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Author Topic: [Expansion] Cutstuff Community Classes (Prism Alpha)  (Read 697678 times)

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August 02, 2011, 09:38:05 PM
Reply #30

Offline LlamaHombre

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #30 on: August 02, 2011, 09:38:05 PM »
When I'm done with my class, if it's overpowered or underpowered, I want it kept away from this pack.

August 02, 2011, 09:38:40 PM
Reply #31

Offline xColdxFusionx

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #31 on: August 02, 2011, 09:38:40 PM »
I might try my hand at making FiniteZero. It seems simple enough.

Quote from: "Chimera Man"
If anything... I would contribute by making the custom skin of Chimera Man, I guess... But half of the classes are already overpowered just by the description...  :geek:

And this, my friend, is why I'm trying my best to play quality control.

August 02, 2011, 09:40:54 PM
Reply #32

Offline MasterXman

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #32 on: August 02, 2011, 09:40:54 PM »
Flash back:Things that can get you into the pack: Weapon DECORATE, ACS, a custom skin*, HUD sprites, a fully-completed class (weapons and all)

We need one or all of that?

August 02, 2011, 09:42:05 PM
Reply #33

Offline LlamaHombre

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #33 on: August 02, 2011, 09:42:05 PM »
Preferably all, I'd assume?

August 02, 2011, 09:43:17 PM
Reply #34

Offline MasterXman

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #34 on: August 02, 2011, 09:43:17 PM »
I have no idea how to code. (no idea at all!)
Teach me!

August 02, 2011, 09:44:29 PM
Reply #35

Offline xColdxFusionx

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #35 on: August 02, 2011, 09:44:29 PM »
Only one of those things is necessary, but I still reserve the right to reject the class if it's overpowered (also in the first post, only a few lines below that quote.)

August 02, 2011, 09:45:13 PM
Reply #36

Offline Duora Super Gyro

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #36 on: August 02, 2011, 09:45:13 PM »
Name:Duora
Armor: 0.4x (Weakness:Same as gyroman: )
Speed: About as fast as Gyroman.
Jump: I know nothing about jumping for a class so a little higher than gyroman.
Damage Type: Whatever gyroman's is.
Role: No idea
Weapon Dropped: Gyro Blades (A weapon that i didnt create. it shoots a little gyro that can burst into lots of little bullets like centaurs mans. The gyro does about 15-20 damage (out of 100) And the smaller bullets do about 3-5 per hit) will burst into small bullets when you press the shoot button a second time(Like drill bomb).
Skin: Dark Chao
Alt: Gyros that spin around you and act like a shield. it does little damage to the people it touches and lasts for about 4-6 seconds. (It loads like skull barrier)

Warning! I know nothing about making a class. So im not sure if this is gonna go good. but it sounds good.
KOT: I laughed at trollman's class. Its really under powered.

August 02, 2011, 09:46:59 PM
Reply #37

Offline LlamaHombre

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #37 on: August 02, 2011, 09:46:59 PM »
I have no clue how to code either, so I'm just copy-pasta scripts from other weapons or classes.

Hey YD, mind me using Ring Man and Snake Man's scripts as a base?

August 02, 2011, 09:47:15 PM
Reply #38

Offline Korby

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #38 on: August 02, 2011, 09:47:15 PM »
Keep in mind, Chimera, most of these guys won't get in because they haven't done anything.

Also, you'll have to ask Ivory for Ring's scripts.

August 02, 2011, 09:48:13 PM
Reply #39

Offline MasterXman

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #39 on: August 02, 2011, 09:48:13 PM »
..........................................................Kirby is not over powered! He's just soo cute!

August 02, 2011, 09:48:35 PM
Reply #40

Offline Ivory

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #40 on: August 02, 2011, 09:48:35 PM »
Well, I was the one who made Ring Man before Mike edited it. So it's fine with me.

August 02, 2011, 09:49:09 PM
Reply #41

Offline LlamaHombre

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #41 on: August 02, 2011, 09:49:09 PM »
Ivory?

Quote from: "LammaHamber"
mind me using Ring Man

EDIT: Ninja'd, thanks

August 02, 2011, 09:49:27 PM
Reply #42

Offline Dr. Freeman

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #42 on: August 02, 2011, 09:49:27 PM »
Quote from: "xxkirbysonicxx1"
..........................................................Kirby is not over powered! He's just soo cute!

When did someone say it was overpowered?

Also I'm not making one as I don't think I've done enough here to get a class.

August 02, 2011, 09:53:21 PM
Reply #43

Offline Blaze Yeager

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #43 on: August 02, 2011, 09:53:21 PM »
I'm going to attempt my own Class.

I'll message about it more to you xCxFx on Skype later on

August 02, 2011, 09:57:00 PM
Reply #44

Offline Duora Super Gyro

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #44 on: August 02, 2011, 09:57:00 PM »
question. what exactly can i do. I suck at making skins. I cant code worth crap. I'v never seen a class code...whatever that is......... come to think of it. the only thing im good at is creating maps.