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Topics - Zocker

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The Ghoul's Forest / The balance of GvH in my point of view
« on: November 09, 2009, 08:14:42 PM »
Hi, I'm a GvH for some some months and I really enjoy it, but I think that there are now many balance issues in favor of the human side.

Ghostbuster: He’s ok, his ghost traps are very dangerous and the proton cannon is charging very fast too, all in one is he ok.

Marine: It’s good that you boost him, but now their shotgun is too strong, in melee it can kill almost every ghoul, the machinegun and the pistols are ok. I think grenades also have a bit too high damage radius.

Archer: A very evil comrade, if you can control him, all in one he’s ok, but you should make a mana limit for all his magic attacks,so they can’t spam around with fire-magic and freezing-arrows.

Cyborg: Sure the plasma is slow, but because of the fact that ghouls normally attack in melee, they are hitting so or so (if there’s no noob playing)... I would say let him the power, but decrease his ammo and a bit of his RoFs.

Ghouls:

Sjas: Sometimes very hard to handle, because of his attack delay, but not overpowered. Only reflect isn’t very useful against good players.

Choke: Well, I only play seldom with it, but I think that he could need a little “boost”, how about slow HP-regeneration, if he stands still? Also I would add a little splash radius for the bloodball, but with only 50% of the damage.

Creeper: Currently it’s the weakest ghoul in my sight. Sure on some maps he has some advantages, but the most annoying thing is the time it needs to start his attack.

Jitterskull: The most complained ghoul ever, while n00bs say they are OP, pros just rip them off, because of their slowness. In previous versions I liked it very much, because of his “teleport” function, but now he’s just unplayable.
If you attack humans, they mostly got pushed back and afterwards you receive a nice little arrow rain, plasma/machinegun barrage (whatever) and can’t do anything about it because you are stunned, after it attacks. But also while attacking you are very woundable because you can’t evade.
And on big maps humans just run away and shoot you from distance.
Please stop making them weaker, Jitterskulls is only as strong, as the skill of its player is, but most players just want to make them weaker to earn easier frags.

But at least it has an epic taunt xD

And to all Jitter basher: Before complaining about Jitter play as it oneself and you will see what I mean!

That’s my point of few.

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