(click to show/hide)

Element Prism
(click to show/hide)

Stone Drill
(click to show/hide)

Ampere Cable
(click to show/hide)

April 03, 2012, 11:44:33 PM
Reply #43

Offline HD_

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Re: CSCAT: Taking Submissions!
« Reply #43 on: April 03, 2012, 11:44:33 PM »
Quote from: "xColdxFusionx"
Oh Boy! Stuff!

Fusion Bomb
(click to show/hide)

I'm allowing CSCC copyweps, APPROVED.

Icicle Wing
(click to show/hide)

A back attack weapons? APPROVED.

Element Prism
(click to show/hide)

Sounds JUST A BIT OP, but APPROVED.

Stone Drill
(click to show/hide)

Goddammit I don't want to approve everything you sent in, but this is pretty good too. APPROVED.

Ampere Cable
(click to show/hide)
Sounds extremely complicated, but if you can get it to work, then APPROVED.

I mean, VENUSAUR.[/color]

April 04, 2012, 07:46:31 AM
Reply #44

Offline DarkAura

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Re: CSCAT: Taking Submissions!
« Reply #44 on: April 04, 2012, 07:46:31 AM »
Weapon Get! Miracle Bomb!

Colors: Purple and Dark Gray

HUD: MegaHand

Weapon Replace: Danger Wrap

Concept: Fires a large, slow-moving bubble in-front, left, right, and behind the player. Each bubble contains a bomb and can bounce off walls. When some time passes, instead of self-dentonating, each of the remaining bubbles will split into two smaller ones, one of the two carrying the bomb. After more time passes, the bubbles will pop and any un-dentonated bombs will drop to the floor in regular Danger Wrap fashion, but will just disappear instead of dentonating when it idles for too long.

Large Miracle Bomb: Moderate damage (30)
Small Miracle Bomb: Low/Moderate damage (20)
Small Miracle Bomb w/o bomb: Low damage (10)

Ammo Consumption: 4 Uses.