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Author Topic: [Maps] CSCM Pack. V5c + Remixed maps (Under new management)  (Read 279260 times)

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December 25, 2010, 11:02:02 PM
Reply #15

Offline Messatsu

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Re: [Maps] DW_DM map pack
« Reply #15 on: December 25, 2010, 11:02:02 PM »
Well I've gotten some great feedback on this.  Definitely learned a lot about Doom Builder.  So the question is should I continue updating this pack? Ideas include fixing the textures in dwdm1,2,4,  increasing the overall size of dwdm3 and updating dwdm5 to the latest version.  Maybe adding another map or so.

December 25, 2010, 11:31:19 PM
Reply #16

Offline Blaze Yeager

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Re: [Maps] DW_DM map pack
« Reply #16 on: December 25, 2010, 11:31:19 PM »
You should Continue updating...i'd like to see more maps

December 26, 2010, 01:52:35 AM
Reply #17

Offline TERRORsphere

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Re: [Maps] DW_DM map pack
« Reply #17 on: December 26, 2010, 01:52:35 AM »
Go for it.

December 26, 2010, 02:35:27 AM
Reply #18

Offline chuggaafan1

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Re: [Maps] DW_DM map pack
« Reply #18 on: December 26, 2010, 02:35:27 AM »
A D2 Map w/o Creepy Doom Stuff......
Oh HELL Yes
Oh, I Said Creepy Because I Am Not Used To it.
(Yeahhhh... I Dont Like GvH, No Offence CMM)

December 26, 2010, 04:39:50 AM
Reply #19

Offline Korby

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Re: [Maps] DW_DM map pack
« Reply #19 on: December 26, 2010, 04:39:50 AM »
Doom IS Creepy, Mr. Fan. You're fighting off Hell itself, things are going to be creepy.

December 26, 2010, 09:43:45 AM
Reply #20

Offline Max

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Re: [Maps] DW_DM map pack
« Reply #20 on: December 26, 2010, 09:43:45 AM »
Replace the kutman map with something else.

You know.

January 06, 2011, 05:37:55 PM
Reply #21

Offline Messatsu

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Re: [Maps] DW_DM map pack
« Reply #21 on: January 06, 2011, 05:37:55 PM »
So I've started working on V2 of this.....slowly.  Basically I'm going to revamp some of the maps so that they're a bit more fun to play.  For example DWDM2 is 25% larger so navigating the castle will be easier.  DWDM3 is 50% bigger so that it's not smaller than freaking Cut Man's stage.  I'm also going to retexture some of the maps and arrange them to fit better on 32x32 grid.  

I did have another thought though.  I was thinking that a lot of people are making maps.....why not just bundle them all together?  No point in having maps if nobody plays them and by putting them all together it makes for one file to download.  

Good idea? Bad idea? Whatcha all think? Or is something like this being done and I'm just blind as hell?

January 06, 2011, 07:34:43 PM
Reply #22

Offline Korby

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Re: [Maps] DW_DM map pack
« Reply #22 on: January 06, 2011, 07:34:43 PM »
Please make the maps more like actual Mega Man maps, with stairs you have to jump up(Wow, did I really request that?) and things like that.

And for the love of God, change the road in the house map. Please.

January 06, 2011, 08:09:53 PM
Reply #23

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Re: [Maps] DW_DM map pack
« Reply #23 on: January 06, 2011, 08:09:53 PM »
Quote from: "Korby"
Please make the maps more like actual Mega Man maps, with stairs you have to jump up(Wow, did I really request that?) and things like that.

And for the love of God, change the road in the house map. Please.

Yea, you did just request that.  *Head Explodes*  I did contemplate making those sections ladders.  Why change it?  Also, what's wrong with the road in the house map? You mean by it blocking water wave etc?

January 06, 2011, 08:44:40 PM
Reply #24

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Re: [Maps] DW_DM map pack
« Reply #24 on: January 06, 2011, 08:44:40 PM »
No. It looks fugly.

January 06, 2011, 08:46:04 PM
Reply #25

Offline Max

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Re: [Maps] DW_DM map pack
« Reply #25 on: January 06, 2011, 08:46:04 PM »
Most of the textures look fugly so I think you should re-do the entire pack with better layouts and better texturing...

January 06, 2011, 08:59:52 PM
Reply #26

Offline Ivory

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Re: [Maps] DW_DM map pack
« Reply #26 on: January 06, 2011, 08:59:52 PM »
The lesson here is that maps that work for Doom do not necessarily function the same in MM8BDM. Layouts need to be redone, texture choices need to be better.

January 06, 2011, 09:04:58 PM
Reply #27

Offline tsukiyomaru0

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Re: [Maps] DW_DM map pack
« Reply #27 on: January 06, 2011, 09:04:58 PM »
Quote from: "Ivory"
The lesson here is that maps that work for Doom do not necessarily function the same in MM8BDM. Layouts need to be redone, texture choices need to be better.
Plus the 32x32x32 or 16x16x16 grid?

January 06, 2011, 09:10:19 PM
Reply #28

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Re: [Maps] DW_DM map pack
« Reply #28 on: January 06, 2011, 09:10:19 PM »
MM8BDM should be strictly 32 as the smallest. The only exceptions are things like the ice and napalm trees. But for the most part it should stay strictly in a 32 grid. Also Diagonals would be strictly 45 degrees in strict MM8BDM structure.

January 06, 2011, 09:48:10 PM
Reply #29

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Re: [Maps] DW_DM map pack
« Reply #29 on: January 06, 2011, 09:48:10 PM »
Yea, that's the goal.  V1 was just to test the playability and to get some experience with Doom Builder.  Gonna take a while though.  Seriously almost need to rebuild half the maps to make them not look like 8-bit-barf.