Cutstuff Forum

Mega Man 8-bit Deathmatch => Bugs/Suggestions => MM8BDM Discussion => Closed => Topic started by: JaxOf7 on December 22, 2017, 02:02:03 AM

Title: [Known Issue] Client Crash on Map Change with HUD Numbers on (certain systems)
Post by: JaxOf7 on December 22, 2017, 02:02:03 AM
On certain systems, during a map change on a server with enough players/bots, the client will crash if HUD numbers are turned on.

This likely concerns the giving of an inventory item during map startup.

This bug is my fault as this was not an issue I expected or tested.

Obviously this does not happen if you have HUD number displays turned off, even just during map changes.

This file is a standalone fix that can be hosted with the server or integrated into wads
https://allfearthesentinel.net/zandronum/download.php?file=hudnumfix.pk3 (https://allfearthesentinel.net/zandronum/download.php?file=hudnumfix.pk3)

HUDNUM.acs will eventually be deprecated altogether when Zandronum's SBARINFO gets IfCVarInt.
Title: Re: [Known Issue] Client Crash on Map Change with HUD Numbers on (certain systems)
Post by: CutmanMike on October 27, 2018, 06:23:03 PM
Fix added