Advanced Search

Author Topic: [Expansion] Mission Mode V1D Released! (v4 working)  (Read 123885 times)

0 Members and 1 Guest are viewing this topic.

December 26, 2012, 08:04:24 PM
Reply #30

Offline Colonel ServBot

  • Standard Member
  • Date Registered: August 30, 2012, 02:54:19 PM

    • View Profile
Re: Singleplayer/Co-op Prototype
« Reply #30 on: December 26, 2012, 08:04:24 PM »
jeez, i must have missed every thing.....
well. a co-op mode would be lots of fun.

December 26, 2012, 08:14:21 PM
Reply #31

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Released
« Reply #31 on: December 26, 2012, 08:14:21 PM »
Version 1 has been released, check page 1 for info. Host a survival, check it out and have fun!

December 26, 2012, 08:18:01 PM
Reply #32

Offline Beed28

  • MM8BDM Extender

  • Putting the 'bounce' into your world.
  • ***
  • Date Registered: June 20, 2011, 08:07:58 PM

    • View Profile
Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Released
« Reply #32 on: December 26, 2012, 08:18:01 PM »
Can this be played with single player? And if so, can it be done so through Skirmish?

December 26, 2012, 08:19:47 PM
Reply #33

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Released
« Reply #33 on: December 26, 2012, 08:19:47 PM »
If you want to quickly play it in singleplayer, just type on the console "map mmspcut". Actually I should mention this in the first page.

December 26, 2012, 08:35:42 PM
Reply #34

Offline Beed28

  • MM8BDM Extender

  • Putting the 'bounce' into your world.
  • ***
  • Date Registered: June 20, 2011, 08:07:58 PM

    • View Profile
Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Released
« Reply #34 on: December 26, 2012, 08:35:42 PM »
Thanks; I tried Cooperative from the Skirmish menu and the level was nearly devoid of enemies (only the green helicoper guys, the cutter spitting machines and Cut Man himself remained). I loaded the map using "map mmspcut" and the enemies showed up fine.

December 26, 2012, 08:46:09 PM
Reply #35

Offline tsukiyomaru0

  • MM8BDM Extender
  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Released
« Reply #35 on: December 26, 2012, 08:46:09 PM »
Amazing and... Somehow, it keeps sticking to a class, no matter how many times I die or restart the map. And my playerclass is random.

December 26, 2012, 09:14:37 PM
Reply #36

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Released
« Reply #36 on: December 26, 2012, 09:14:37 PM »
Offline it behaves that way, I'm not sure why but it's a zandronum thing.

December 26, 2012, 09:28:21 PM
Reply #37

Offline Laggy Blazko

  • MM8BDM Extender

  • Unf
  • **
  • Date Registered: April 01, 2011, 02:08:23 AM

    • View Profile
Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Released
« Reply #37 on: December 26, 2012, 09:28:21 PM »

December 26, 2012, 10:07:09 PM
Reply #38

Offline ? Manibogi ?

  • Standard Member
  • Date Registered: May 30, 2011, 11:00:57 PM

    • View Profile
Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Released
« Reply #38 on: December 26, 2012, 10:07:09 PM »
I got to the end, Cutman killed me, and, when I came back, I would recieve tons of damage instantly as soon as I crossed the gate, because Cutman was waiting right where I should cross, resulting in some sort of weird telefrag.
Also, the Crazy Razys are way too strong, it takes ages to detach their heads as any class, let alone finish it off. This wouldn't be such a problem if they were Big Eyes, but no, they attack back, and they are really strong. 2 flying Crazy Razys will wreck you in a couple seconds for sure.

Other than that, though, this was really fun, and I'd like to see how this evolves  ;)

December 26, 2012, 10:37:42 PM
Reply #39

Offline Emmanuelf06

  • Donator
  • *
  • Date Registered: October 07, 2010, 03:03:19 AM

    • View Profile
Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Released
« Reply #39 on: December 26, 2012, 10:37:42 PM »
It's not so hard if you take care, im not very good and i did it with Bass.

Love the remix of battle mm1 ! It's special how bass can use special bullets when he is near of the death xD

You need just to not rush against the ennemy and be sure you can walk without to be in a dangerous place.

Good job guys!

December 27, 2012, 03:51:50 AM
Reply #40

Offline Zevallo

  • Standard Member
  • Date Registered: December 27, 2012, 03:45:21 AM

    • View Profile
Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Released
« Reply #40 on: December 27, 2012, 03:51:50 AM »
I think I'm pretty well satisfied with just having four classes, but I'm sort of bummed that I wasn't able to change my skin. Is there any way that could be possible?

I must say though that I'm very well excited for the possibilities here. You did a great job and this is something that I've wanted for quite some time. Thank you for loving and caring for Megaman so much more than Capcom does - this project in it's entirety is dimensions better than anything they've given us for some time. Keep up the phenomenal work.

December 27, 2012, 09:11:28 AM
Reply #41

Offline PressStart

  • MM8BDM Contributor
  • ****
  • Date Registered: August 13, 2009, 03:06:04 PM

    • View Profile
    • http://minimega.tumblr.com/
Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Released
« Reply #41 on: December 27, 2012, 09:11:28 AM »
This was a blast to try out! I don't think I could manage the HARD mode, though! Easy was already a challenge!

December 27, 2012, 04:45:28 PM
Reply #42

Offline Geno

  • MM8BDM Extender

  • ❤ ❤ ❤
  • ******
  • Date Registered: March 31, 2012, 10:07:28 AM

    • View Profile
Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Released
« Reply #42 on: December 27, 2012, 04:45:28 PM »
what

THIS IS GREAT KEEP IT UP!

But where'd all the Big Eyes go? All I got were a few Bladers and Super Cutters.

December 27, 2012, 06:00:27 PM
Reply #43

Offline Yuri Sakazaki

  • MM8BDM Extender
  • ******
  • Date Registered: October 17, 2010, 03:17:49 AM

    • View Profile
    • http://steamcommunity.com/id/YuriSakazaki/
Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Released
« Reply #43 on: December 27, 2012, 06:00:27 PM »
Correct me if I'm wrong, but I believe what enemies that appear depends on what skill you're playing on.

December 27, 2012, 06:07:08 PM
Reply #44

Offline Laggy Blazko

  • MM8BDM Extender

  • Unf
  • **
  • Date Registered: April 01, 2011, 02:08:23 AM

    • View Profile
Re: [Expansion/Demo] Singleplayer/Co-op Prototype - Released
« Reply #44 on: December 27, 2012, 06:07:08 PM »
I played on nightmare and I only got those as well.
EDIT: I also tried adding bots and nothing happened.