Advanced Search

Author Topic: DRSG Rebirth vB.1 - v6 Patch 07/26/2022  (Read 51669 times)

0 Members and 1 Guest are viewing this topic.

April 18, 2012, 06:15:49 PM
Reply #15

Knux

  • Guest
Re: DRSG Master Pack Beta 1
« Reply #15 on: April 18, 2012, 06:15:49 PM »
Quote from: "Michael712"
I say keep, although if no, here's an idea:

Make 2 versions. The normal version, and a compatibility version that doesn't contain any custom weapons, meaning it can be used for things such as classes and stuff.
It would be somewhat the same as with IX-Pack and IX-Legacy. One will be played so much more than the other. I believe that's the reason the poll was made: to not make two versions.

By the way, I say keep the normal weaponry for compatibility with other things.

April 18, 2012, 06:18:10 PM
Reply #16

Offline Mr. X

  • MM8BDM Contributor
  • ****
  • Date Registered: July 09, 2010, 07:05:48 PM

    • View Profile
    • http://mrxsrr.blogspot.com
Re: DRSG Master Pack Beta 1
« Reply #16 on: April 18, 2012, 06:18:10 PM »
Quote from: "Knux"
It would be somewhat the same as with IX-Pack and IX-Legacy. One will be played so much more than the other.

That's the point:  one is crappier maps that we didn't like and thus didn't want to be played as often.

April 18, 2012, 07:46:33 PM
Reply #17

Offline xColdxFusionx

  • MM8BDM MM&B Contributor
  • *
  • Date Registered: August 02, 2011, 01:07:17 PM

    • View Profile
Re: DRSG Master Pack Beta 1
« Reply #17 on: April 18, 2012, 07:46:33 PM »
The mirror placements in Electric Sands make me want to punch kittens.

That is all.

April 20, 2012, 11:45:36 AM
Reply #18

Offline Duora Super Gyro

  • A Nightmare before Christmas

  • The neighborhood instant moe otaku.
  • **
  • Date Registered: January 19, 2011, 06:55:02 PM

    • View Profile
    • My Tumblr
Re: DRSG Master Pack Beta 1
« Reply #18 on: April 20, 2012, 11:45:36 AM »
Quote from: "xColdxFusionx"
The mirror placements in Electric Sands make me want to punch kittens.

That is all.
...Thanks for the info... I guess...
Ok. Could someone please give me some feedback on the Domination Stages.

April 20, 2012, 04:58:11 PM
Reply #19

Offline fortegigasgospel

  • MM8BDM Extender
  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: DRSG Master Pack Beta 1
« Reply #19 on: April 20, 2012, 04:58:11 PM »
Quote from: "Duora Super Gyro"
Quote from: "xColdxFusionx"
The mirror placements in Electric Sands make me want to punch kittens.

That is all.
...Thanks for the info... I guess...
Ok. Could someone please give me some feedback on the Domination Stages.
They are good, I like that you added Domination. Just maybe needs more then 3 points if possible?

April 24, 2012, 09:40:40 AM
Reply #20

Offline Duora Super Gyro

  • A Nightmare before Christmas

  • The neighborhood instant moe otaku.
  • **
  • Date Registered: January 19, 2011, 06:55:02 PM

    • View Profile
    • My Tumblr
Re: DRSG Master Pack Beta 1
« Reply #20 on: April 24, 2012, 09:40:40 AM »
Im going to take a break from the DRSG Pack for a couple reasons.
1: I have LOZ Skyward Sword. Who knows how long its going to take me to beat that.
2: I will have more free time to work on other stuff.

Im only taking a break until the MM8 Expansion comes out though.

