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Author Topic: Mega Man 8-bit Deathmatch V5B - 22/05/17!  (Read 47410 times)

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July 29, 2016, 07:36:07 PM
Reply #30

Offline ABlasterCat

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #30 on: July 29, 2016, 07:36:07 PM »
Quote
and even a Time Man!
That's because Time Man doesn't look like he's straight out of hell this time around.

July 29, 2016, 07:58:59 PM
Reply #31

Offline Stardust

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #31 on: July 29, 2016, 07:58:59 PM »
To whoever thinks the Bass boss is hard
you're about at 5% of your real suffering when you'll see what's in MM9.

Fantastic job to whoever did the boss battles btw. Very very rage-inducing how I like them. Would replay again and again now and in a few months and years for nostalgia in the future

July 29, 2016, 08:01:17 PM
Reply #32

Offline Promestein

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Re: also the megaman amiibo was totally my fault, haha
« Reply #32 on: July 29, 2016, 08:01:17 PM »
Quote from: "Geno"
Not to mention, museum visitors pointed out all the Dimensions! I hope they thought Green Devil looked cool too!
Anyone try out Pharaoh Shot in v5? I thought the explosion I made looked super cool!
Yes, yes, and yes. I wasn't expecting Pharaoh Shot to have that, since I didn't bother looking at the changelog. Nice.

 Spoiler:
Were you involved with the Mega Mech Shark boss or the Fake Men chase? I thought those were both neat.

July 29, 2016, 08:12:06 PM
Reply #33

Offline Max

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #33 on: July 29, 2016, 08:12:06 PM »
so what bosses was i actually meant to fight because i feel like i missed about 8

July 29, 2016, 08:18:36 PM
Reply #34

Online CutmanMike

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #34 on: July 29, 2016, 08:18:36 PM »
Quote from: "Stardust"
Fantastic job to whoever did the boss battles btw. Very very rage-inducing how I like them. Would replay again and again now and in a few months and years for nostalgia in the future

Messatsu and Lego did the Bass fights, I made the rest. It was a team effort though since I needed sprites, testing and ideas (we had no idea what to do for megaman 9's final boss for so long).

July 29, 2016, 08:28:08 PM
Reply #35

Offline fortegigasgospel

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #35 on: July 29, 2016, 08:28:08 PM »
Quote from: "Mendez"
The map quality is really solid throughout, I'm glad that FGG was given a shot to prove himself as a mapper because MM9GAL is really one of my favorites right now, if only for the fact I feel so comfortable jumping and moving around the map. I feel like some maps are a tiny bit bigger than they need to be (like MM9DW3) but overall you guys have really polished and refined these maps very well. I don't even mind that Concrete shot has cannibalized Item-1, it just feels so much more intuitive to use, and I'm glad mappers were able to find some good uses for that weapon. Here's hoping MM10 can raise the bar even higher.
By the way, the Read-me text file isn't updated to credit the people who made the maps for this expansion. I'd really like to know who made what so I can give proper credit.
Why thank ya, but I wanna make sure credit is given where it is due. Galaxy while the general layout remained the same throughout it's development underwent the most changes during so. The room BHB resides wasn't even designed by me and a lot of the details added to it weren't my doing either. Lego was the one who made that room and added to make the map look pretty. The rest of the devs also giving suggestions in improving the map every step of the way got it to be a good design as well. Though I was stuborn on some things that were complained about (looking at you glass floors) they eventually let me keep them when they worked out and I explained their reasoning. Hope you guys have lots of fun using those for aiming your BHBs and to wrap this up, have fun finding that Yashichi.  :ugeek:

July 29, 2016, 08:28:47 PM
Reply #36

Offline bass44

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #36 on: July 29, 2016, 08:28:47 PM »
I WANTED TO CONTRIBUTE TO THIS PROJECT

I WANTED TO GET A FANCY MEDAL LIKE THE REST OF YOU.

BUT NOOOO, THE CONTRIBUTION TEAM ARE SO PICKY ABOUT WHO CAN SPRITE GOOD SO I NEVER GOT A CHANCE!

July 29, 2016, 08:32:24 PM
Reply #37

Offline Promestein

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #37 on: July 29, 2016, 08:32:24 PM »
Quote from: "Max"
so what bosses was i actually meant to fight because i feel like i missed about 8
 Spoiler:
Gamma, Evil Robot, King, and the Genesis Unit all carried over. Bass replaced the Wily Capsule fight for chapter 7. MM9 seems to end with a fight with Proto Man, then Mega Mech Shark, Fake Man, or Quint, but I have no idea how to trigger the Quint fight and indeed it might have nothing to do with that area of the game.

July 29, 2016, 08:37:01 PM
Reply #38

Offline Beed28

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #38 on: July 29, 2016, 08:37:01 PM »
Quote from: "Promestein"
 Spoiler:
...but I have no idea how to trigger the Quint fight and indeed it might have nothing to do with that area of the game.
 Spoiler:
That's a point. Where do we fight Quint? The only thing I got that might be related to him was Galaxy Man mentioning an anomaly and the weird glitched up thing in the memory selector. I looked all over Dr. Light's lab for said anomaly (yes, even in the training arena) but came up with nothing.

July 29, 2016, 08:39:11 PM
Reply #39

Online CutmanMike

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #39 on: July 29, 2016, 08:39:11 PM »
You're on the right track.

July 29, 2016, 08:46:59 PM
Reply #40

Offline bass44

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #40 on: July 29, 2016, 08:46:59 PM »
So when can I sign up for MegaMan 10 expansion because I didn't get the MM9 :P

July 29, 2016, 08:56:45 PM
Reply #41

Offline Beed28

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #41 on: July 29, 2016, 08:56:45 PM »
 Spoiler:
Ha, found him.

Holy bejeezus, that fight was insane. :shock:

July 29, 2016, 08:56:50 PM
Reply #42

Offline Atticus

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #42 on: July 29, 2016, 08:56:50 PM »
Glad to see the MM7 music was changed from the Rockman 7 FC versions. I do think the actual volume of the music on Wily 1 and 2 is too loud and could be turned down a bit.

This expansion is out a day before my birthday. Thanks for the early present.  :D

July 29, 2016, 08:57:20 PM
Reply #43

Offline Max

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #43 on: July 29, 2016, 08:57:20 PM »
 Spoiler:

weird particles going in the rock here

July 29, 2016, 09:06:39 PM
Reply #44

Offline ABlasterCat

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #44 on: July 29, 2016, 09:06:39 PM »
 Spoiler:
I noticed that there are 2 extra pedestals in the trophy room, although there's one chapter left, i think Mike's onto something...