0 Members and 1 Guest are viewing this topic.
Quote from: "SmashBroPlusB"Does anyone mind if I claim the HCR Boomerang and the Pharaoh Shotgun?If you are going to do Pharaoh Shotgun may I make a suggestion, it was something HD and I talked about back when he was going to do the weapons. Just too keep it from being too broken, make the shoots despawn after a short distance, keeping it a short range weapon like a real shotgun, that has a charge to it.Just a suggestion.
Does anyone mind if I claim the HCR Boomerang and the Pharaoh Shotgun?
Quote from: "fortegigasgospel"Quote from: "SmashBroPlusB"Does anyone mind if I claim the HCR Boomerang and the Pharaoh Shotgun?If you are going to do Pharaoh Shotgun may I make a suggestion, it was something HD and I talked about back when he was going to do the weapons. Just too keep it from being too broken, make the shoots despawn after a short distance, keeping it a short range weapon like a real shotgun, that has a charge to it.Just a suggestion.Actually, I was going to make it so that every "level" of Pharaoh Shotgun deals identical damage; however, the projectile will shrink over time. By charging the attack to its highest level (and therefore greatly increasing its size) the projectiles will take longer to shrink themselves into nothingness, therefore increasing the attack's general range.In short, you can rapid-fire the attack to blast at melee range, or you can charge up the attack for a mid-ranged spread. The charge will affect the range of the attack instead of the damage, making for a unique charge weapon.I think you'll all be pleased with the creative tweaks I make to each weapon. I want every weapon to be unique enough from existing in-game counterparts that they "stand out" from the crowd, so to speak. In a sense, it's what Mike did to similar in-game weapons (Plant Barrier, Skull Barrier, and Star Crash for instance) by de-cloning them. Rather than have three one-time shield weapons, we have a healer, an invuln, and a hugger. I intend to do the same with the MI weaponry.
so, i should definitely leave placeholder weapons then? is there going to be a code, like pharaoh shot = pharaoh shotgun?
I'm just making it so that a new effect is done every few minutes.
Find out for yourself:
Request for all people making the weapons: please add an A_JumpIfInventory("MinimumActive",1,"MinimumShot"). In the minimumshot state, make it refire slower, and make the projectiles themselves slower (by just inherting from your original projectiles and changing their speeds, and make it shoot that). Also, if someone could rip the fully animated explosion effect, that would be nice.