November 02, 2012, 09:22:00 PM
Reply #21

Offline Duora Super Gyro

  • A Nightmare before Christmas

  • The neighborhood instant moe otaku.
  • **
  • Date Registered: January 19, 2011, 06:55:02 PM

    • View Profile
    • My Tumblr
Re: DRSG Master Pack Beta 2 (More maps and compatibility)
« Reply #21 on: November 02, 2012, 09:22:00 PM »
Updated the pack, go to first page and download :)

November 02, 2012, 10:08:45 PM
Reply #22

Offline -Daiki-TheOni

  • Standard Member

  • Honor, love and justice... thats what i need.
  • Date Registered: December 04, 2011, 08:25:43 PM

    • View Profile
Re: DRSG Master Pack Beta 2 (More maps and compatibility)
« Reply #22 on: November 02, 2012, 10:08:45 PM »
A MUST DOWNLOAD map pack
Bug: clockwork factory has a rare screenshot...
Some maps can,t be opened for some reason.
anyway, one of the best map packs in the comunity.
(I love that Crash Bandicoot theme)

November 02, 2012, 11:41:12 PM
Reply #23

Offline Duora Super Gyro

  • A Nightmare before Christmas

  • The neighborhood instant moe otaku.
  • **
  • Date Registered: January 19, 2011, 06:55:02 PM

    • View Profile
    • My Tumblr
Re: DRSG Master Pack Beta 2 (More maps and compatibility)
« Reply #23 on: November 02, 2012, 11:41:12 PM »
Quote from: "TheunlosingQuint"
A MUST DOWNLOAD map pack
Bug: clockwork factory has a rare screenshot...
Some maps can,t be opened for some reason.
anyway, one of the best map packs in the comunity.
(I love that Crash Bandicoot theme)

which maps cant be opened?
And thanks :)

November 03, 2012, 12:05:24 AM
Reply #24

Offline -Daiki-TheOni

  • Standard Member

  • Honor, love and justice... thats what i need.
  • Date Registered: December 04, 2011, 08:25:43 PM

    • View Profile
Re: DRSG Master Pack Beta 2 (More maps and compatibility)
« Reply #24 on: November 03, 2012, 12:05:24 AM »
DCTFMS03-speedy house: could not find map DCTFMS03
COMP01-Guts Man (target blaster): could not find map COMP01
Thats all

November 03, 2012, 05:50:25 PM
Reply #25

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • ***********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
You removed Uki's weapons and the domination maps hfvdlhgdsj
« Reply #25 on: November 03, 2012, 05:50:25 PM »
I...kinda like some of the newer maps, but there are quirks I kinda need to point out...

I like a lot of the music, but that is the reason for the gigantic file size, I suggest you compress the music or have some else compress it for you
(I compressed the music in beta 1 so that it would not cause a memory problem when hosting...because that can happen...)

The CTF maps Have incorrect music listing in the bottom left
CTF 1 Should say "Interdimensional Voyage of the Ghostly Passenger Ship - Hertzdevil"
And CTF 2 should say "Nostalgic Blood of the East ~ Old World - Hertzdevil"
I don't know what the other 2 are because I cannot access CTF3 and CTF4 has music I don't recognize.

Another thing I found was you seem to have a problem with texture sizes...you are using 16x16 textures in the wrong size (they are half size)
This appears to be a semi-common problem...the textures need to be double normal size in order to work, but you can do that in code
What I mean is, 16x16 textures need to be 32x32 map units in size, as they will look out of place when comparing them to the 8BDM textures
Some textures don't have this issue, but others do seem to fuss up with this setup

another issue Is the incredible number of DoomEd number errors
To fix this, I recommend having a composite DECORATE file in the root folder of your pk3 that contains the target code and maybe the "things" from other maps that are map specific, such as the props in Toy Town.

My only other issue is the missing maps, the missing maps being CTF03 and COMP01

I kind of want to make some modifications to this pack. Things like music compression, script errors and visual effects (like aforementioned texture sizes)

But I kind of like some of the layouts, they look like they could work well for a lot of things.

