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We literally have the boss weapons from the game, but modified for an altfire (right down to the part where they execute map ACS scripts...). This obviously doesn't work because forced movement for attacks is silly and just plain bad. I Don't know, I joined this project because I liked the awkwardness of forced movement battles, but they will probably be not AS forced next update.YD, the only original chracter, has a slow firing needle cannon and some random, slow, over the top dash attack.Yeah, his mainfire needs a fix, but his dash needs a nerf. just 1 good aim and you get a K.O The weapon's archive has INFINITE LEAF SHIELD.that can be fixed with a concept I had in mind: Weapon archive's weapons use ammo, but the ammo regenerates if you have the set. (slash claw and chill spike got a bit OP at times, so this could fix that too. Some weapons are dual fire and others are not.That is intentional:Code: [Select]//Ring Boomerang and Leaf Shield were too OP to be paired with other items. That's why they're seperate. Tornado Blow will also be separate.[/color] The HUD on the dual weapons only show the weapon you are firing instead of having the other still remain.I've had mixed feelings on changing it. Since you can't fire 2 at once, I think we'll keep it, but you will see both weapons when not firing. YD's translation doesn't work (and the HUD is ugly because the colors are reversed)I haven't really messed around with enough to fix this one. I'll give it a shot, though and the weapon archive's skin conflicts with rush coil's pickup sprite.Yeah, that needs a fix. stuff got awkward when you were firing at a Rush Coil...But hey, at least you can't pick up ammo!
//Ring Boomerang and Leaf Shield were too OP to be paired with other items. That's why they're seperate.
So i have a pretty short review of this mod and it's classes.I haven't tried Enker and Punk yet, from the looks of it. they're just very negligibly modified boss weapons.Ballade is kinda mediocre, and kinda hard to get a grip of, due to the poorly modified boss weapon. Ballade mine, ballade mine, ballade mine and a ballade cracker.We are cureently trying to fix these.Yellow Devil is kinda neutral IMO.Gutsman G is very underpowered, and very hard to play as.Gutsman received a HUGE nerf while I was gone, Fixed.The Weapons Archive is very overpowered, along with CWU-1OP, for The Weapons Archive, maybe alter the weapons so it could act like the boss it takes the weapons from? (For example, slow for Frost Man, medium speed for Napalm Man, fast for Tornado Man)More like shorten the bar.Overall, this mod is pretty mediocre and i can understand that this *could* be your first classes mod, but hey, practice makes perfect!
I guess I'm removed from this project because sonicfam decided to hate me for being mean to someone who was mean to me.
Quote from: "OrangeMikey"I guess I'm removed from this project because sonicfam decided to hate me for being mean to someone who was mean to me.No, You may stay if you wish. However, progress may be slowed down, due to the fact that I tend to do A LOT of projects