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Author Topic: Lego's projects topic MM 8-10 Weapons v2d  (Read 30484 times)

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June 03, 2012, 11:16:00 PM
Reply #30

Offline Korby

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Re: Lego's projects topic MM 8-10 Weapons v2d
« Reply #30 on: June 03, 2012, 11:16:00 PM »
Actually, if you want to use &Bass weapons in this, it's fine with me.

Personally, I would include the MMV weapons for completion's sake. After all, your mod is hosted far more often than it.

June 03, 2012, 11:29:31 PM
Reply #31

Offline fortegigasgospel

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Re: Lego's projects topic MM 8-10 Weapons v2d
« Reply #31 on: June 03, 2012, 11:29:31 PM »
Also maybe toss the DOS weapons into it until the expansion is made, or even just leave them in afterward anyway.

June 04, 2012, 02:15:43 AM
Reply #32

Offline Russel

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Re: Lego's projects topic MM 8-10 Weapons v2d
« Reply #32 on: June 04, 2012, 02:15:43 AM »
I was going to make my own weapons pack containing everything from DOS, RNF2, and other things like my own custom weapons that I may or may not make or have made.

May 07, 2017, 04:56:58 PM
Reply #33

Offline MegaVile

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Re: Lego's projects topic MM 8-10 Weapons v2d
« Reply #33 on: May 07, 2017, 04:56:58 PM »
This place is so dead but since theres already MM8-9 weapons maybe it should stay that way

May 08, 2017, 01:12:07 AM
Reply #34

Offline Russel

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Re: Lego's projects topic MM 8-10 Weapons v2d
« Reply #34 on: May 08, 2017, 01:12:07 AM »
This mod was released during v2 in an attempt to create a weapon set that mimicked the behavior of the games core had not yet covered. Since then, I have recreated a number of the weapons to be better both visually and mechanically to be implemented into the core game. I appreciate your feedback but there was absolutely no reason for you to post in this topic.

I would like this to be locked, please.