November 03, 2012, 06:39:19 PM
Reply #26

Offline Awbawlisk

  • Warrior

  • I can now see the rest of my medals again.
  • ***
  • Date Registered: January 04, 2011, 02:18:59 AM

    • View Profile
I was too lazy to read the rest of Lego's post
« Reply #26 on: November 03, 2012, 06:39:19 PM »
Btw Duora

(click to show/hide)

This is a texture error isn't it? I found it in REDRSG06 (I think) - Termination and it was right over in this area

(click to show/hide)

Was this error intended? I shouldn't think that. Try fixing it :]

November 03, 2012, 08:12:37 PM
Reply #27

Offline Duora Super Gyro

  • A Nightmare before Christmas

  • The neighborhood instant moe otaku.
  • **
  • Date Registered: January 19, 2011, 06:55:02 PM

    • View Profile
    • My Tumblr
Re: DRSG Master Pack Beta 2 (More maps and compatibility)
« Reply #27 on: November 03, 2012, 08:12:37 PM »
Quote from: "TheunlosingQuint"
DCTFMS03-speedy house: could not find map DCTFMS03
COMP01-Guts Man (target blaster): could not find map COMP01
Thats all

Could have sworn I removed the guts man stage.

Quote from: "Obelisk"
Btw Duora

<span>
(click to show/hide)
">http://imageshack.us/a/img833/1107/issue1y.png[/img][/spoiler]</a></span>

This is a texture error isn't it? I found it in REDRSG06 (I think) - Termination and it was right over in this area

<span>
(click to show/hide)
">http://imageshack.us/a/img38/629/issue2o.png[/img][/spoiler]</a></span>

Was this error intended? I shouldn't think that. Try fixing it :]

Thats not a texture error, It was a weapon I must have missed when I got rid of the extra weapons.

Quote from: "Lego"
I...kinda like some of the newer maps, but there are quirks I kinda need to point out...

I like a lot of the music, but that is the reason for the gigantic file size, I suggest you compress the music or have some else compress it for you
(I compressed the music in beta 1 so that it would not cause a memory problem when hosting...because that can happen...)
I'm gonna handle the music myself, When I made the map pack, I was gonna have alot more older maps, and others, but I wasnt able to include all the maps I wanted.

The CTF maps Have incorrect music listing in the bottom left
CTF 1 Should say "Interdimensional Voyage of the Ghostly Passenger Ship - Hertzdevil"
And CTF 2 should say "Nostalgic Blood of the East ~ Old World - Hertzdevil"
I don't know what the other 2 are because I cannot access CTF3 and CTF4 has music I don't recognize.
The problem with this is I had computor problems. I had all the music, the names, the creators, everything. But it all got erased, I was only able to keep the pack.

Another thing I found was you seem to have a problem with texture sizes...you are using 16x16 textures in the wrong size (they are half size)
This appears to be a semi-common problem...the textures need to be double normal size in order to work, but you can do that in code
What I mean is, 16x16 textures need to be 32x32 map units in size, as they will look out of place when comparing them to the 8BDM textures
Some textures don't have this issue, but others do seem to fuss up with this setup
...I kindof got lazy with the textures. I plan on fixing alot of it.

another issue Is the incredible number of DoomEd number errors
To fix this, I recommend having a composite DECORATE file in the root folder of your pk3 that contains the target code and maybe the "things" from other maps that are map specific, such as the props in Toy Town.
Im new to coding and could use some help with that.

My only other issue is the missing maps, the missing maps being CTF03 and COMP01

I kind of want to make some modifications to this pack. Things like music compression, script errors and visual effects (like aforementioned texture sizes)
Feel free to make any modifications you want as long as it isnt any major map layout edits. I could use alot of help with this. :)

But I kind of like some of the layouts, they look like they could work well for a lot of things.

Edit: If you guys recognize any of the music, could you please pm me it, It would help alot.

November 03, 2012, 11:15:27 PM
Reply #28

Offline FTX6004

  • MM8BDM Extender

  • aaaaaaB
  • ******
  • Date Registered: August 07, 2012, 05:12:49 PM

    • View Profile
Re: DRSG Master Pack Beta 2 (More maps and compatibility)
« Reply #28 on: November 03, 2012, 11:15:27 PM »
i found a problem in title city is a small problem but i can show it here.
(click to show/hide)

November 04, 2012, 01:39:27 AM
Reply #29

Offline EazyDI

  • Fighter
  • *
  • Date Registered: December 18, 2010, 01:41:37 AM

    • View Profile
Re: DRSG Master Pack Beta 2 (More maps and compatibility)
« Reply #29 on: November 04, 2012, 01:39:27 AM »
Hey Duora, I was wondering, what's the name for Generator Room's music?