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Looks like Neo has some competition!
This is very good; but two issues:Are the classes supposed to pickup and use the other weapons like normal?Also, skins don't work when using in conjunction with a Classes mod. Can you fix this?Anyway, nice work on this!
Skins don't work in conjunction with a classes mod because skins are disabled for Megaman class, and I assume these all use him as a parent.
Just came to report this;This does not seem to work with Rockman No Constancy. I don't know what happens, but it completely screws up the player, either going at light speed with the camera down all the way to the ground or just outright killing you instantly when you spawn.
Found it.+INVENTORY.AUTOACTIVATE and Use is a piece of shit.Use Pickup instead.actor CheckTotalHealth : CustomInventory{inventory.amount 1inventory.maxamount 1states{Pickup:TNT1 A 0 A_TakeInventory("HealthCounter",999)TNT1 A 0 A_GiveInventory("HealthCounter",100-health)TNT1 A 0stop}}actor ODCheckSpawner : CustomInventory{inventory.amount 1inventory.maxamount 1states{Pickup:TNT1 A 0 A_FireCustomMissile("ODCheck",0,0,0,0)stop}}actor ODSparkleSpawner : CustomInventory{inventory.amount 1inventory.maxamount 1states{Pickup:TNT1 A 0 A_FireCustomMissile("ODSparkle",0,0,0,0)stop}}actor ODParticleSpawn : CustomInventory{inventory.amount 1inventory.maxamount 1states{Pickup:TNT1 A 0 A_SpawnItemEx("ODSparkleParticle",Random(-6,6)*4,Random(-6,6)*4,Random(-6,6)*4,0,0,8)stop}}