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Author Topic: Project "Assassin"(Mafia mode) thrilling name...i know..  (Read 70734 times)

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June 17, 2011, 05:23:05 PM
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Offline Darkseed

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Project "Assassin"(Mafia mode) thrilling name...i know..
« on: June 17, 2011, 05:23:05 PM »
"Assassin" isn't a working title. Just a project name :P


Megaman Mafia V1A-V4B
(click to show/hide)

Planning for V2:

Completely Fan Idea Based.

So far possible things to add:

I tank makes Assassin Invisible, not invincible + not able to attack

Recieve Same ammount of Health and Damage like others

More range on the knife

Possibility of all weapons LMS gives and Still haz knife // Only 1 Weapon (+ Knife for assassin)

Remove Dummy buster and bring back the dash

3-4 left trigger NOHOPE song and also making it thru the Console

Everyone looks like Sniper joe.

+Theres a Skin version of V4B...

June 17, 2011, 05:24:29 PM
Reply #1

Offline BiscuitSlash

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Re: MegaManMafia-V1A! Released!
« Reply #1 on: June 17, 2011, 05:24:29 PM »
Looks good. I'm gonna try it!

June 17, 2011, 05:25:18 PM
Reply #2

Offline Darkseed

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Re: MegaManMafia-V1A! Released!
« Reply #2 on: June 17, 2011, 05:25:18 PM »
a server is up! play there!

June 17, 2011, 05:37:31 PM
Reply #3

Offline tsukiyomaru0

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Re: MegaManMafia-V1A! Released!
« Reply #3 on: June 17, 2011, 05:37:31 PM »
In case anyone asks, I gave DS all permissions to use any resource within and outside it.

June 17, 2011, 06:19:51 PM
Reply #4

Offline BiscuitSlash

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Re: MegaManMafia-V1A! Released!
« Reply #4 on: June 17, 2011, 06:19:51 PM »
Very fun mode, I like it :)

Here's what I suggest for the next version:
-Remove the color changing script in the weapon so that it isn't obvious who is the assassin. At the moment blue people are probably lethal
-Give the weapon slash claw range. Probably best the actual attack (not HUD) was like an OHKO slash claw
-Reduce their jumping height a bit. Once you see someone jump really high, you know that they are the assassin.

June 17, 2011, 06:28:58 PM
Reply #5

Offline Darkseed

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Re: MegaManMafia-V1A! Released!
« Reply #5 on: June 17, 2011, 06:28:58 PM »
ok i change some stuff

but im gonna need some help with acs cuz i dont know much still...

i need to change

-longer range
-make all players the same color (blue)
-Murderer have more energy
-less gravity in his jump

all these came from assassin mode and tsuki still doesnt know a lot i need someone with a lot of ACS experience to help me. untill then i cant do anything...

June 17, 2011, 09:12:29 PM
Reply #6

Offline Tails

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Re: MegaManMafia-V1A! Released!
« Reply #6 on: June 17, 2011, 09:12:29 PM »
This is pretty buggy. We were in a server and then the Mafia part just stopped working.

June 17, 2011, 09:14:31 PM
Reply #7

Offline Darkseed

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Re: MegaManMafia-V1A! Released!
« Reply #7 on: June 17, 2011, 09:14:31 PM »
huh? how? anyway its back up...

June 17, 2011, 11:49:50 PM
Reply #8

Offline OZX

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Re: MegaManMafia-V1A! Released!
« Reply #8 on: June 17, 2011, 11:49:50 PM »
when i saw the description i was like thinking "HOLY ****!This looks freaking awesome!!!"

June 18, 2011, 03:04:43 AM
Reply #9

Offline Shade Guy

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Re: MegaManMafia-V1A! Released!
« Reply #9 on: June 18, 2011, 03:04:43 AM »
Okay, I agree with the Assassin's weapon being similar to Slash Claw. Can't go wrong with that weapon. Also, it might be a good idea to remove the sound effect for when the Assassin uses their weapon, because as soon as you hear the Leaf Shield sound effect, you know that the Assassin is close by.

From what I've seen, the smoke bomb is a bit useless and is really just another indication that the Assassin is near.

Also, keep everyone the same colour. And if you want to go further, make all skins the base and get rid of the thingamabobby that shows people's names when you look at them.

And make sure dead people/spectators can't talk to the players. I've seen a person killed by the Assassin reveal who it was (not that it wasn't obvious already) enough times.

June 18, 2011, 05:21:58 AM
Reply #10

Offline Darkseed

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Re: MegaManMafia-V1A! Released!
« Reply #10 on: June 18, 2011, 05:21:58 AM »
i know im fixing and i need to find out about the no-hear-specs thing

June 18, 2011, 05:40:10 AM
Reply #11

Offline SmashTheEchidna

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Re: MegaManMafia-V1A! Released!
« Reply #11 on: June 18, 2011, 05:40:10 AM »
Though I haven't played yet, I should suggest that in the beginning it shouldn't say who's become the assassin.

June 18, 2011, 06:58:12 AM
Reply #12

Offline Celebi

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Re: MegaManMafia-V1A! Released!
« Reply #12 on: June 18, 2011, 06:58:12 AM »
Things not stated that need work...

The one becoming assassin shouldn't 'transform' as in like have the teleporting sprite on them.
 
Use a normal jump, make the alt a super jump if really necessary.  (In fact, I really encourage a super jump alt, due to Leaf Shield becoming rush coil.)  

A Flash Stopper could work instead of smoke balls, since the assassin keeps their Wtanks. (Though some people are immune to it so...)

Why does the Roboenza NoHope song play with two players left?

On the topic of last two players, seems pretty hard for the assassin, it needs something else, possibly Shadowman's alt from classes? A 3 use item that makes the assassin invisible for 4 seconds?

More can be done, but this is what I could think of when doing a quick test.

EDIT: Dive/Magnet Missiles do not home onto assassins, making Dive perfect for finding him in crowds.

June 18, 2011, 03:57:51 PM
Reply #13

Offline tsukiyomaru0

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Re: MegaManMafia-V1A! Released!
« Reply #13 on: June 18, 2011, 03:57:51 PM »
There are many problems I cannot solve. I'm really sad to give up, DS, but really: ACS is hating me HARD. Do you have anyone in mind to help you?

And, just to clear things up for Thatguy74. I'm NOT using DarkSeed. DS is free to choose who will help him and he picked me first because I was the one to make the concept. While it kind of rips off WhoDunIt, remember that WDI itself was too based on a social game, I think it was The Murderer or something.

June 18, 2011, 04:53:33 PM
Reply #14

Offline ficarra1002

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Re: MegaManMafia-V1A! Released!
« Reply #14 on: June 18, 2011, 04:53:33 PM »
Quote from: "Shade Guy"
Also, keep everyone the same colour. And if you want to go further, make all skins the base and get rid of the thingamabobby that shows people's names when you look at them.
I don't that can be changed (The name part)
And make sure dead people/spectators can't talk to the players. I've seen a person killed by the Assassin reveal who it was (not that it wasn't obvious already) enough times.
Thats editable in the server.