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Author Topic: [Darkmath's Skins] - Commander Man Fix  (Read 7421 times)

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June 05, 2012, 10:22:33 PM
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Offline darkmath

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[Darkmath's Skins] - Commander Man Fix
« on: June 05, 2012, 10:22:33 PM »
Hey there! It's math again, I decided to come up with some skins, I might be taking requests too, so, here are the skins!

Commanderman:

(click to show/hide)

WIP:
Abyssal Man - NOT STARTED
Starcraft Marine - NOT STARTED

Requests:
Seargent Lucarioman - WIP

June 05, 2012, 10:39:18 PM
Reply #1

Offline fortegigasgospel

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Re: [Darkmath's Skins]
« Reply #1 on: June 05, 2012, 10:39:18 PM »
He should be Blue and Cyan (using the ones straight from megaman) so he changes colors when he switches weapons.
Just swap the green with blue and the none eye white to cyan and it should be good.

Amazing job on the skin though.

June 05, 2012, 11:30:46 PM
Reply #2

Offline darkmath

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Re: [Darkmath's Skins]
« Reply #2 on: June 05, 2012, 11:30:46 PM »
Thanks forte, and I changed the colors, but I used the cheat Puke 991 and the Slash Claw color so he would be the color he should xD

June 06, 2012, 01:57:50 AM
Reply #3

Offline Korby

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"Amazing" is not the word I would use.
« Reply #3 on: June 06, 2012, 01:57:50 AM »
Could I see a sprite sheet of the skin's frames?

June 06, 2012, 09:28:39 AM
Reply #4

Offline darkmath

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Re: [Darkmath's Skins]
« Reply #4 on: June 06, 2012, 09:28:39 AM »
Well, I couldn't find the finished sprite sheet so I that had some sprites fixed and the buster put in the correct arm in back/right sprite.
(click to show/hide)

June 06, 2012, 11:58:39 AM
Reply #5

Offline Fyone

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Re: [Darkmath's Skins]
« Reply #5 on: June 06, 2012, 11:58:39 AM »
The skin looks great, however I don't know why you made him hop.

June 06, 2012, 06:25:42 PM
Reply #6

Offline darkmath

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Re: [Darkmath's Skins]
« Reply #6 on: June 06, 2012, 06:25:42 PM »
He was supposed to fly, but I think it seems it's hopping. :P

June 06, 2012, 07:31:52 PM
Reply #7

Offline Fyone

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Re: [Darkmath's Skins]
« Reply #7 on: June 06, 2012, 07:31:52 PM »
Oh, well yeah. You should fix the offsets then if you wanna create that illusion.

June 06, 2012, 08:27:12 PM
Reply #8

Offline darkmath

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Re: [Darkmath's Skins]
« Reply #8 on: June 06, 2012, 08:27:12 PM »
How about like that?

June 06, 2012, 10:04:38 PM
Reply #9

Offline Fyone

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Re: [Darkmath's Skins]
« Reply #9 on: June 06, 2012, 10:04:38 PM »
I didn't see any changes with offsets (in other words still hopping). However, now you messed up the diagonal moving sprites; they're mirrored.

June 06, 2012, 11:23:33 PM
Reply #10

Offline darkmath

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Re: [Darkmath's Skins]
« Reply #10 on: June 06, 2012, 11:23:33 PM »
Ffff- what about now?

June 06, 2012, 11:58:12 PM
Reply #11

Offline Hinatediz

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Re: [Darkmath's Skins]
« Reply #11 on: June 06, 2012, 11:58:12 PM »
To what to say?

Commanderman: well... just only fix the details and i'll see...

i can request you something...

a Skin of Lucario dressed as Sergeant Hartman (from The Metal Coat or whatever is called...)...

June 07, 2012, 12:09:46 AM
Reply #12

Offline darkmath

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Re: [Darkmath's Skins]
« Reply #12 on: June 07, 2012, 12:09:46 AM »
That would be a very funny one to make :lol:

January 25, 2018, 04:21:14 PM
Reply #13

Offline RuneGalin

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Re: [Darkmath's Skins] - Commander Man Fix
« Reply #13 on: January 25, 2018, 04:21:14 PM »
Hey there! It's math again, I decided to come up with some skins, I might be taking requests too, so, here are the skins!

Commanderman:

(click to show/hide)

WIP:
Abyssal Man - NOT STARTED
Starcraft Marine - NOT STARTED

Requests:
Seargent Lucarioman - WIP
the download link doesnt work i get an error please fix it