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[EXPANSION] Megaman & Bass - Oh hey a Demo.
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Topic: [EXPANSION] Megaman & Bass - Oh hey a Demo. (Read 219143 times)
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October 11, 2010, 05:59:34 AM
Reply #15
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: [EXPANSION] Megaman & Bass
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Reply #15 on:
October 11, 2010, 05:59:34 AM »
Sure, I think that would be the most efficient way.
Then, if you guys don't send me them in .pk3 format, I'll make them into skins, and eventually put them into one huge .pk3 containing EVERYTHING!
Of course, I'll put credits on the first post, and pretty much everywhere! Credits for EVERYONE! HAHAHHAHAHAHA.
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October 11, 2010, 06:18:43 AM
Reply #16
fizzyman
Donator
Date Registered: October 09, 2010, 03:54:31 AM
Re: [EXPANSION] Megaman & Bass
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Reply #16 on:
October 11, 2010, 06:18:43 AM »
Ok, I messed around and came up with this:
What I did was I took a frame from the Dynamo Man sprite sheet where he is facing forward and cut it and pasted it over Stone Man's sprite. Then I tried to dumb down the colors so it didn't look 16-bit, but it still looks too high tech to me... Also I dunno if I'm cheating or not by doing this, I honestly have no experience making a sprite from scratch. I always have recolored or altered an existing sprite to make something different. Please tell me if I need to make his body smaller or something, he looks slightly large I dunno.
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October 11, 2010, 07:20:44 AM
Reply #17
Copy Robot
MM8BDM Extender
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Date Registered: July 13, 2010, 04:58:13 PM
Re: [EXPANSION] Megaman & Bass
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Reply #17 on:
October 11, 2010, 07:20:44 AM »
I'm curious to know if anyone knew of these here?
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October 11, 2010, 03:29:49 PM
Reply #18
fizzyman
Donator
Date Registered: October 09, 2010, 03:54:31 AM
Re: [EXPANSION] Megaman & Bass
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Reply #18 on:
October 11, 2010, 03:29:49 PM »
Quote from: "Crazy Koopa"
I'm curious to know if anyone knew of these here?
Hmmm maybe I'll just start over then, that Dynamo Man looks a helluvalot more 8-bit than mine does.
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October 11, 2010, 04:17:53 PM
Reply #19
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: [EXPANSION] Megaman & Bass
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Reply #19 on:
October 11, 2010, 04:17:53 PM »
lol, my coldman is about 3 pixels taller (also notice they forgot the hoses too)
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October 11, 2010, 04:20:52 PM
Reply #20
brotoad
MM8BDM Contributor
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Date Registered: February 25, 2010, 01:33:13 AM
Re: [EXPANSION] Megaman & Bass
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Reply #20 on:
October 11, 2010, 04:20:52 PM »
those sprites are all so small, look at their tiny heads! megaman sprites usually have much bigger heads than that!
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October 11, 2010, 04:25:50 PM
Reply #21
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: [EXPANSION] Megaman & Bass
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Reply #21 on:
October 11, 2010, 04:25:50 PM »
well, atleaset we have a 8bit treble now
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October 11, 2010, 04:26:18 PM
Reply #22
fizzyman
Donator
Date Registered: October 09, 2010, 03:54:31 AM
Re: [EXPANSION] Megaman & Bass
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Reply #22 on:
October 11, 2010, 04:26:18 PM »
Blarg I think I give up! >,< I can animate sprites that are on a sprite sheet (re my avatar) and I can recolor them but I doubt my skill at making something from nothing.
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October 11, 2010, 05:04:12 PM
Reply #23
KillerChair
Standard Member
Date Registered: August 24, 2010, 11:27:42 PM
Re: [EXPANSION] Megaman & Bass
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Reply #23 on:
October 11, 2010, 05:04:12 PM »
Tenguman stage needs the balloons!
Groundman stage could have the falling sand maybe?
Coldman stage... the iceblock shooters and ofcourse some water.
The thing about Pirateman's stage that sticks with me are the bubbles that make you go upward... hard to make i guess so a big room with platforms will be good enough i guess
Magicman... CHOO CHOO!!!
And thats it for my idea's for this.
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October 12, 2010, 04:56:05 AM
Reply #24
Kirbu
Standard Member
Date Registered: September 22, 2010, 01:49:05 AM
Re: [EXPANSION] Megaman & Bass
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Reply #24 on:
October 12, 2010, 04:56:05 AM »
Dynamo man canhave conveyer belts, and the twin electric enemies that respawn can be like the traps in elec man's stage.
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October 12, 2010, 05:19:14 PM
Reply #25
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: [EXPANSION] Megaman & Bass
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Reply #25 on:
October 12, 2010, 05:19:14 PM »
ugh, I'm almost 100% finished with coldman, but I need some tips for the 3/4 turn running animation
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October 12, 2010, 06:10:47 PM
Reply #26
Hallan Parva
MM8BDM MM8 Contributor
drifting absently across an endless sea
Date Registered: September 23, 2010, 10:32:40 PM
Re: [EXPANSION] Megaman & Bass
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Reply #26 on:
October 12, 2010, 06:10:47 PM »
Change up the Pain/Death hit animation. Try to make it a bit more obvious that Cold Man's getting hit; a small change of eyes won't be noticeable in-game, and besides, it doesn't look too 8-bit that way anyway.
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October 12, 2010, 06:12:55 PM
Reply #27
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: [EXPANSION] Megaman & Bass
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Reply #27 on:
October 12, 2010, 06:12:55 PM »
lol, I wanted to use his MM&B hit pose, but I got lazy
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October 12, 2010, 06:18:46 PM
Reply #28
Max
MM8BDM Extender
i ate those food
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Date Registered: July 09, 2010, 08:10:13 PM
Re: [EXPANSION] Megaman & Bass
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Reply #28 on:
October 12, 2010, 06:18:46 PM »
Make his head pop off!
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October 12, 2010, 06:22:47 PM
Reply #29
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: [EXPANSION] Megaman & Bass
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Reply #29 on:
October 12, 2010, 06:22:47 PM »
I'll try to add the head thing, and work on the legs abit, any tips on the 3/4 running though?
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[EXPANSION] Megaman & Bass - Oh hey a Demo.