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Not that I'm complaining, but I'm badly scared by the mod. I did not experience them, but people in the server warned me about some scary stuff. Also, do classes have weaknesses? I'd like to know some examples please. I won't be playing OR seeing the game though. If you would like to ask why I went to the server in the first place, because there are players. It seemed a tiny bit legit at first, but the game turned the tables on me when someone played Yurei and someone else told me said class will scare you.
(click to show/hide)HumansFor a faction based around ranged attacks, the Humans aren't that good at their job. You need an entire team of Humans to take on one Ghoul. By contrast, a single Ghoul can mop up an entire team of Humans fairly quickly.Megaman...Well, he's Megaman. There's not much you can change about the vanilla class. Giving him x1.1 Damage might help him be relevant.MarineThe Marine has a variety of weapons at his disposal, but the problem is that it's hard to access them because the Shotgun and Machine Gun, the two relevant starters, aren't exactly the best guns. ...And the Shotgun is pretty much melee only, which defeats the purpose of having it on the ranged team. We need a reason to use the pistols, and tighten the spread on the shotgun just a little.HunterPointless weapon, Rocket Launcher that doesn't do much damage, Shotgun that's only effective at “You Got Dead” distance, Railgun that also doesn't do quite enough damage. Projectile speed on everything should be raised just a touch, to boot.That "pointless weapon" you mentioned doesn't slow the Hunter down while he's drawing it, and its magic blinds ghouls. On the faction that has to run the most often, it makes sense to have a bow that doesn't slow you down while you're shooting at the monsters chasing you.CyborgBig, slow tank on a team where health is just a number that makes you feel better about your chances of survival without actually helping. And his jetpack helps only marginally. Fun. Being able to recharge your ammo does help a bit in a game where ammo does not actually exist, but Cyborg needs some sort of advantage that actually helps. Perhaps increase the DPS on his plasma cannon?Question: Didn't the highest level plasma balls deal splash damage in the official mod?Cyborg is arguably the hardest hitting human, and the flight nullifies 75%(made up number) of ghouls.GhostbusterThe Proton Cannon is surprisingly hard to hit with, and ghost traps are a bit difficult to use. Perhaps make the hitbox on the Proton Cannon slightly bigger, and AoE for the Ghost Traps should be raised slightly.Note: Give us the option to switch the buttons on the ghost traps. Please. This is going to drive me nuts.Use the traps as traps. For example, place them under you while you're charging your ammo so that you don't die while you're helpless. Also, put them near teleporters or in a buster wall for ultimate protection.EngineerWe need a reason to use the blade traps. Why use them when there's infinitely better traps at our disposal and the other weapons are more useful?Because Engineer only has one kind of trap. Currently, there's a bug with the altfire that makes it so they're not placed correctly, but each placed buzz saw does 15 damage. If you have a whole bunch of those lying everywhere, and you will, it will easily stop predators from chasing you down, or entering your camp without being hurt.ArthurOkay, he has three different weapons with three different ranges. Now give us a reason to use anything other than the Torch of Infinite Area Denial.Range and damage.GhoulsI know the Ghouls are supposed to be melee. That doesn't mean they all have to deal 100+ damage with their melee attacks. That's just cheap.That's exactly what it means.SjasThis is what happens when you give Toadman no wind-up, flight, and haste. Seriously. Nerf the damage and/or the speed so that the damn thing isn't a hard-to-hit flying murderfest.JitterskullPersonally, I think he's fine as-is. If anything, he needs a way to deal with the bottomless pits that litter the Monstropolis landscape.ChokeFast, durable, and a pain in the ass to deal with at any range. I appreciate the blood ball being difficult to hit with; give the Cyborg a reason to exist and bring down the damage on it so he can survive it (if you haven't already.)Blood Ball is Choke's only reliable way to kill instantly, and it's already annoyingly hard to aim. Nerfing its damage would be a very poor choice. His "durability" is a lie, as he only has 65 health. He only seems durable because of the invincibility frames. Trust me, if you played Choke more often, you'd be mighty afraid of Ghostbuster, or really anyone with a rapid fire weapon, as it does not trigger invincibility frames, and it will absolutely tear you apart.CreeperThis thing is an instant murder machine. Make it easier to get him off of your tail if you spot him so he doesn't just rush people down blindly.You're much faster than him. He can only catch up if you shoot him. He also only has 70 health. Just try to spot him, and get ready to jump a lot.FrostbiteSlight nerf on the bite might help, but I'm not sure what to do with him. He's at least not as bad as the others in most cases.The bite leaves him open for attack, as he can't really move afterwards. This is a great time to shoot him. Try not to be in a closed in area when this guy is in the game.YureiTake Creeper and give it a complete and utter disregard for any sort of balance. That's Yurei. A short delay on Traumatize would make it a bit more skill-based, and Flame Vortex strikes me as a bit powerful.CacodemonIn stark contrast to the Ghouls' lightning fast speed and horrific attack power, Cacodemon moves at a ploddingly slow pace and can't hit the broadside of a slow-moving bus. Give us a reason to use the bastard without making us feel like we've been shafted by the random class generator.Cacodemon has 250 health. I'm pretty sure he'll get buffed, but try to be stealthy, and remember that altfire recoils you, so try and use that to jet yourself around for now.
Fisting Medal is given by the greandes when used by the fist.
On subject of healths, if yours is above 100 you won't be able to tell how much you have lost or have left.
4. Sometimes, the Buzzsaw doesn't work. So far, only seen it malfunction while trying to set some mines in the Ghouls Forest map. The saw fell and was gone.5. Is Caco's colors supposed to be green?
5. Mess with your colors in player setup. You'll find that this is a common theme between many of the classes.
I won't be playing OR seeing the game though.