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Author Topic: [GAME MODE] March of the Metools - Version 2!  (Read 30752 times)

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March 01, 2014, 05:20:23 PM
Reply #30

Offline CutmanMike

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #30 on: March 01, 2014, 05:20:23 PM »
A macro or a taunt could be spammed but I don't think it solves the problem of pointing players in the right direction. I have something planned to point you in the direction of your metool (and the enemy) as well as let you know when he's under attack.

How are people finding the rest of the game? Is the metool too slow/healthy or is it just about right? Do I need to implement health scaling for the metool or do you feel good teamwork is all that's needed?

I'll work on v2 tomorrow morning, keep the feedback comin'!

March 01, 2014, 05:22:18 PM
Reply #31

Offline leoalex50

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #31 on: March 01, 2014, 05:22:18 PM »
Quote from: "Ceridran"
Quote from: "*Alice"
Quote from: "Koal"
As a lover of objective based gameplay, I approve of this mod.

And yeah, I feel as though the metool should have an item or taunt that can alert friendly player's that they need aid. Too many times I saw a lone metool completely surrounded by 5 or 6 players just waiting to kill them.
Code: [Select]
bind <key> "say Help, I'm the metool and I'm dying!"

Teamchat. We can't forget teamchat.



An alternative is that we have a marker above the Mettaur's head that can be seen through walls.
well that or a mini map showing the locations of both mets like a auto map with hud

March 01, 2014, 05:24:42 PM
Reply #32

Offline BiscuitSlash

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And how are people even finding it >_>
« Reply #32 on: March 01, 2014, 05:24:42 PM »
Quote from: "leoalex50"
there is a server myorc is hosting it
Myroc, what's the IP for your server?

March 01, 2014, 05:25:19 PM
Reply #33

Offline Rui

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #33 on: March 01, 2014, 05:25:19 PM »
Quote from: "*Alice"
Quote from: "Koal"
As a lover of objective based gameplay, I approve of this mod.

And yeah, I feel as though the metool should have an item or taunt that can alert friendly player's that they need aid. Too many times I saw a lone metool completely surrounded by 5 or 6 players just waiting to kill them.
Code: [Select]
bind <key> "say Help, I'm the metool and I'm dying!"

What if the message gets pushed back by the other messages, though? I mean, yeah we could always just check the console, but in a situation where the metool is near the brink of death, that would be sorta time-consuming.

I think a item of sort would also make it more simple than having everyone bind a key.


Quote from: "Ceridran"
An alternative is that we have a marker above the Mettaur's head that can be seen through walls.

I also think this would be handy!


Umm, the metool is a bit slow I guess, then again it could be just me. Maybe slightly higher jumping? I think that could help to be a bit more evasive.

March 01, 2014, 05:26:34 PM
Reply #34

Offline Koal

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #34 on: March 01, 2014, 05:26:34 PM »
I think its just better teamwork that's needed. The 8Bit Deathmatch community seems to forget what that is. The Metool's health and speed balance each other out, he just needs a proper escort to get him where he needs to go unless he can manage to ninja his way into the enemy base but that would require the enemy team forgetting what the automap is for and that it even exists.

March 01, 2014, 05:31:23 PM
Reply #35

Offline leoalex50

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #35 on: March 01, 2014, 05:31:23 PM »
thats true that people here don't really care towards overs (trust me i know) and i never used the auto map at all

March 01, 2014, 05:55:13 PM
Reply #36

Offline *Alice

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #36 on: March 01, 2014, 05:55:13 PM »
@previous posts
I meant it as a temporary solution until a better alternative is implemented.

March 01, 2014, 06:11:44 PM
Reply #37

Offline TailsMK4

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #37 on: March 01, 2014, 06:11:44 PM »
When I heard a new mode being out, I went on Doomseeker to see what was going on, and when I saw the mode was CTF, I hopped in right away. CTF is a VERY underplayed mode, so I was excited. I enjoyed the mode a lot, though the other people mentioned the gripes I had regarding the mod:

- Can't do much when you get swarmed and no one is noticing that you are about to die.
- Wasn't very obvious to check the automap to see where the two Mettaurs were, and opening the automap leaves you open to enemy fire (I died because someone was right behind me as I was pressing the automap button).
- Some maps end up taking a long time to finish because it's too difficult to navigate without running into enemy players.

I do have one other gripe, but it regards the behavior of the players and not the mod itself. I did more work than Celebi on some maps, and Celebi gets all the praise.

I don't know how to fix every issue, but perhaps a HUD setup telling you how close you are to your team's Met and maybe the other team's Met (this coding has been done, check Mess's The Hunted, which I'd like to play WITHOUT any classes, thanks).

March 01, 2014, 06:37:51 PM
Reply #38

Offline Ivory

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #38 on: March 01, 2014, 06:37:51 PM »
Quote from: "TailsMK4"
- Wasn't very obvious to check the automap to see where the two Mettaurs were, and opening the automap leaves you open to enemy fire (I died because someone was right behind me as I was pressing the automap button).
You know you can set the automap to be overlay so it doesn't impede on vision.

March 01, 2014, 07:55:18 PM
Reply #39

Offline Gummywormz

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #39 on: March 01, 2014, 07:55:18 PM »
Any chance of making the first met not the first player who joins, but instead maybe make a timer and then select a random player? Also, how about making a big hudmessage appear when the met is being attacked? Maybe there should be a stiffer penalty on the teams for losing their mets (probably one that affects the rest of the team members).

March 01, 2014, 10:57:51 PM
Reply #40

Offline MusashiAA

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #40 on: March 01, 2014, 10:57:51 PM »
This sounds like Payload, minus the minecart healing you.

Sounds dangerously fun.

March 01, 2014, 11:17:26 PM
Reply #41

Offline Gumballtoid

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #41 on: March 01, 2014, 11:17:26 PM »
Suppose there could be an indicator on every player's hud of how much health their team's met has remaining? That could be neat.

March 01, 2014, 11:38:52 PM
Reply #42

Offline coolcat7022

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #42 on: March 01, 2014, 11:38:52 PM »
It would be magic, gumball!

March 02, 2014, 01:14:42 AM
Reply #43

Knux

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #43 on: March 02, 2014, 01:14:42 AM »
[9:06:33 PM] Knux: I had a similar idea in mind for CTF
So gud
[9:06:45 PM | Edited 9:07:02 PM] Knux: Finally something to revitalize CTF with

Downloading for sure, Mike.  :mrgreen:

March 02, 2014, 03:41:36 AM
Reply #44

Offline Russel

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #44 on: March 02, 2014, 03:41:36 AM »
I know it's abnormal to criticize the code of these kind of things, but...
Player limits only go up to 64.
Unless some future version of Zandronum spontaneously decided to double the maximum player count again...which seems unlikely.