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Author Topic: Megaman 8-bit Deathmatch  (Read 32543 times)

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December 11, 2009, 09:58:02 AM
Reply #30

Offline Ivory

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Re: Megaman 8-bit Deathmatch - Alpha released!
« Reply #30 on: December 11, 2009, 09:58:02 AM »
Quote from: "pucy100"
It's Cutman class or skin!

It's a skin, Pucy. Classes and Skins are two completely different things. A Skin is appearance only. A Class is more then a cosmetic difference. Just look at all the GvH Classes.
So in this case, while that looks like Cutman, it would look and play no differently from Megaman.

December 12, 2009, 10:31:10 AM
Reply #31

Anonymous

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« Reply #31 on: December 12, 2009, 10:31:10 AM »
.

December 12, 2009, 05:31:04 PM
Reply #32

Offline PowerGloveNinja

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Re: Megaman 8-bit Deathmatch - Alpha released!
« Reply #32 on: December 12, 2009, 05:31:04 PM »
Quote from: "CutmanMike"
Last update of this year I promise. I got two pixel artists interested (one of them did the GVH portrait art) so we may have skins of all your favourite robot masters.

I knew a Cut-Man skin was gonna be in this. Just get me Skull-Man or Knight-Man in this, and ill be happy.

December 12, 2009, 06:44:03 PM
Reply #33

Offline TERRORsphere

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Re: Megaman 8-bit Deathmatch - Alpha released!
« Reply #33 on: December 12, 2009, 06:44:03 PM »
I shop in Top Man...

January 28, 2010, 12:10:16 AM
Reply #34

Offline Ivory

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Re: Megaman 8-bit Deathmatch - Alpha released!
« Reply #34 on: January 28, 2010, 12:10:16 AM »
Just a thought. Like how GvH has the music changing when during a tie game in TMLS and 5 frags remaining in TDM. How about in MMDM plays the robot master fight music (which is different depending on which stages you're on. MM1 Boss Music on Megaman 1 Stages, etc.) During the final 5 frags.

January 28, 2010, 01:16:27 AM
Reply #35

Offline CutmanMike

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Re: Megaman 8-bit Deathmatch - Alpha released!
« Reply #35 on: January 28, 2010, 01:16:27 AM »
I already had that planned  :D

January 28, 2010, 09:13:55 PM
Reply #36

Offline TERRORsphere

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Re: Megaman 8-bit Deathmatch - Alpha released!
« Reply #36 on: January 28, 2010, 09:13:55 PM »
Quote from: "CutmanMike"
I already had that planned  :D
But will it have the awesome sound of the bosses health bar fill up. Even if there was no boss (which there isn't) you can't have MM boss music without that sound.

January 28, 2010, 09:27:38 PM
Reply #37

Offline Mikk-

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Re: Megaman 8-bit Deathmatch - Alpha released!
« Reply #37 on: January 28, 2010, 09:27:38 PM »
Quote from: "DoomThroughDoom"
Quote from: "CutmanMike"
I already had that planned  :D
But will it have the awesome sound of the bosses health bar fill up. Even if there was no boss (which there isn't) you can't have MM boss music without that sound.
SECONDED  :cool:

January 29, 2010, 09:58:10 AM
Reply #38

Offline CutmanMike

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Re: Megaman 8-bit Deathmatch - Alpha released!
« Reply #38 on: January 29, 2010, 09:58:10 AM »
Well if anyone uses an e-tank nearby then yes  :p

February 02, 2010, 12:14:21 AM
Reply #39

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Re: Megaman 8-bit Deathmatch - Alpha released!
« Reply #39 on: February 02, 2010, 12:14:21 AM »
I LOVE this game! im 21 and i just played it for an hour and giggled like a child the whole time. Only issue i had was standing on the moving platform in the gutsman lvl.

February 02, 2010, 09:16:46 AM
Reply #40

Offline CutmanMike

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Re: Megaman 8-bit Deathmatch - Alpha released!
« Reply #40 on: February 02, 2010, 09:16:46 AM »
That version is highly outdated so expect some improvements. The gutsman and cutman levels are completely different now.

February 04, 2010, 03:02:41 AM
Reply #41

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Re: Megaman 8-bit Deathmatch
« Reply #41 on: February 04, 2010, 03:02:41 AM »
I figured there'd be changes :D . Mainly, I wanted to complement your project its a fantastic idea.

February 17, 2010, 03:22:08 AM
Reply #42

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Re: Megaman 8-bit Deathmatch
« Reply #42 on: February 17, 2010, 03:22:08 AM »
This might be over asked, but is there a latest download link?

February 17, 2010, 09:58:58 AM
Reply #43

Offline CutmanMike

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Re: Megaman 8-bit Deathmatch
« Reply #43 on: February 17, 2010, 09:58:58 AM »
Nope, this is private testing until enough is done to warrant a public beta  :)

February 21, 2010, 02:49:50 AM
Reply #44

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Re: Megaman 8-bit Deathmatch
« Reply #44 on: February 21, 2010, 02:49:50 AM »
Thought so. But it doesn't hurt to ask.